2012-04-14 13:05:03 +00:00
|
|
|
Technology Preview 2 :
|
2012-06-22 22:13:55 +00:00
|
|
|
- Finalize Preetham's model usage
|
|
|
|
=> Apply model to atmosphere (aerial perspective)
|
|
|
|
=> Find a proper model for night sky (maybe Shirley)
|
2012-06-17 09:40:40 +00:00
|
|
|
- InputInt doesn't honor small_step.
|
2012-06-24 16:04:01 +00:00
|
|
|
- Keep skydome lights in cache for a render.
|
2012-06-24 12:33:59 +00:00
|
|
|
- Add buttons to restore "auto" default values in tabs and dialogs.
|
2012-06-10 09:30:30 +00:00
|
|
|
- Add "hardness to light" and shadow control ("minimum lighting") to material.
|
2012-05-09 21:11:23 +00:00
|
|
|
- Add logarithmic sliders for some float values.
|
2012-06-26 19:36:50 +00:00
|
|
|
- Improve previews.
|
2012-07-10 19:39:12 +00:00
|
|
|
=> Add user markers on OSD.
|
|
|
|
=> Add areas marking.
|
2012-08-08 14:25:01 +00:00
|
|
|
- Improve terrain canvas editor.
|
|
|
|
=> Add GeoArea editor.
|
|
|
|
=> Resample map on changing resolution.
|
|
|
|
=> Map loading should not choose arbitrary resolution.
|
2012-07-10 19:39:12 +00:00
|
|
|
- Improve textures (current model is greatly incorrect).
|
|
|
|
=> Separate models (basic texture and covering texture).
|
|
|
|
=> Covering texture height should inpact terrain height.
|
|
|
|
=> Add texture shadowing.
|
|
|
|
- Use the curve editor in noise editor (option).
|
2012-04-14 15:52:16 +00:00
|
|
|
- Add a noise filler (and maybe noise intervals ?).
|
2012-05-08 12:07:15 +00:00
|
|
|
- Fix the distorted sun appearance.
|
2012-04-14 13:05:03 +00:00
|
|
|
- Improve curve editor.
|
2012-05-05 22:07:02 +00:00
|
|
|
=> Add curve modes
|
2012-05-11 13:34:45 +00:00
|
|
|
=> Add logarithmic mode
|
2012-06-27 12:49:51 +00:00
|
|
|
=> Add zoom and scrolling
|
2012-05-05 22:07:02 +00:00
|
|
|
- Lock some previews together (eg: terrain height and colored preview).
|
|
|
|
- Find a new licence.
|
2012-04-14 13:05:03 +00:00
|
|
|
|
|
|
|
Technology Preview 3 :
|
2012-01-31 09:48:38 +00:00
|
|
|
- Restore render progress.
|
2012-08-13 19:19:19 +00:00
|
|
|
- Store the terrain canvases in a tree to allow "multi-res" edition.
|
2012-06-24 12:33:59 +00:00
|
|
|
- Implement High Dynamic Range.
|
2012-06-25 20:11:15 +00:00
|
|
|
- Implement Sub Surface Scattering for water.
|
2012-06-13 20:38:01 +00:00
|
|
|
- Use bicubic interpolation for antialiasing.
|
2012-06-25 20:11:15 +00:00
|
|
|
- Allow for larger renders/antialias (will need several two-pass chunks).
|
2012-05-05 22:07:02 +00:00
|
|
|
- Add basic vegetation system ?
|
2012-04-29 20:42:36 +00:00
|
|
|
- Add a progress indicator on previews.
|
2012-04-30 19:04:39 +00:00
|
|
|
- Multi threaded first pass.
|
2012-06-07 20:17:04 +00:00
|
|
|
- Mark modified tabs and ask for losing modifications (idem for layers).
|
2012-05-01 10:43:33 +00:00
|
|
|
- Fix potential holes in land rendering.
|
2012-06-25 20:11:15 +00:00
|
|
|
- Progressive final render (increasing resolution, for second pass only).
|
2012-06-17 16:46:30 +00:00
|
|
|
- Water and terrain LOD moves with the camera, fix it like in the wanderer.
|
|
|
|
- Improve 3d explorer
|
|
|
|
=> Restore LOD and intelligent poly count (and raise max tessellation)
|
|
|
|
=> Interrupt chunk rendering when quitting dialog
|
|
|
|
=> Don't display the water if it's below all ground
|
|
|
|
=> Try to overcome the near frustum cutting
|
|
|
|
=> Disable specular lighting (dependant on camera location)
|
|
|
|
=> Add toggles (for water...)
|
|
|
|
=> Max texture size should depend on GPU memory available
|
|
|
|
- Interrupt preview chunk renderings that will be discarded at commit, or that are no more visible.
|
2012-04-14 13:05:03 +00:00
|
|
|
|
|
|
|
Release Candidate :
|
|
|
|
- Polish all features and UI.
|
|
|
|
- More translations.
|