2015-09-09 22:40:47 +00:00
|
|
|
#include "SoftwareCanvasRenderer.h"
|
2015-09-10 16:16:57 +00:00
|
|
|
#include "TerrainRenderer.h"
|
2015-09-09 22:40:47 +00:00
|
|
|
#include "Scenery.h"
|
|
|
|
#include "CameraDefinition.h"
|
|
|
|
#include "TerrainDefinition.h"
|
|
|
|
#include "AtmosphereDefinition.h"
|
|
|
|
#include "TexturesDefinition.h"
|
2015-09-29 23:08:15 +00:00
|
|
|
#include "GodRaysDefinition.h"
|
2015-09-09 22:40:47 +00:00
|
|
|
#include "TextureLayerDefinition.h"
|
|
|
|
#include "WaterDefinition.h"
|
|
|
|
#include "SurfaceMaterial.h"
|
|
|
|
#include "FloatNode.h"
|
2015-09-13 16:58:11 +00:00
|
|
|
#include "SkyRasterizer.h"
|
2015-09-29 20:31:25 +00:00
|
|
|
#include "CloudsDefinition.h"
|
|
|
|
#include "LightComponent.h"
|
|
|
|
#include "LightingManager.h"
|
|
|
|
#include "LightFilter.h"
|
|
|
|
#include "GodRaysSampler.h"
|
2015-10-08 22:55:36 +00:00
|
|
|
#include "Rasterizer.h"
|
2015-11-02 19:14:35 +00:00
|
|
|
#include "SpaceSegment.h"
|
|
|
|
#include "OverlayRasterizer.h"
|
|
|
|
#include "VegetationModelDefinition.h"
|
|
|
|
#include "VegetationInstance.h"
|
|
|
|
#include "VegetationRenderer.h"
|
|
|
|
#include "RayCastingResult.h"
|
2015-09-09 22:40:47 +00:00
|
|
|
|
|
|
|
#include <sstream>
|
|
|
|
|
|
|
|
void startRender(SoftwareCanvasRenderer *renderer, const char *outputpath);
|
|
|
|
|
2015-10-08 17:20:44 +00:00
|
|
|
static void startTestRender(SoftwareCanvasRenderer *renderer, const std::string &name, int iteration=-1)
|
2015-09-09 22:40:47 +00:00
|
|
|
{
|
|
|
|
std::ostringstream stream;
|
|
|
|
|
2015-10-08 17:20:44 +00:00
|
|
|
stream << "pic_test_" << name;
|
|
|
|
if (iteration >= 0)
|
|
|
|
{
|
|
|
|
stream << "_";
|
|
|
|
stream.width(4);
|
|
|
|
stream.fill('0');
|
|
|
|
stream << iteration;
|
|
|
|
}
|
2015-09-09 22:40:47 +00:00
|
|
|
stream << ".png";
|
|
|
|
|
|
|
|
startRender(renderer, stream.str().data());
|
|
|
|
}
|
|
|
|
|
|
|
|
static void testGroundShadowQuality()
|
|
|
|
{
|
|
|
|
Scenery scenery;
|
|
|
|
srand(5);
|
|
|
|
scenery.getTerrain()->applyPreset(TerrainDefinition::TERRAIN_PRESET_STANDARD);
|
|
|
|
scenery.getTerrain()->propWaterHeight()->setValue(-0.5);
|
|
|
|
scenery.getWater()->propReflection()->setValue(0.0);
|
|
|
|
scenery.getWater()->material->base->r = 0.0;
|
|
|
|
scenery.getWater()->material->base->g = 0.3;
|
|
|
|
scenery.getWater()->material->base->b = 1.0;
|
|
|
|
scenery.getWater()->material->reflection = 0.0;
|
|
|
|
scenery.getWater()->foam_coverage = 0.0;
|
|
|
|
scenery.getWater()->transparency = 0.0;
|
|
|
|
scenery.getAtmosphere()->applyPreset(AtmosphereDefinition::ATMOSPHERE_PRESET_CLEAR_SUNSET);
|
|
|
|
scenery.getAtmosphere()->setDayTime(16, 45);
|
|
|
|
scenery.getTextures()->clear();
|
|
|
|
TextureLayerDefinition *texture = scenery.getTextures()->getTextureLayer(scenery.getTextures()->addLayer());
|
|
|
|
texture->displacement_height = 0.3;
|
|
|
|
texture->displacement_scaling = 2.0;
|
|
|
|
texture->displacement_offset = 0.0;
|
|
|
|
texture->material->setColor(0.6, 0.55, 0.57, 1.0);
|
|
|
|
texture->material->reflection = 0.006;
|
|
|
|
texture->material->shininess = 6.0;
|
|
|
|
texture->validate();
|
|
|
|
scenery.getCamera()->setLocation(Vector3(10.0, 10.0, -10.0));
|
|
|
|
scenery.getCamera()->setTarget(VECTOR_ZERO);
|
|
|
|
scenery.validate();
|
|
|
|
|
|
|
|
SoftwareCanvasRenderer renderer(&scenery);
|
|
|
|
renderer.setSize(400, 300);
|
2015-09-10 16:16:57 +00:00
|
|
|
renderer.setQuality(0.2);
|
|
|
|
for (int i = 0; i < 6; i++)
|
2015-09-09 22:40:47 +00:00
|
|
|
{
|
2015-09-13 16:58:11 +00:00
|
|
|
// TODO keep same rasterization across renders
|
2015-09-10 16:16:57 +00:00
|
|
|
renderer.getTerrainRenderer()->setQuality((double)i / 5.0);
|
2015-09-09 22:40:47 +00:00
|
|
|
startTestRender(&renderer, "ground_shadow_quality", i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-09-10 17:33:52 +00:00
|
|
|
static void testRasterizationQuality()
|
|
|
|
{
|
|
|
|
Scenery scenery;
|
|
|
|
scenery.autoPreset(12);
|
|
|
|
|
|
|
|
SoftwareCanvasRenderer renderer(&scenery);
|
|
|
|
renderer.setSize(800, 600);
|
|
|
|
renderer.enablePostprocess(false);
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
renderer.setQuality((double)i / 5.0);
|
|
|
|
startTestRender(&renderer, "rasterization_quality", i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-09-13 16:58:11 +00:00
|
|
|
static void testCloudQuality()
|
|
|
|
{
|
|
|
|
Scenery scenery;
|
|
|
|
scenery.autoPreset(3);
|
|
|
|
scenery.getCamera()->setLocation(Vector3(5.0, 5.0, 5.0));
|
|
|
|
scenery.getCamera()->setTarget(Vector3(8.0, 7.25, 8.0));
|
|
|
|
scenery.getTerrain()->height = 0.0;
|
|
|
|
scenery.getTerrain()->validate();
|
|
|
|
|
|
|
|
SoftwareCanvasRenderer renderer(&scenery);
|
|
|
|
renderer.setSize(600, 800);
|
|
|
|
SkyRasterizer *rasterizer = new SkyRasterizer(&renderer, renderer.getProgressHelper(), 0);
|
|
|
|
renderer.setSoloRasterizer(rasterizer);
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
renderer.setQuality((double)i / 5.0);
|
|
|
|
rasterizer->setQuality(0.2);
|
|
|
|
startTestRender(&renderer, "cloud_quality", i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-09-29 20:31:25 +00:00
|
|
|
static void testGodRays()
|
|
|
|
{
|
|
|
|
class TestLightFilter: public LightFilter
|
|
|
|
{
|
|
|
|
virtual bool applyLightFilter(LightComponent &light, const Vector3 &at) override
|
|
|
|
{
|
|
|
|
if (Vector3(0.0, 100.0, 0.0).sub(at).normalize().y > 0.97)
|
|
|
|
{
|
|
|
|
light.color = COLOR_BLACK;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
class TestRenderer: public SoftwareCanvasRenderer
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
TestRenderer(Scenery *scenery): SoftwareCanvasRenderer(scenery) {}
|
|
|
|
private:
|
|
|
|
virtual void prepare() override
|
|
|
|
{
|
|
|
|
SoftwareRenderer::prepare();
|
|
|
|
|
|
|
|
getLightingManager()->clearSources();
|
|
|
|
getLightingManager()->addStaticLight(LightComponent(COLOR_WHITE, VECTOR_DOWN));
|
|
|
|
getGodRaysSampler()->setAltitudes(0.0, 30.0);
|
|
|
|
getGodRaysSampler()->reset();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
Scenery scenery;
|
|
|
|
scenery.autoPreset(63);
|
|
|
|
scenery.getAtmosphere()->setDayTime(12);
|
|
|
|
scenery.getCamera()->setLocation(Vector3(0.0, 1.0, -50.0));
|
|
|
|
scenery.getCamera()->setTarget(Vector3(0.0, 15.0, 0.0));
|
|
|
|
scenery.getTerrain()->height = 0.0;
|
|
|
|
scenery.getTerrain()->validate();
|
|
|
|
scenery.getClouds()->clear();
|
|
|
|
|
|
|
|
TestRenderer renderer(&scenery);
|
|
|
|
renderer.setSize(500, 300);
|
|
|
|
SkyRasterizer *rasterizer = new SkyRasterizer(&renderer, renderer.getProgressHelper(), 0);
|
|
|
|
renderer.setSoloRasterizer(rasterizer);
|
|
|
|
TestLightFilter filter;
|
|
|
|
renderer.getLightingManager()->clearFilters();
|
|
|
|
renderer.getLightingManager()->registerFilter(&filter);
|
2015-09-29 23:08:15 +00:00
|
|
|
|
|
|
|
// quality
|
2015-09-29 20:31:25 +00:00
|
|
|
for (int i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
renderer.setQuality((double)i / 5.0);
|
|
|
|
rasterizer->setQuality(0.2);
|
2015-09-29 23:08:15 +00:00
|
|
|
startTestRender(&renderer, "god_rays_quality", i);
|
|
|
|
}
|
|
|
|
renderer.setQuality(0.5);
|
|
|
|
|
|
|
|
// penetration
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
|
|
{
|
|
|
|
scenery.getAtmosphere()->childGodRays()->propPenetration()->setValue(0.01 + 0.02 * (double)i);
|
|
|
|
startTestRender(&renderer, "god_rays_penetration", i);
|
|
|
|
}
|
|
|
|
|
|
|
|
// resistance
|
|
|
|
scenery.getAtmosphere()->childGodRays()->propPenetration()->setValue(0.01);
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
|
|
{
|
|
|
|
scenery.getAtmosphere()->childGodRays()->propResistance()->setValue(0.1 + 0.1 * (double)i);
|
|
|
|
startTestRender(&renderer, "god_rays_resistance", i);
|
|
|
|
}
|
|
|
|
|
|
|
|
// boost
|
|
|
|
scenery.getAtmosphere()->childGodRays()->propResistance()->setValue(0.3);
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
|
|
{
|
|
|
|
scenery.getAtmosphere()->childGodRays()->propBoost()->setValue(2.0 + 4.0 * (double)i);
|
|
|
|
startTestRender(&renderer, "god_rays_boost", i);
|
2015-09-29 20:31:25 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-10-08 17:20:44 +00:00
|
|
|
static void testNearFrustum()
|
|
|
|
{
|
|
|
|
Scenery scenery;
|
|
|
|
scenery.autoPreset(3);
|
|
|
|
scenery.getCamera()->setLocation(Vector3(0.0, 0.0, 0.0));
|
|
|
|
scenery.getCamera()->setTarget(Vector3(1.0, 0.0, 1.0));
|
|
|
|
|
|
|
|
SoftwareCanvasRenderer renderer(&scenery);
|
|
|
|
renderer.setSize(400, 300);
|
|
|
|
renderer.setQuality(0.1);
|
2015-10-08 22:55:36 +00:00
|
|
|
startTestRender(&renderer, "near_frustum_good");
|
|
|
|
|
|
|
|
renderer.getWaterRasterizer()->setAutoCutLimit(1000.0);
|
|
|
|
startTestRender(&renderer, "near_frustum_bad");
|
2015-10-08 17:20:44 +00:00
|
|
|
}
|
|
|
|
|
2015-10-08 22:43:32 +00:00
|
|
|
static void testCloudsNearGround()
|
|
|
|
{
|
|
|
|
Scenery scenery;
|
|
|
|
scenery.autoPreset(8);
|
|
|
|
scenery.getAtmosphere()->setDayTime(6, 20);
|
|
|
|
|
|
|
|
SoftwareCanvasRenderer renderer(&scenery);
|
|
|
|
renderer.setSize(400, 300);
|
|
|
|
renderer.setQuality(0.3);
|
|
|
|
|
|
|
|
startTestRender(&renderer, "clouds_near_ground", 1);
|
|
|
|
|
|
|
|
scenery.getCamera()->strafeUp(6.0);
|
|
|
|
scenery.getCamera()->copy(renderer.render_camera);
|
|
|
|
startTestRender(&renderer, "clouds_near_ground", 2);
|
|
|
|
}
|
|
|
|
|
2015-10-15 15:52:03 +00:00
|
|
|
static void testSunNearHorizon()
|
|
|
|
{
|
|
|
|
Scenery scenery;
|
|
|
|
scenery.autoPreset(28);
|
|
|
|
scenery.getCamera()->setLocation(VECTOR_ZERO);
|
|
|
|
scenery.getCamera()->setTarget(VECTOR_EAST);
|
|
|
|
scenery.getClouds()->clear();
|
|
|
|
scenery.getTextures()->applyPreset(TexturesDefinition::TEXTURES_PRESET_CANYON);
|
|
|
|
scenery.getTerrain()->propWaterHeight()->setValue(-1.0);
|
|
|
|
|
|
|
|
SoftwareCanvasRenderer renderer(&scenery);
|
|
|
|
renderer.setSize(400, 300);
|
|
|
|
renderer.setQuality(0.3);
|
|
|
|
|
|
|
|
for (int i = 0; i <= 20; i++)
|
|
|
|
{
|
|
|
|
scenery.getAtmosphere()->propDayTime()->setValue(0.24 + 0.001 * (double)i);
|
|
|
|
startTestRender(&renderer, "sun_near_horizon", i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-11-02 19:14:35 +00:00
|
|
|
static void testVegetationModels()
|
|
|
|
{
|
|
|
|
class TestRasterizer: public OverlayRasterizer
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
TestRasterizer(SoftwareCanvasRenderer *renderer, const VegetationModelDefinition &model):
|
|
|
|
OverlayRasterizer(renderer, renderer->getProgressHelper()),
|
|
|
|
instance(model, VECTOR_ZERO),
|
|
|
|
vegetation(renderer->getVegetationRenderer())
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual Color processPixel(int, int, double relx, double rely) const override
|
|
|
|
{
|
|
|
|
relx *= 0.75;
|
|
|
|
rely *= 0.75;
|
|
|
|
SpaceSegment segment(Vector3(relx, rely + 0.5, -5.0), Vector3(relx, rely + 0.5, 5.0));
|
|
|
|
RayCastingResult result = vegetation->renderInstance(segment, instance, false, true);
|
|
|
|
return result.hit ? result.hit_color : Color(0.6, 0.7, 0.9);
|
|
|
|
}
|
|
|
|
|
|
|
|
VegetationInstance instance;
|
|
|
|
VegetationRenderer *vegetation;
|
|
|
|
};
|
|
|
|
|
|
|
|
Scenery scenery;
|
|
|
|
scenery.autoPreset(1);
|
|
|
|
scenery.getClouds()->clear();
|
|
|
|
scenery.getTerrain()->propWaterHeight()->setValue(1.0);
|
|
|
|
scenery.getCamera()->setTarget(VECTOR_ZERO);
|
|
|
|
scenery.getCamera()->setLocation(Vector3(0.0, 0.0, -5.0));
|
|
|
|
int width = 800;
|
|
|
|
int height = 800;
|
|
|
|
|
|
|
|
SoftwareCanvasRenderer renderer(&scenery);
|
|
|
|
renderer.setSize(width, height);
|
|
|
|
renderer.setQuality(0.5);
|
|
|
|
|
|
|
|
VegetationModelDefinition model(NULL);
|
|
|
|
renderer.setSoloRasterizer(new TestRasterizer(&renderer, model));
|
|
|
|
|
|
|
|
startTestRender(&renderer, "vegetation_model_basic");
|
|
|
|
}
|
|
|
|
|
2015-09-09 22:40:47 +00:00
|
|
|
void runTestSuite()
|
|
|
|
{
|
|
|
|
testGroundShadowQuality();
|
2015-09-10 17:33:52 +00:00
|
|
|
testRasterizationQuality();
|
2015-09-13 16:58:11 +00:00
|
|
|
testCloudQuality();
|
2015-09-29 20:31:25 +00:00
|
|
|
testGodRays();
|
2015-10-08 17:20:44 +00:00
|
|
|
testNearFrustum();
|
2015-10-08 22:43:32 +00:00
|
|
|
testCloudsNearGround();
|
2015-10-15 15:52:03 +00:00
|
|
|
testSunNearHorizon();
|
2015-11-02 19:14:35 +00:00
|
|
|
testVegetationModels();
|
2015-09-09 22:40:47 +00:00
|
|
|
}
|