paysages3d/src/editing/inputmaterial.cpp

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#include "inputmaterial.h"
#include <QLabel>
#include <QPushButton>
#include <QPainter>
#include <QColorDialog>
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#include "editing/lighting/DialogMaterialEditor.h"
#include "editing/previewmaterial.h"
InputMaterial::InputMaterial(QWidget* form, QString label, SurfaceMaterial* value) : BaseInput(form, label)
{
_value = value;
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_preview = new SmallMaterialPreview(form, value);
_preview->setMinimumSize(100, 40);
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_control = new QPushButton(tr("Edit"), form);
_control->setMaximumWidth(150);
connect((QPushButton*)_control, SIGNAL(clicked()), this, SLOT(editMaterial()));
}
void InputMaterial::updatePreview()
{
_preview->update();
BaseInput::updatePreview();
}
void InputMaterial::applyValue()
{
BaseInput::applyValue();
}
void InputMaterial::revert()
{
BaseInput::revert();
}
void InputMaterial::editMaterial()
{
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if (DialogMaterialEditor::getMaterial(_control, _value))
{
applyValue();
}
}