paysages3d/src/rendering/tools/texture.h

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#ifndef _PAYSAGES_TOOLS_TEXTURE_H_
#define _PAYSAGES_TOOLS_TEXTURE_H_
/*
* Pixel based textures.
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "color.h"
#include "pack.h"
typedef struct Texture2D Texture2D;
typedef struct Texture3D Texture3D;
typedef struct Texture4D Texture4D;
Texture2D* texture2DCreate(int xsize, int ysize);
void texture2DDelete(Texture2D* tex);
void texture2DGetSize(Texture2D* tex, int* xsize, int* ysize);
void texture2DSetPixel(Texture2D* tex, int x, int y, Color col);
Color texture2DGetPixel(Texture2D* tex, int x, int y);
Color texture2DGetNearest(Texture2D* tex, double dx, double dy);
Color texture2DGetLinear(Texture2D* tex, double dx, double dy);
Color texture2DGetCubic(Texture2D* tex, double dx, double dy);
void texture2DFill(Texture2D* tex, Color col);
void texture2DAdd(Texture2D* source, Texture2D* destination);
void texture2DSave(PackStream* stream, Texture2D* tex);
void texture2DLoad(PackStream* stream, Texture2D* tex);
void texture2DSaveToFile(Texture2D* tex, const char* filepath);
Texture3D* texture3DCreate(int xsize, int ysize, int zsize);
void texture3DDelete(Texture3D* tex);
void texture3DGetSize(Texture3D* tex, int* xsize, int* ysize, int* zsize);
void texture3DSetPixel(Texture3D* tex, int x, int y, int z, Color col);
Color texture3DGetPixel(Texture3D* tex, int x, int y, int z);
Color texture3DGetNearest(Texture3D* tex, double dx, double dy, double dz);
Color texture3DGetLinear(Texture3D* tex, double dx, double dy, double dz);
Color texture3DGetCubic(Texture3D* tex, double dx, double dy, double dz);
void texture3DFill(Texture3D* tex, Color col);
void texture3DAdd(Texture3D* source, Texture3D* destination);
void texture3DSave(PackStream* stream, Texture3D* tex);
void texture3DLoad(PackStream* stream, Texture3D* tex);
void texture3DSaveToFile(Texture3D* tex, const char* filepath);
Texture4D* texture4DCreate(int xsize, int ysize, int zsize, int wsize);
void texture4DDelete(Texture4D* tex);
void texture4DGetSize(Texture4D* tex, int* xsize, int* ysize, int* zsize, int* wsize);
void texture4DSetPixel(Texture4D* tex, int x, int y, int z, int w, Color col);
Color texture4DGetPixel(Texture4D* tex, int x, int y, int z, int w);
Color texture4DGetNearest(Texture4D* tex, double dx, double dy, double dz, double dw);
Color texture4DGetLinear(Texture4D* tex, double dx, double dy, double dz, double dw);
Color texture4DGetCubic(Texture4D* tex, double dx, double dy, double dz, double dw);
void texture4DFill(Texture4D* tex, Color col);
void texture4DAdd(Texture4D* source, Texture4D* destination);
void texture4DSave(PackStream* stream, Texture4D* tex);
void texture4DLoad(PackStream* stream, Texture4D* tex);
void texture4DSaveToFile(Texture4D* tex, const char* filepath);
#ifdef __cplusplus
}
#endif
#endif