2015-08-12 17:29:28 +00:00
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Technlology Preview 2 :
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- Rewrite UI in QtQuick, with full-window OpenGL editor.
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- Streamline the definition system, with undo and events.
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2013-10-06 13:45:53 +00:00
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- Implement copy-on-write on definitions (to avoid copying whole heightmaps for instance).
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2015-08-12 17:29:28 +00:00
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- Add clouds to OpenGL with 3d textures.
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2015-09-29 20:31:25 +00:00
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- Refactor medium traversal to unify clouds, atmosphere and god rays.
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2015-08-12 17:29:28 +00:00
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- Fix potential holes in land rendering (OpenGL and software).
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2015-09-13 20:38:44 +00:00
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- Fix polygon culling near the camera in low-res renders (automatic tessellation ?).
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2015-09-21 21:12:43 +00:00
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- Fix sun size not being consistent between opengl and software
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2015-08-12 17:29:28 +00:00
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Technology Preview 3 :
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2013-06-01 14:57:23 +00:00
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- Alter aerial perspective using estimation of the amount of light left after cloud layers traversal.
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2015-08-12 17:29:28 +00:00
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- Fix rendering when inside a cloud layer, with other upper or lower layers.
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- Fix the moon being backlit by its own light.
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2013-03-31 20:27:21 +00:00
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- Clouds should keep distance to ground.
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2013-01-16 15:56:17 +00:00
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- Allow render saving in HDR compatible format.
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2013-01-20 17:00:17 +00:00
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- Add fresnel effect to specular lighting.
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2013-12-31 15:06:20 +00:00
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- Add shadow control ("minimum lighting") to material.
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2012-12-01 16:39:47 +00:00
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- Start using OpenCL to optimize rendering.
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2012-04-14 13:05:03 +00:00
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2012-08-26 20:02:10 +00:00
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Technology Preview 4 :
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2013-01-16 15:56:17 +00:00
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- Implement Sub Surface Scattering for water, textures and clouds.
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- Implement earth curvature.
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2012-06-13 20:38:01 +00:00
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- Use bicubic interpolation for antialiasing.
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2015-08-12 17:29:28 +00:00
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- Add translations.
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- Find a new licence.
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2012-04-14 13:05:03 +00:00
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Release Candidate :
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- Polish all features and UI.
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- More translations.
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