paysages3d/src/editing/widgetheightmap.h

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#ifndef _PAYSAGES_QT_WIDGETHEIGHTMAP_H_
#define _PAYSAGES_QT_WIDGETHEIGHTMAP_H_
#include <QGLWidget>
#include <QDateTime>
#include "terrain/paintingbrush.h"
#include "rendering/camera.h"
#include "rendering/tools/euclid.h"
#include "rendering/renderer.h"
#include "rendering/terrain/public.h"
typedef struct
{
Vector3 point;
Vector3 normal;
int painted;
} _VertexInfo;
class WidgetHeightMap : public QGLWidget
{
Q_OBJECT
public:
WidgetHeightMap(QWidget* parent);
~WidgetHeightMap();
void setTerrain(TerrainDefinition* terrain);
void setBrush(PaintingBrush* brush);
public slots:
void revert();
signals:
void heightmapChanged();
protected:
void keyPressEvent(QKeyEvent* event);
void mousePressEvent(QMouseEvent* event);
void mouseReleaseEvent(QMouseEvent* event);
void mouseMoveEvent(QMouseEvent* event);
void wheelEvent(QWheelEvent* event);
void timerEvent(QTimerEvent* event);
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
private:
void scrollTopCamera(double dx, double dz);
void zoomTopCamera(double dzoom);
void updateVertexInfo();
private:
TerrainDefinition* _terrain;
Renderer* _renderer;
_VertexInfo* _vertices;
bool _dirty;
double _water_height;
bool _water;
bool _wireframe;
double _average_frame_time;
int _last_brush_action;
int _last_mouse_x;
int _last_mouse_y;
QDateTime _last_time;
bool _mouse_moved;
double _target_x;
double _target_z;
int _last_update_x;
int _last_update_z;
CameraDefinition* _top_camera;
CameraDefinition* _temp_camera;
CameraDefinition* _current_camera;
double _zoom;
PaintingBrush* _brush;
double _brush_x;
double _brush_z;
};
#endif