paysages3d/src/render/software/WaterRasterizer.cpp

100 lines
3 KiB
C++
Raw Normal View History

2013-12-08 17:05:18 +00:00
#include "WaterRasterizer.h"
#include <cmath>
#include "Scenery.h"
2013-12-08 17:05:18 +00:00
#include "SoftwareRenderer.h"
#include "WaterRenderer.h"
2014-08-18 10:17:16 +00:00
#include "CanvasFragment.h"
#include "RenderProgress.h"
2013-12-08 17:05:18 +00:00
WaterRasterizer::WaterRasterizer(SoftwareRenderer *renderer, RenderProgress *progress, unsigned short client_id)
: Rasterizer(renderer, progress, client_id, Color(0.7, 0.85, 1.0)) {
2013-12-08 17:05:18 +00:00
}
static inline Vector3 _getFirstPassVertex(SoftwareRenderer *renderer, double x, double z) {
Vector3 result;
result.x = x;
result.y = renderer->getWaterRenderer()->getHeight(x, z);
result.z = z;
return result;
}
void WaterRasterizer::rasterizeQuad(CanvasPortion *canvas, double x, double z, double size) {
2014-06-18 18:10:05 +00:00
Vector3 v1, v2, v3, v4;
v1 = _getFirstPassVertex(renderer, x, z);
v2 = _getFirstPassVertex(renderer, x, z + size);
v3 = _getFirstPassVertex(renderer, x + size, z + size);
v4 = _getFirstPassVertex(renderer, x + size, z);
pushQuad(canvas, v1, v2, v3, v4);
}
int WaterRasterizer::prepareRasterization() {
return performTessellation(NULL);
}
void WaterRasterizer::rasterizeToCanvas(CanvasPortion *canvas) {
performTessellation(canvas);
}
Color WaterRasterizer::shadeFragment(const CanvasFragment &fragment, const CanvasFragment *) const {
Vector3 location = fragment.getLocation();
return renderer->getWaterRenderer()->getResult(location.x, location.z).final;
}
void WaterRasterizer::setQuality(double factor) {
2015-09-10 17:33:52 +00:00
base_chunk_size = 10.0 / (1.0 + factor * 7.0);
if (factor > 0.6) {
2014-06-18 18:10:05 +00:00
base_chunk_size *= 0.5;
}
2015-09-10 17:33:52 +00:00
}
int WaterRasterizer::performTessellation(CanvasPortion *canvas) {
2015-09-10 17:33:52 +00:00
int chunk_factor, chunk_count, i, result;
Vector3 cam = renderer->getCameraLocation();
2015-09-10 17:33:52 +00:00
double radius_int, radius_ext, chunk_size;
2014-06-18 18:10:05 +00:00
result = 0;
2014-06-18 18:10:05 +00:00
chunk_factor = 1;
chunk_count = 2;
radius_int = 0.0;
radius_ext = base_chunk_size;
chunk_size = base_chunk_size;
double cx = cam.x - fmod(cam.x, base_chunk_size);
double cz = cam.z - fmod(cam.x, base_chunk_size);
while (radius_int < Scenery::FAR_LIMIT_SCALED) {
if (interrupted) {
return result;
2014-06-18 18:10:05 +00:00
}
for (i = 0; i < chunk_count - 1; i++) {
result++;
if (canvas) {
rasterizeQuad(canvas, cx - radius_ext + chunk_size * i, cz - radius_ext, chunk_size);
rasterizeQuad(canvas, cx + radius_int, cz - radius_ext + chunk_size * i, chunk_size);
rasterizeQuad(canvas, cx + radius_int - chunk_size * i, cz + radius_int, chunk_size);
rasterizeQuad(canvas, cx - radius_ext, cz + radius_int - chunk_size * i, chunk_size);
}
}
if (canvas) {
progress->add(chunk_count - 1);
2014-06-18 18:10:05 +00:00
}
2015-12-17 00:13:20 +00:00
if (radius_int > 20.0 && chunk_count % 64 == 0 && to_double(chunk_factor) < radius_int / 20.0) {
2014-06-18 18:10:05 +00:00
chunk_count /= 2;
chunk_factor *= 2;
}
chunk_count += 2;
chunk_size = base_chunk_size * chunk_factor;
radius_int = radius_ext;
radius_ext += chunk_size;
}
2014-08-18 10:17:16 +00:00
return result;
2014-08-18 10:17:16 +00:00
}