paysages3d/src/render/software/WaterRasterizer.h

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#ifndef WATERRASTERIZER_H
#define WATERRASTERIZER_H
#include "software_global.h"
#include "Rasterizer.h"
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namespace paysages {
namespace software {
class WaterRasterizer: public Rasterizer
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{
public:
WaterRasterizer(SoftwareRenderer* renderer, RenderProgress *progress, int client_id);
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void rasterizeQuad(CanvasPortion* canvas, double x, double z, double size);
virtual int prepareRasterization() override;
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virtual void rasterizeToCanvas(CanvasPortion* canvas) override;
virtual Color shadeFragment(const CanvasFragment &fragment) const override;
private:
int performTessellation(CanvasPortion* canvas);
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};
}
}
#endif // WATERRASTERIZER_H