paysages3d/src/definition
2013-12-26 17:30:22 +01:00
..
AtmosphereDefinition.cpp Added stars to night sky 2013-12-26 17:30:22 +01:00
AtmosphereDefinition.h Added stars to night sky 2013-12-26 17:30:22 +01:00
BaseDefinition.cpp Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
BaseDefinition.h Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
CameraDefinition.cpp Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
CameraDefinition.h Added camera to OpenGLSharedState 2013-12-22 17:30:48 +01:00
CloudLayerDefinition.cpp WIP on new clouds renderer 2013-12-04 22:52:18 +01:00
CloudLayerDefinition.h WIP on new clouds renderer 2013-12-04 22:52:18 +01:00
CloudsDefinition.cpp Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
CloudsDefinition.h Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
definition.pro TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
definition_global.h Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
Layers.cpp Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
Layers.h Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
Scenery.cpp Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
Scenery.h Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
SurfaceMaterial.cpp Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
SurfaceMaterial.h Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
TerrainDefinition.cpp TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
TerrainDefinition.h TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
TerrainHeightMap.cpp Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
TerrainHeightMap.h TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
TerrainHeightMapBrush.cpp TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
TerrainHeightMapBrush.h TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
TextureLayerDefinition.cpp Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
TextureLayerDefinition.h Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
TexturesDefinition.cpp Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
TexturesDefinition.h Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
WaterDefinition.cpp More realistic water presets 2013-12-25 19:55:05 +01:00
WaterDefinition.h TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
Zone.cpp Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
Zone.h Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00