paysages3d/src/definition/NoiseNode.cpp

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#include "NoiseNode.h"
#include "NoiseGenerator.h"
#include "Logs.h"
NoiseNode::NoiseNode(DefinitionNode *parent) : DefinitionNode(parent, "noise") {
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noise = new NoiseGenerator();
}
NoiseNode::~NoiseNode() {
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delete noise;
}
void NoiseNode::setLevels(int levels, double min_value, double max_value) {
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noise->clearLevels();
noise->addLevelsSimple(levels, 1.0, -1.0, 1.0, 0.5);
noise->normalizeAmplitude(min_value, max_value, false);
noise->randomizeOffsets();
noise->validate();
}
void NoiseNode::save(PackStream *stream) const {
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noise->save(stream);
}
void NoiseNode::load(PackStream *stream) {
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noise->load(stream);
}
void NoiseNode::copy(DefinitionNode *destination) const {
if (destination->getTypeName() == getTypeName()) {
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noise->copy(((NoiseNode *)destination)->noise);
} else {
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Logs::error() << "Can't copy from " << getTypeName() << " to " << destination->getTypeName() << std::endl;
}
}
void NoiseNode::validate() {
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noise->validate();
}