paysages3d/src/definition/DefinitionNode.h

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#ifndef DEFINITIONNODE_H
#define DEFINITIONNODE_H
#include "definition_global.h"
namespace paysages {
namespace definition {
/**
* Base class for all nodes of the definition tree.
*/
class DEFINITIONSHARED_EXPORT DefinitionNode
{
public:
DefinitionNode(DefinitionNode* parent, const std::string &name);
virtual ~DefinitionNode();
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virtual void save(PackStream* stream) const;
virtual void load(PackStream* stream);
virtual void copy(DefinitionNode* destination) const;
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virtual void validate();
inline const std::string &getName() const {return name;}
virtual void setName(const std::string &name);
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virtual Scenery* getScenery();
inline const DefinitionNode* getParent() const {return parent;}
inline const DefinitionNode* getRoot() const {return root;}
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inline int getChildrenCount() const {return children.size();}
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/**
* Return a string representation of the tree (mainly for debugging purposes).
*/
virtual std::string toString(int indent = 0) const;
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protected:
void addChild(DefinitionNode* child);
void removeChild(DefinitionNode* child);
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private:
DefinitionNode* parent;
DefinitionNode* root;
std::string name;
std::vector<DefinitionNode*> children;
};
}
}
#endif // DEFINITIONNODE_H