paysages3d/lib_paysages/terrain/painting.c

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#include "private.h"
/*
* Terrain height map painting.
*/
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "../tools/memory.h"
#include "../tools.h"
#include "../tools/array.h"
typedef struct
{
int xstart;
int xend;
double* height;
} HeightMapPixelGroup;
typedef struct
{
int z;
int memsize;
int pixel_groups_count;
HeightMapPixelGroup* pixel_groups;
} HeightMapRow;
typedef struct
{
int memsize;
int rows_count;
HeightMapRow* rows;
} HeightMapData;
struct TerrainHeightMap
{
TerrainDefinition* terrain;
HeightMapData merged_data;
HeightMapData brush_data;
};
static void _initData(HeightMapData* data)
{
data->rows_count = 0;
data->rows = malloc(1);
}
static void _clearData(HeightMapData* data)
{
int i, j;
for (i = 0; i < data->rows_count; i++)
{
for (j = 0; j < data->rows[i].pixel_groups_count; j++)
{
free(data->rows[i].pixel_groups[j].height);
}
free(data->rows[i].pixel_groups);
}
data->rows_count = 0;
data->rows = realloc(data->rows, 1);
}
static void _deleteData(HeightMapData* data)
{
_clearData(data);
free(data->rows);
}
static void _copyData(HeightMapData* source, HeightMapData* destination)
{
_clearData(destination);
/* TODO */
}
static void _saveData(PackStream* stream, HeightMapData* data)
{
int i, j, k;
packWriteInt(stream, &data->rows_count);
for (i = 0; i < data->rows_count; i++)
{
packWriteInt(stream, &data->rows[i].z);
packWriteInt(stream, &data->rows[i].pixel_groups_count);
for (j = 0; j < data->rows[i].pixel_groups_count; j++)
{
packWriteInt(stream, &data->rows[i].pixel_groups[j].xstart);
packWriteInt(stream, &data->rows[i].pixel_groups[j].xend);
for (k = 0; k < data->rows[i].pixel_groups[j].xend - data->rows[i].pixel_groups[j].xstart; k++)
{
packWriteDouble(stream, &data->rows[i].pixel_groups[j].height[k]);
}
}
}
}
static void _loadData(PackStream* stream, HeightMapData* data)
{
int i, j, k, n;
_clearData(data);
packReadInt(stream, &data->rows_count);
data->rows = realloc(data->rows, sizeof(HeightMapRow) * data->rows_count);
for (i = 0; i < data->rows_count; i++)
{
packReadInt(stream, &data->rows[i].z);
packReadInt(stream, &data->rows[i].pixel_groups_count);
data->rows[i].pixel_groups = malloc(sizeof(HeightMapPixelGroup) * data->rows[i].pixel_groups_count);
for (j = 0; j < data->rows[i].pixel_groups_count; j++)
{
packReadInt(stream, &data->rows[i].pixel_groups[j].xstart);
packReadInt(stream, &data->rows[i].pixel_groups[j].xend);
n = data->rows[i].pixel_groups[j].xend - data->rows[i].pixel_groups[j].xstart;
data->rows[i].pixel_groups[j].height = malloc(sizeof(double) * n);
for (k = 0; k < n; k++)
{
packReadDouble(stream, &data->rows[i].pixel_groups[j].height[k]);
}
}
}
}
/*
* Get a pointer to the data in a heightmap, to a certain location.
* If the location is not already in the heightmap, it is initialized with the terrain height.
* This method will grow the heightmap as necessary (if 'grow' is set to false, NULL will be returned on missing pixels).
*/
static double* _getDataPointer(HeightMapData* data, int x, int z, TerrainDefinition* terrain, int grow)
{
int i;
/* Find row */
/* TODO Dichotomic search */
HeightMapRow* row;
i = 0;
while (i < data->rows_count && data->rows[i].z < z)
{
i++;
}
if (i < data->rows_count && data->rows[i].z == z)
{
row = data->rows + i;
}
else if (grow)
{
row = naiveArrayInsert((void**)&data->rows, sizeof(HeightMapRow), data->rows_count, i);
row->z = z;
row->pixel_groups_count = 0;
row->pixel_groups = malloc(1);
data->rows_count++;
}
else
{
return NULL;
}
/* Find pixel group */
HeightMapPixelGroup* pixel_group = NULL;
for (i = 0; i < row->pixel_groups_count; i++)
{
if (x < row->pixel_groups[i].xstart - 1)
{
break;
}
if (x >= row->pixel_groups[i].xstart - 1 && x <= row->pixel_groups[i].xend + 1)
{
pixel_group = row->pixel_groups + i;
}
}
/* Alter pixel group */
double* pixel;
int added = 1;
if (!pixel_group)
{
if (!grow)
{
return NULL;
}
/* Create the pixel group with one pixel */
pixel_group = naiveArrayInsert((void**)&row->pixel_groups, sizeof(HeightMapPixelGroup), row->pixel_groups_count, i);
pixel_group->xstart = x;
pixel_group->xend = x;
pixel_group->height = malloc(sizeof(double));
pixel = pixel_group->height;
row->pixel_groups_count++;
}
else if (x == pixel_group->xstart - 1)
{
if (!grow)
{
return NULL;
}
/* Extend the rowgroup at start */
pixel_group->xstart--;
pixel = naiveArrayInsert((void**)&pixel_group->height, sizeof(double), pixel_group->xend - pixel_group->xstart, 0);
}
else if (x == pixel_group->xend + 1)
{
if (!grow)
{
return NULL;
}
/* Extend the rowgroup at end */
pixel_group->xend++;
pixel = naiveArrayInsert((void**)&pixel_group->height, sizeof(double), pixel_group->xend - pixel_group->xstart, pixel_group->xend - pixel_group->xstart);
}
else
{
assert(x >= pixel_group->xstart);
assert(x <= pixel_group->xend);
pixel = pixel_group->height + x - pixel_group->xstart;
added = 0;
}
/* Reset pixel if it had been added */
if (added && terrain)
{
*pixel = terrainGetGridHeight(terrain, x, z, 0);
}
return pixel;
}
TerrainHeightMap* terrainHeightMapCreate(TerrainDefinition* terrain)
{
TerrainHeightMap* result;
result = malloc(sizeof(TerrainHeightMap));
result->terrain = terrain;
_initData(&result->merged_data);
_initData(&result->brush_data);
return result;
}
void terrainHeightmapDelete(TerrainHeightMap* heightmap)
{
_deleteData(&heightmap->merged_data);
_deleteData(&heightmap->brush_data);
free(heightmap);
}
void terrainHeightmapCopy(TerrainHeightMap* source, TerrainHeightMap* destination)
{
destination->terrain = source->terrain;
_copyData(&source->merged_data, &destination->merged_data);
_clearData(&destination->brush_data);
}
void terrainHeightmapSave(PackStream* stream, TerrainHeightMap* heightmap)
{
_saveData(stream, &heightmap->merged_data);
}
void terrainHeightmapLoad(PackStream* stream, TerrainHeightMap* heightmap)
{
_loadData(stream, &heightmap->merged_data);
_clearData(&heightmap->brush_data);
}
static inline int _getInterpolatedValue(HeightMapData* data, double x, double z, double* result, TerrainDefinition* terrain)
{
/*if ((int)floor(x) >= chunk->rect.xstart && (int)floor(x) <= chunk->rect.xend && (int)floor(z) >= (double)chunk->rect.zstart && (int)floor(z) <= (double)chunk->rect.zend)
{
double stencil[16];
int ix, iz, cx, cz;
int xmax = chunk->rect.xsize - 1;
int zmax = chunk->rect.zsize - 1;
int xlow;
int zlow;
x -= chunk->rect.xstart;
z -= chunk->rect.zstart;
xlow = floor(x);
zlow = floor(z);
for (ix = xlow - 1; ix <= xlow + 2; ix++)
{
for (iz = zlow - 1; iz <= zlow + 2; iz++)
{
cx = ix < 0 ? 0 : ix;
cx = cx > xmax ? xmax : cx;
cz = iz < 0 ? 0 : iz;
cz = cz > zmax ? zmax : cz;
stencil[(iz - (zlow - 1)) * 4 + ix - (xlow - 1)] = chunk->data[cz * chunk->rect.xsize + cx];
}
}
if (result)
{
*result = toolsBicubicInterpolate(stencil, x - (double)xlow, z - (double)zlow);
}
return 1;
}
else
{
return 0;
}*/
return 0;
}
int terrainHeightmapGetHeight(TerrainHeightMap* heightmap, double x, double z, double* result)
{
/* TODO */
return 0;
}
static inline IntegerRect _getBrushRect(TerrainBrush* brush)
{
IntegerRect result;
double s = brush->smoothed_size + brush->hard_radius;
result.xstart = (int)floor(brush->relative_x - s);
result.xend = (int)ceil(brush->relative_x + s);
result.zstart = (int)floor(brush->relative_z - s);
result.zend = (int)ceil(brush->relative_z + s);
result.xsize = result.xend - result.xstart + 1;
result.zsize = result.zend - result.zstart + 1;
return result;
}
static inline int _isInRect(IntegerRect rect, int x, int z)
{
return (x >= rect.xstart && x <= rect.xend && z >= rect.zstart && z <= rect.zend);
}
size_t terrainGetMemoryStats(TerrainDefinition* definition)
{
TerrainHeightMap* heightmap = definition->height_map;
size_t result = 0;
int i;
/*if (heightmap->floating_used)
{
result += sizeof(double) * heightmap->floating_data.rect.xsize * heightmap->floating_data.rect.zsize;
}
for (i = 0; i < heightmap->fixed_count; i++)
{
result += sizeof(double) * heightmap->fixed_data[i].rect.xsize * heightmap->fixed_data[i].rect.zsize;
}*/
return result;
}
int terrainIsPainted(TerrainHeightMap* heightmap, int x, int z)
{
return _getDataPointer(&heightmap->brush_data, x, z, NULL, 0) || _getDataPointer(&heightmap->merged_data, x, z, NULL, 0);
}
typedef double (*BrushCallback)(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data);
static inline void _applyBrush(TerrainHeightMap* heightmap, TerrainBrush* brush, double force, void* data, BrushCallback callback)
{
IntegerRect brush_rect = _getBrushRect(brush);
int x, z;
double dx, dz, distance, influence;
for (x = brush_rect.xstart; x <= brush_rect.xend; x++)
{
dx = (double)x;
for (z = brush_rect.zstart; z <= brush_rect.zend; z++)
{
dz = (double)z;
distance = sqrt((brush->relative_x - dx) * (brush->relative_x - dx) + (brush->relative_z - dz) * (brush->relative_z - dz));
if (distance > brush->hard_radius)
{
if (distance <= brush->hard_radius + brush->smoothed_size)
{
influence = (1.0 - (distance - brush->hard_radius) / brush->smoothed_size);
}
else
{
continue;
}
}
else
{
influence = 1.0;
}
double* dpointer = _getDataPointer(&heightmap->brush_data, x, z, heightmap->terrain, 1);
*dpointer = callback(heightmap, brush, dx, dz, *dpointer, influence, force, data);
}
}
}
static double _applyBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
{
UNUSED(heightmap);
UNUSED(brush);
UNUSED(data);
UNUSED(x);
UNUSED(z);
return basevalue + influence * force;
}
void terrainBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double value)
{
_applyBrush(heightmap, brush, value, NULL, _applyBrushElevation);
}
static double _applyBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
{
UNUSED(data);
double ideal, factor;
ideal = terrainGetInterpolatedHeight(heightmap->terrain, x + brush->total_radius * 0.5, z, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x - brush->total_radius * 0.5, z, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z - brush->total_radius * 0.5, 1);
ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z + brush->total_radius * 0.5, 1);
ideal /= 4.0;
factor = influence * force;
if (factor > 1.0)
{
factor = 0.0;
}
return basevalue + (ideal - basevalue) * factor;
}
void terrainBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double value)
{
_applyBrush(heightmap, brush, value, NULL, _applyBrushSmooth);
}
static double _applyBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
{
UNUSED(heightmap);
return basevalue + noiseGet2DTotal((NoiseGenerator*)data, x / brush->total_radius, z / brush->total_radius) * influence * force * brush->total_radius;
}
void terrainBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, NoiseGenerator* generator, double value)
{
_applyBrush(heightmap, brush, value, generator, _applyBrushAddNoise);
}
static double _applyBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
{
UNUSED(brush);
UNUSED(data);
double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x, z, 0);
return basevalue + (ideal - basevalue) * influence * force;
}
void terrainBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush, double value)
{
_applyBrush(heightmap, brush, value, NULL, _applyBrushReset);
}
void terrainEndBrushStroke(TerrainHeightMap* heightmap)
{
/* TODO Merge data */
}