2014-08-28 08:29:12 +00:00
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#include "MainModelerWindow.h"
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#include "OpenGLView.h"
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#include "Scenery.h"
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#include "OpenGLRenderer.h"
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2014-08-28 13:09:47 +00:00
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#include "AtmosphereModeler.h"
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#include "WaterModeler.h"
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2014-09-09 15:56:52 +00:00
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#include "RenderPreviewProvider.h"
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#include "RenderProcess.h"
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#include "RenderConfig.h"
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#include <QQmlEngine>
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2014-08-28 08:29:12 +00:00
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MainModelerWindow::MainModelerWindow()
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{
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scenery = new Scenery();
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scenery->autoPreset();
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renderer = new OpenGLRenderer(scenery);
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2014-09-09 15:56:52 +00:00
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render_preview_provider = new RenderPreviewProvider();
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render_process = new RenderProcess(render_preview_provider);
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2014-08-28 08:29:12 +00:00
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qmlRegisterType<OpenGLView>("Paysages", 1, 0, "OpenGLView");
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2014-09-09 15:56:52 +00:00
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engine()->addImageProvider("renderpreviewprovider", render_preview_provider);
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2014-08-28 08:29:12 +00:00
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2014-09-09 15:56:52 +00:00
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setMinimumSize(QSize(1000, 800));
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2014-08-28 08:29:12 +00:00
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setTitle(QObject::tr("Paysages 3D"));
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setResizeMode(QQuickView::SizeRootObjectToView);
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setSource(QUrl("qrc:///main.qml"));
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2014-08-28 13:09:47 +00:00
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atmosphere = new AtmosphereModeler(this);
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water = new WaterModeler(this);
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2014-08-28 08:29:12 +00:00
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}
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MainModelerWindow::~MainModelerWindow()
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{
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2014-08-28 13:09:47 +00:00
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delete atmosphere;
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delete water;
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2014-09-09 15:56:52 +00:00
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delete render_preview_provider;
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delete render_process;
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2014-08-28 08:29:12 +00:00
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delete renderer;
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delete scenery;
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}
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2014-08-28 13:09:47 +00:00
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QObject *MainModelerWindow::findQmlObject(const QString &objectName)
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{
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return rootObject()->findChild<QObject *>(objectName);
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}
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2014-09-09 15:56:52 +00:00
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void MainModelerWindow::keyReleaseEvent(QKeyEvent *event)
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{
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if (event->key() == Qt::Key_F5)
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{
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// Start render in a thread
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render_process->startRender(scenery, RenderConfig(400, 300, 1, 3));
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// Resize preview
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QSize preview_size = render_process->getPreviewSize();
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findQmlObject("preview_image")->setProperty("width", preview_size.width());
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findQmlObject("preview_image")->setProperty("height", preview_size.height());
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// Show render dialog
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rootObject()->setProperty("state", QString("Render Dialog"));
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}
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else if (event->key() == Qt::Key_Escape)
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{
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render_process->stopRender();
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rootObject()->setProperty("state", QString("Init"));
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}
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}
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