WIP on QtQuick toolbars

This commit is contained in:
Michaël Lemaire 2014-08-28 10:29:12 +02:00
parent d909ff380f
commit 2251db361c
18 changed files with 282 additions and 39 deletions

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@ -0,0 +1,24 @@
#include "MainModelerWindow.h"
#include "OpenGLView.h"
#include "Scenery.h"
#include "OpenGLRenderer.h"
MainModelerWindow::MainModelerWindow()
{
scenery = new Scenery();
scenery->autoPreset();
renderer = new OpenGLRenderer(scenery);
qmlRegisterType<OpenGLView>("Paysages", 1, 0, "OpenGLView");
setTitle(QObject::tr("Paysages 3D"));
setResizeMode(QQuickView::SizeRootObjectToView);
setSource(QUrl("qrc:///main.qml"));
}
MainModelerWindow::~MainModelerWindow()
{
delete renderer;
delete scenery;
}

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@ -0,0 +1,28 @@
#ifndef MAINMODELERWINDOW_H
#define MAINMODELERWINDOW_H
#include "modeler_global.h"
#include <QQuickView>
namespace paysages {
namespace modeler {
class MainModelerWindow: public QQuickView
{
Q_OBJECT
public:
MainModelerWindow();
virtual ~MainModelerWindow();
inline OpenGLRenderer *getRenderer() const {return renderer;}
private:
OpenGLRenderer *renderer;
Scenery *scenery;
};
}
}
#endif // MAINMODELERWINDOW_H

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@ -2,27 +2,22 @@
#include <QQuickWindow>
#include <QHoverEvent>
// TEMP
#include "MainModelerWindow.h"
#include "CameraDefinition.h"
#include "OpenGLRenderer.h"
#include "Scenery.h"
#include "CameraDefinition.h"
static OpenGLRenderer renderer;
static Scenery scenery;
OpenGLView::OpenGLView(QQuickItem *parent) :
QQuickItem(parent)
{
initialized = false;
window = NULL;
renderer = NULL;
setAcceptedMouseButtons(Qt::AllButtons);
setAcceptHoverEvents(true);
setKeepMouseGrab(true);
scenery.autoPreset();
renderer.setScenery(&scenery);
connect(this, SIGNAL(windowChanged(QQuickWindow*)), this, SLOT(handleWindowChanged(QQuickWindow*)));
startTimer(250);
}
@ -31,13 +26,17 @@ void OpenGLView::handleWindowChanged(QQuickWindow *win)
{
if (win)
{
window = win;
window = qobject_cast<MainModelerWindow *>(win);
if (window)
{
renderer = window->getRenderer();
connect(window, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection);
connect(win, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection);
win->setClearBeforeRendering(false);
win->setClearBeforeRendering(false);
initialized = false;
initialized = false;
}
}
}
@ -45,13 +44,13 @@ void OpenGLView::paint()
{
if (not initialized)
{
renderer.initialize();
renderer->initialize();
initialized = true;
}
renderer.resize(width(), height());
renderer.prepareOpenGLState();
renderer.paint();
renderer->resize(width(), height());
renderer->prepareOpenGLState();
renderer->paint();
if (window)
{
@ -61,18 +60,23 @@ void OpenGLView::paint()
void OpenGLView::hoverMoveEvent(QHoverEvent *event)
{
if (!renderer)
{
return;
}
CameraDefinition camera;
renderer.getScenery()->getCamera(&camera);
renderer->getScenery()->getCamera(&camera);
QPointF diff = event->posF() - event->oldPosF();
camera.strafeRight(diff.x() * 0.1);
camera.strafeUp(diff.y() * 0.1);
camera.validate();
camera.copy(renderer.render_camera);
renderer.getScenery()->setCamera(&camera);
renderer.getScenery()->getCamera(&camera);
renderer.cameraChangeEvent(&camera);
camera.copy(renderer->render_camera);
renderer->getScenery()->setCamera(&camera);
renderer->getScenery()->getCamera(&camera);
renderer->cameraChangeEvent(&camera);
if (window)
{
window->update();

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@ -24,7 +24,8 @@ protected:
private:
bool initialized;
QQuickWindow *window;
MainModelerWindow *window;
OpenGLRenderer *renderer;
};
}

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@ -1,19 +1,12 @@
#include <QGuiApplication>
#include <QQuickView>
#include <QtQml>
#include "OpenGLView.h"
#include "MainModelerWindow.h"
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
qmlRegisterType<OpenGLView>("Paysages", 1, 0, "OpenGLView");
QQuickView view;
view.setTitle(QObject::tr("Paysages 3D"));
view.setResizeMode(QQuickView::SizeRootObjectToView);
view.setSource(QUrl("qrc:///main.qml"));
MainModelerWindow view;
view.show();
return app.exec();

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@ -7,7 +7,8 @@
namespace paysages {
namespace modeler {
class ItemOpenGLView;
class MainModelerWindow;
class OpenGLView;
}
}

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@ -0,0 +1,27 @@
import QtQuick 2.0
Rectangle {
property ToolbarButton tool
id: panel
width: 200
height: parent.height - 100
color: "red"
enabled: visible
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
states: [
State {
name: "Active"
when: tool.selected
PropertyChanges {
target: panel
visible: true
}
}
]
}

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@ -0,0 +1,11 @@
import QtQuick 2.2
import QtQuick.Controls 1.2
BasePanel {
width: 20
Slider {
orientation: Qt.Vertical
anchors.fill: parent
}
}

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@ -5,7 +5,8 @@ Rectangle {
default property alias children : inner_space.children
width: 70
height: parent.height
color: "#50000000"
color: "#50888888"
enabled: opacity > 0
Column {
id: inner_space

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@ -1,4 +1,5 @@
import QtQuick 2.0
import QtGraphicalEffects 1.0
Item {
property string picture
@ -13,7 +14,7 @@ Item {
Rectangle {
id: glow
anchors.fill: parent
color: "white"
color: "#cccccc"
radius: 8
opacity: parent.selected ? 1.0 : (parent.hovered ? 0.5 : 0.0)
@ -22,6 +23,13 @@ Item {
duration: 200
}
}
RectangularGlow {
anchors.fill: glow
glowRadius: 8
spread: 0.2
color: "white"
cornerRadius: glow.radius + glowRadius
}
}
Image {
@ -30,6 +38,16 @@ Item {
anchors.centerIn: parent
width: 32
height: 32
antialiasing: true
}
DropShadow {
anchors.fill: image
horizontalOffset: 2
verticalOffset: 2
radius: 4.0
samples: 16
color: "#80000000"
source: image
}
MouseArea {

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@ -13,5 +13,9 @@
<file>images/display_topdown.png</file>
<file>images/help.png</file>
<file>Tooltip.qml</file>
<file>images/icon_water.png</file>
<file>images/icon_water_level.png</file>
<file>BasePanel.qml</file>
<file>PanelWaterLevel.qml</file>
</qresource>
</RCC>

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@ -17,7 +17,7 @@ OpenGLView {
Toolbar {
id: primary_toolbar
color: "#90000000"
color: "#90888888"
anchors.left: parent.left
@ -36,7 +36,8 @@ OpenGLView {
}
ToolbarButton {
id: tool_water
picture: "images/tab_water.png"
picture: "images/icon_water.png"
hovertext: "Water tools"
}
ToolbarButton {
id: tool_atmosphere
@ -65,6 +66,24 @@ OpenGLView {
}
}
Toolbar {
id: water_toolbar
opacity: 0
anchors.left: primary_toolbar.right
ToolbarButton {
id: tool_water_level
picture: "images/icon_water_level.png"
hovertext: qsTr("Change the water altitude")
}
}
PanelWaterLevel {
id: panel_water_level
visible: false
tool: tool_water_level
}
states: [
State {
name: "Display Mode"
@ -74,6 +93,15 @@ OpenGLView {
target: display_toolbar
opacity: 1
}
},
State {
name: "Water Mode"
when: tool_water.selected
PropertyChanges {
target: water_toolbar
opacity: 1
}
}
]

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@ -5,7 +5,8 @@ QT += qml quick widgets
include(../../../common.pri)
SOURCES += main.cpp \
OpenGLView.cpp
OpenGLView.cpp \
MainModelerWindow.cpp
RESOURCES += \
qml/app.qrc
@ -20,7 +21,8 @@ include(deployment.pri)
HEADERS += \
OpenGLView.h \
modeler_global.h
modeler_global.h \
MainModelerWindow.h
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../../../system/release/ -lpaysages_system
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../../../system/debug/ -lpaysages_system
@ -57,4 +59,6 @@ OTHER_FILES += \
qml/ToolbarButton.qml \
qml/OpenGLView.qml \
qml/Toolbar.qml \
qml/Tooltip.qml
qml/Tooltip.qml \
qml/BasePanel.qml \
qml/PanelWaterLevel.qml