paysages3d/gui_qt/mainwindow.cpp

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#include "mainwindow.h"
#include <QApplication>
#include <QMenuBar>
#include <QMenu>
#include <QIcon>
#include <QFileDialog>
#include <QTabWidget>
#include <QTranslator>
#include <QLocale>
#include <qt4/QtGui/qmessagebox.h>
#include "formatmosphere.h"
#include "formclouds.h"
#include "formlighting.h"
#include "formsky.h"
#include "formterrain.h"
#include "formtextures.h"
#include "formwater.h"
#include "formrender.h"
#include "dialogrender.h"
#include "dialogwanderer.h"
#include "../lib_paysages/main.h"
#include "../lib_paysages/auto.h"
#include "../lib_paysages/scenery.h"
int main(int argc, char** argv)
{
MainWindow* window;
int result;
paysagesInit();
QApplication app(argc, argv);
QTranslator qtTranslator;
QTranslator myTranslator;
if (myTranslator.load("paysages_" + QLocale::system().name(), "./i18n"))
{
app.installTranslator(&myTranslator);
qtTranslator.load("qt_" + QLocale::system().name());
app.installTranslator(&qtTranslator);
}
else
{
qtTranslator.load("qt_en");
app.installTranslator(&qtTranslator);
}
window = new MainWindow();
window->show();
result = app.exec();
delete window;
paysagesQuit();
return result;
}
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent)
{
BaseForm* form;
QTabWidget* tabs;
QMenu* menu;
tabs = new QTabWidget(this);
form = new FormTerrain(tabs);
tabs->addTab(form, tr("Terrain"));
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
form = new FormTextures(tabs);
tabs->addTab(form, tr("Textures"));
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
form = new FormWater(tabs);
tabs->addTab(form, tr("Water"));
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
form = new FormSky(tabs);
tabs->addTab(form, tr("Sky"));
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
form = new FormAtmosphere(tabs);
tabs->addTab(form, tr("Atmosphere"));
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
form = new FormClouds(tabs);
tabs->addTab(form, tr("Clouds"));
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));
/*form = new FormLighting(tabs);
tabs->addTab(form, tr("Lighting"));
QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));*/
_form_render = new FormRender(tabs);
tabs->addTab(_form_render, tr("Render"));
menu = menuBar()->addMenu(tr("&Scene"));
menu->addAction(tr("&New"), this, SLOT(fileNew()), QKeySequence(tr("Crtl+N")));
menu->addSeparator();
menu->addAction(tr("&Save"), this, SLOT(fileSave()), QKeySequence(tr("Crtl+S")));
menu->addAction(tr("&Open"), this, SLOT(fileLoad()), QKeySequence(tr("Crtl+O")));
menu->addSeparator();
menu->addAction(tr("&Quit"), this, SLOT(close()), QKeySequence(tr("Crtl+Q")));
menu = menuBar()->addMenu(tr("&Actions"));
menu->addAction(tr("&Explore in 3D"), this, SLOT(explore3D()), QKeySequence("F2"));
menu->addAction(tr("&Quick render"), this, SLOT(quickPreview()), QKeySequence("F5"));
menu = menuBar()->addMenu(tr("&Help"));
menu->addAction(tr("&About"), this, SLOT(showAboutDialog()));
setCentralWidget(tabs);
setWindowTitle("Paysages 3D");
setWindowIcon(QIcon("images/logo_32.png"));
}
void MainWindow::refreshAll()
{
QList<BaseForm*> list_forms = this->findChildren<BaseForm*>("_base_form_");
for (int i = 0; i < list_forms.size(); i++)
{
list_forms[i]->revertConfig();
}
}
void MainWindow::fileNew()
{
autoGenRealisticLandscape(0);
autoSetDaytime(8, 30);
refreshAll();
}
void MainWindow::fileSave()
{
QString filepath = QFileDialog::getSaveFileName(this);
if (!filepath.isNull())
{
paysagesSave((char*)filepath.toStdString().c_str());
}
}
void MainWindow::fileLoad()
{
QString filepath = QFileDialog::getOpenFileName(this);
if (!filepath.isNull())
{
paysagesLoad((char*)filepath.toStdString().c_str());
refreshAll();
}
}
void MainWindow::showAboutDialog()
{
QMessageBox::about(this, tr("Paysages 3D"), tr("A 3D landscape editing and rendering software.\n\nCredits :\nProgramming - Michael Lemaire"));
}
void MainWindow::quickPreview()
{
_form_render->startQuickRender();
}
void MainWindow::explore3D()
{
CameraDefinition camera;
sceneryGetCamera(&camera);
DialogWanderer* dialog = new DialogWanderer(this, &camera, true);
dialog->exec();
scenerySetCamera(&camera);
delete dialog;
refreshAll();
}