paysages3d/src/render/opengl/shaders/skybox.vert

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2013-12-21 22:48:54 +00:00
attribute highp vec4 vertex;
uniform highp mat4 viewMatrix;
uniform vec3 cameraLocation;
varying vec3 unprojected;
void main(void)
{
unprojected = cameraLocation + vertex.xyz * 500.0;
gl_Position = viewMatrix * vec4(unprojected, 1.0);
}