paysages3d/src/definition/VegetationModelDefinition.h

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2015-10-18 15:26:19 +00:00
#ifndef VEGETATIONMODELDEFINITION_H
#define VEGETATIONMODELDEFINITION_H
#include "definition_global.h"
#include <vector>
#include "DefinitionNode.h"
#include "Sphere.h"
#include "CappedCylinder.h"
#include "Disk.h"
namespace paysages {
namespace definition {
/**
* Model of vegetation.
*/
class DEFINITIONSHARED_EXPORT VegetationModelDefinition: public DefinitionNode
{
public:
VegetationModelDefinition(DefinitionNode *parent);
virtual ~VegetationModelDefinition();
inline const SurfaceMaterial &getSolidMaterial() const {return *solid_material;}
inline const SurfaceMaterial &getFoliageMaterial() const {return *foliage_material;}
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inline const std::vector<CappedCylinder> &getSolidVolumes() const {return solid_volumes;}
inline const std::vector<Sphere> &getFoliageGroups() const {return foliage_groups;}
inline const std::vector<Disk> &getFoliageItems() const {return foliage_items;}
virtual void save(PackStream *stream) const override;
virtual void load(PackStream *stream) override;
virtual void copy(DefinitionNode *destination) const override;
virtual void validate() override;
/**
* Randomize the model geometry.
*/
void randomize();
private:
SurfaceMaterial *solid_material;
SurfaceMaterial *foliage_material;
std::vector<CappedCylinder> solid_volumes;
std::vector<Sphere> foliage_groups;
std::vector<Disk> foliage_items;
};
}
}
#endif // VEGETATIONMODELDEFINITION_H