paysages3d/src/definition/TexturesDefinition.cpp

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#include "TexturesDefinition.h"
#include "TextureLayerDefinition.h"
static BaseDefinition* _layer_constructor(Layers* parent)
{
return new TextureLayerDefinition(parent);
}
TexturesDefinition::TexturesDefinition(BaseDefinition *parent)
: Layers(parent, _layer_constructor)
{
}
void TexturesDefinition::applyPreset(TexturesPreset preset)
{
TextureLayerDefinition* layer;
clear();
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_MUD);
layer->setName("Mud");
if (preset == TEXTURES_PRESET_FULL)
{
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_ROCK);
layer->setName("Ground");
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_GRASS);
layer->setName("Grass");
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_SAND);
layer->setName("Sand");
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_SNOW);
layer->setName("Snow");
}
else if (preset == TEXTURES_PRESET_IRELAND)
{
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_ROCK);
layer->setName("Ground");
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_GRASS);
layer->setName("Grass");
}
else if (preset == TEXTURES_PRESET_ALPS)
{
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_ROCK);
layer->setName("Ground");
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_SNOW);
layer->setName("Snow");
}
else if (preset == TEXTURES_PRESET_CANYON)
{
/* TODO */
}
}