2013-11-12 20:34:35 +00:00
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#ifndef ATMOSPHERERENDERER_H
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#define ATMOSPHERERENDERER_H
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#include "software_global.h"
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2015-09-24 22:12:31 +00:00
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#include "LightSource.h"
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2013-12-08 19:54:34 +00:00
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2013-11-12 20:34:35 +00:00
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namespace paysages {
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namespace software {
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2015-11-09 21:30:46 +00:00
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class BaseAtmosphereRenderer : public LightSource {
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public:
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BaseAtmosphereRenderer(SoftwareRenderer *parent);
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virtual ~BaseAtmosphereRenderer() {
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}
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2013-11-12 20:34:35 +00:00
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2015-11-08 22:32:52 +00:00
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virtual AtmosphereResult applyAerialPerspective(const Vector3 &location, const Color &base);
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virtual AtmosphereResult getSkyColor(const Vector3 &direction);
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2016-01-14 23:07:02 +00:00
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virtual Vector3 getSunDirection() const;
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2016-01-15 17:01:01 +00:00
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virtual Vector3 getSunLocation() const;
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2013-11-12 20:34:35 +00:00
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2015-12-10 23:36:50 +00:00
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virtual bool getLightsAt(vector<LightComponent> &result, const Vector3 &location) const override;
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2013-12-15 13:28:46 +00:00
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2015-11-09 21:30:46 +00:00
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protected:
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virtual AtmosphereDefinition *getDefinition() const;
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SoftwareRenderer *parent;
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2013-11-12 20:34:35 +00:00
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};
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2015-11-09 21:30:46 +00:00
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class SoftwareBrunetonAtmosphereRenderer : public BaseAtmosphereRenderer {
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public:
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SoftwareBrunetonAtmosphereRenderer(SoftwareRenderer *parent);
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2013-12-08 19:54:34 +00:00
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virtual ~SoftwareBrunetonAtmosphereRenderer();
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2013-11-12 20:34:35 +00:00
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2015-11-08 22:32:52 +00:00
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virtual AtmosphereResult applyAerialPerspective(const Vector3 &location, const Color &base) override;
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virtual AtmosphereResult getSkyColor(const Vector3 &direction) override;
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2013-12-08 19:54:34 +00:00
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2015-12-10 23:36:50 +00:00
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virtual bool getLightsAt(vector<LightComponent> &result, const Vector3 &location) const override;
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2015-09-24 22:12:31 +00:00
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2015-11-09 21:30:46 +00:00
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inline const AtmosphereModelBruneton *getModel() const {
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return model;
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}
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2013-12-21 22:48:54 +00:00
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2015-11-09 21:30:46 +00:00
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private:
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AtmosphereModelBruneton *model;
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2013-11-12 20:34:35 +00:00
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};
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}
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}
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#endif // ATMOSPHERERENDERER_H
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