paysages3d/src/definition/TexturesDefinition.cpp

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#include "TexturesDefinition.h"
#include "TextureLayerDefinition.h"
static DefinitionNode* _layer_constructor(Layers* parent)
{
return new TextureLayerDefinition(parent);
}
TexturesDefinition::TexturesDefinition(DefinitionNode *parent):
Layers(parent, "textures", _layer_constructor)
{
}
void TexturesDefinition::applyPreset(TexturesPreset preset)
{
TextureLayerDefinition* layer;
clear();
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_MUD);
layer->setName("Mud");
if (preset == TEXTURES_PRESET_FULL)
{
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_ROCK);
layer->setName("Ground");
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_GRASS);
layer->setName("Grass");
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_SAND);
layer->setName("Sand");
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_SNOW);
layer->setName("Snow");
}
else if (preset == TEXTURES_PRESET_IRELAND)
{
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_ROCK);
layer->setName("Ground");
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_GRASS);
layer->setName("Grass");
}
else if (preset == TEXTURES_PRESET_ALPS)
{
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_ROCK);
layer->setName("Ground");
layer = getTextureLayer(addLayer());
layer->applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_SNOW);
layer->setName("Snow");
}
else if (preset == TEXTURES_PRESET_CANYON)
{
/* TODO */
}
}
double TexturesDefinition::getMaximalDisplacement()
{
double result = 0.0;
int n = count();
for (int i = 0; i < n; i++)
{
result += getTextureLayer(i)->displacement_height;
}
return result;
}