paysages3d/src/interface/modeler/WaterModeler.h

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#ifndef WATERMODELER_H
#define WATERMODELER_H
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#include <QObject>
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#include "modeler_global.h"
namespace paysages {
namespace modeler {
class WaterModeler : public QObject {
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Q_OBJECT
public:
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WaterModeler(MainModelerWindow *ui);
~WaterModeler();
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public slots:
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void enableRendering(bool enable);
private:
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MainModelerWindow *ui;
IntPropertyBind *prop_model;
FloatPropertyBind *prop_height;
FloatPropertyBind *prop_reflexion;
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};
}
}
#endif // WATERMODELER_H