paysages3d/src/render/software/software.pro

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#-------------------------------------------------
#
# Project created by QtCreator 2013-11-09T15:13:23
#
#-------------------------------------------------
QT -= gui
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TARGET = paysages_render_software
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TEMPLATE = lib
DEFINES += SOFTWARE_LIBRARY
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include(../../common.pri)
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SOURCES += SoftwareRenderer.cpp \
FluidMediumInterface.cpp \
FluidMediumManager.cpp \
AtmosphereRenderer.cpp \
CloudsRenderer.cpp \
BaseCloudLayerRenderer.cpp \
SkyRasterizer.cpp \
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CloudBasicLayerRenderer.cpp \
clouds/BaseCloudsModel.cpp \
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clouds/CloudModelStratoCumulus.cpp \
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TerrainRasterizer.cpp \
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WaterRasterizer.cpp \
LightingManager.cpp \
LightStatus.cpp \
LightFilter.cpp \
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LightComponent.cpp \
AtmosphereResult.cpp \
AtmosphereModelBruneton.cpp \
TerrainRenderer.cpp \
TexturesRenderer.cpp \
WaterRenderer.cpp \
RayCastingManager.cpp \
NightSky.cpp \
TerrainRayWalker.cpp \
Canvas.cpp \
CanvasPortion.cpp \
CanvasPixel.cpp \
CanvasFragment.cpp \
SoftwareCanvasRenderer.cpp \
Rasterizer.cpp \
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CanvasLiveClient.cpp \
CanvasPreview.cpp \
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RenderConfig.cpp \
CanvasPixelShader.cpp \
CanvasPictureWriter.cpp \
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clouds/CloudModelAltoCumulus.cpp \
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clouds/CloudModelCirrus.cpp \
clouds/CloudModelCumuloNimbus.cpp \
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RenderProgress.cpp \
LightSource.cpp \
RayCastingResult.cpp \
GodRaysSampler.cpp \
GodRaysResult.cpp
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HEADERS += SoftwareRenderer.h\
software_global.h \
FluidMediumInterface.h \
FluidMediumManager.h \
AtmosphereRenderer.h \
CloudsRenderer.h \
BaseCloudLayerRenderer.h \
SkyRasterizer.h \
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CloudBasicLayerRenderer.h \
clouds/BaseCloudsModel.h \
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clouds/CloudModelStratoCumulus.h \
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TerrainRasterizer.h \
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WaterRasterizer.h \
LightingManager.h \
LightStatus.h \
LightFilter.h \
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LightComponent.h \
AtmosphereResult.h \
AtmosphereModelBruneton.h \
TerrainRenderer.h \
TexturesRenderer.h \
WaterRenderer.h \
RayCastingManager.h \
NightSky.h \
TerrainRayWalker.h \
Canvas.h \
CanvasPortion.h \
CanvasPixel.h \
CanvasFragment.h \
SoftwareCanvasRenderer.h \
Rasterizer.h \
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CanvasLiveClient.h \
CanvasPreview.h \
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RenderConfig.h \
CanvasPixelShader.h \
CanvasPictureWriter.h \
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clouds/CloudModelAltoCumulus.h \
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clouds/CloudModelCirrus.h \
clouds/CloudModelCumuloNimbus.h \
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RenderProgress.h \
LightSource.h \
RayCastingResult.h \
GodRaysSampler.h \
GodRaysResult.h
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unix:!symbian {
maemo5 {
target.path = /opt/usr/lib
} else {
target.path = /usr/lib
}
INSTALLS += target
}
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../../system/release/ -lpaysages_system
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../../system/debug/ -lpaysages_system
else:unix: LIBS += -L$$OUT_PWD/../../system/ -lpaysages_system
INCLUDEPATH += $$PWD/../../system
DEPENDPATH += $$PWD/../../system
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../../basics/release/ -lpaysages_basics
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../../basics/debug/ -lpaysages_basics
else:unix: LIBS += -L$$OUT_PWD/../../basics/ -lpaysages_basics
INCLUDEPATH += $$PWD/../../basics
DEPENDPATH += $$PWD/../../basics
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../../definition/release/ -lpaysages_definition
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../../definition/debug/ -lpaysages_definition
else:unix: LIBS += -L$$OUT_PWD/../../definition/ -lpaysages_definition
INCLUDEPATH += $$PWD/../../definition
DEPENDPATH += $$PWD/../../definition