2012-04-14 13:05:03 +00:00
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Technology Preview 2 :
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2012-06-22 22:13:55 +00:00
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- Finalize Preetham's model usage
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=> Apply model to atmosphere (aerial perspective)
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=> Find a proper model for night sky (maybe Shirley)
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2012-06-17 09:40:40 +00:00
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- InputInt doesn't honor small_step.
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2012-06-24 16:04:01 +00:00
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- Keep skydome lights in cache for a render.
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2012-06-24 12:33:59 +00:00
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- Add buttons to restore "auto" default values in tabs and dialogs.
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2012-06-10 09:30:30 +00:00
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- Add "hardness to light" and shadow control ("minimum lighting") to material.
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2012-05-09 21:11:23 +00:00
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- Add logarithmic sliders for some float values.
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2012-06-26 19:36:50 +00:00
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- Improve previews.
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2012-07-10 19:39:12 +00:00
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=> Add user markers on OSD.
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=> Add areas marking.
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2012-08-08 14:25:01 +00:00
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- Improve terrain canvas editor.
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=> Add GeoArea editor.
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=> Apply GeoArea to revertToTerrain.
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=> Resample map on changing resolution.
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=> Map loading should not choose arbitrary resolution.
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2012-07-10 19:39:12 +00:00
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- Improve textures (current model is greatly incorrect).
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=> Separate models (basic texture and covering texture).
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=> Covering texture height should inpact terrain height.
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=> Add texture shadowing.
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- Use the curve editor in noise editor (option).
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2012-04-14 15:52:16 +00:00
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- Add a noise filler (and maybe noise intervals ?).
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2012-05-08 12:07:15 +00:00
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- Fix the distorted sun appearance.
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2012-04-14 13:05:03 +00:00
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- Improve curve editor.
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2012-05-05 22:07:02 +00:00
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=> Add curve modes
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2012-05-11 13:34:45 +00:00
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=> Add logarithmic mode
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2012-06-27 12:49:51 +00:00
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=> Add zoom and scrolling
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2012-05-05 22:07:02 +00:00
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- Lock some previews together (eg: terrain height and colored preview).
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- Find a new licence.
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2012-04-14 13:05:03 +00:00
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Technology Preview 3 :
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2012-01-31 09:48:38 +00:00
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- Restore render progress.
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2012-06-24 12:33:59 +00:00
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- Implement High Dynamic Range.
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2012-06-25 20:11:15 +00:00
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- Implement Sub Surface Scattering for water.
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2012-06-13 20:38:01 +00:00
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- Use bicubic interpolation for antialiasing.
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2012-06-25 20:11:15 +00:00
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- Allow for larger renders/antialias (will need several two-pass chunks).
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2012-05-05 22:07:02 +00:00
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- Add basic vegetation system ?
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2012-04-29 20:42:36 +00:00
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- Add a progress indicator on previews.
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2012-04-30 19:04:39 +00:00
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- Multi threaded first pass.
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2012-06-07 20:17:04 +00:00
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- Mark modified tabs and ask for losing modifications (idem for layers).
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2012-05-01 10:43:33 +00:00
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- Fix potential holes in land rendering.
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2012-06-25 20:11:15 +00:00
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- Progressive final render (increasing resolution, for second pass only).
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2012-06-17 16:46:30 +00:00
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- Water and terrain LOD moves with the camera, fix it like in the wanderer.
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- Improve 3d explorer
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=> Restore LOD and intelligent poly count (and raise max tessellation)
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=> Interrupt chunk rendering when quitting dialog
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=> Don't display the water if it's below all ground
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=> Try to overcome the near frustum cutting
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=> Disable specular lighting (dependant on camera location)
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=> Add toggles (for water...)
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=> Max texture size should depend on GPU memory available
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- Interrupt preview chunk renderings that will be discarded at commit, or that are no more visible.
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2012-04-14 13:05:03 +00:00
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Release Candidate :
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- Polish all features and UI.
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- More translations.
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