paysages3d/src/editing/previewmaterial.cpp

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#include "previewmaterial.h"
#include <math.h>
#include <QPainter>
#include "tools.h"
#include "rendering/tools/lighting.h"
#include "rendering/tools/color.h"
/***** Small static preview *****/
SmallMaterialPreview::SmallMaterialPreview(QWidget* parent, SurfaceMaterial* material) : QWidget(parent)
{
_light.color = COLOR_WHITE;
_light.direction.x = -0.5;
_light.direction.y = -0.5;
_light.direction.z = -0.5;
_light.direction = v3Normalize(_light.direction);
_light.altered = 0;
_light.reflection = 1.0;
_material = material;
_renderer = rendererCreate();
_renderer->render_camera.location.x = 0.0;
_renderer->render_camera.location.x = 0.0;
_renderer->render_camera.location.z = 10.0;
}
SmallMaterialPreview::~SmallMaterialPreview()
{
rendererDelete(_renderer);
}
Color SmallMaterialPreview::getColor(double x, double y)
{
double dist = sqrt(x * x + y * y);
Vector3 point;
Color color;
if (dist >= 1.0)
{
return COLOR_TRANSPARENT;
}
else
{
point.x = x;
point.y = -y;
if (dist == 0)
{
point.z = 1.0;
}
else
{
point.z = fabs(acos(dist));
}
point = v3Normalize(point);
color = lightingApplyOneLight(&_light, _renderer->getCameraLocation(_renderer, point), point, point, _material);
if (dist > 0.95)
{
color.a = (1.0 - dist) / 0.05;
}
return color;
}
}
void SmallMaterialPreview::paintEvent(QPaintEvent*)
{
QPainter painter(this);
int width = this->width();
int height = this->height();
double factor, dx, dy;
if (width > height)
{
factor = 2.0 / (double)height;
}
else
{
factor = 2.0 / (double)width;
}
dx = factor * (double)width / 2.0;
dy = factor * (double)height / 2.0;
for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
painter.setPen(colorToQColor(getColor((double)x * factor - dx, (double)y * factor - dy)));
painter.drawPoint(x, y);
}
}
}
/***** Large dynamic preview *****/
PreviewMaterial::PreviewMaterial(QWidget* parent, SurfaceMaterial* material) : BasePreview(parent)
{
_small = new SmallMaterialPreview(this, material);
_small->hide();
configScaling(0.05, 2.0, 0.05, 2.0);
}
PreviewMaterial::~PreviewMaterial()
{
delete _small;
}
Color PreviewMaterial::getColor(double x, double y)
{
return _small->getColor(x, y);
}