paysages3d/gui_qt/widgetexplorer.h

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#ifndef _PAYSAGES_QT_WIDGETEXPLORER_H_
#define _PAYSAGES_QT_WIDGETEXPLORER_H_
#include <QGLWidget>
#include "baseexplorerchunk.h"
#include "../lib_paysages/camera.h"
#include "../lib_paysages/water.h"
#include "../lib_paysages/renderer.h"
#include "../lib_paysages/textures.h"
class WidgetExplorer : public QGLWidget
{
Q_OBJECT
public:
WidgetExplorer(QWidget* parent, CameraDefinition* camera);
~WidgetExplorer();
void performChunksMaintenance();
public slots:
void resetCamera();
void validateCamera();
protected:
void keyPressEvent(QKeyEvent* event);
void mousePressEvent(QMouseEvent* event);
void mouseMoveEvent(QMouseEvent* event);
void wheelEvent(QWheelEvent* event);
void timerEvent(QTimerEvent *event);
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
private:
void startThreads();
void stopThreads();
CameraDefinition _current_camera;
CameraDefinition* _base_camera;
Renderer* _renderer;
bool _updated;
QVector<BaseExplorerChunk*> _chunks;
QList<BaseExplorerChunk*> _updateQueue;
bool _alive;
QMutex _lock_chunks;
WaterDefinition _water;
TexturesDefinition _textures;
double _average_frame_time;
int _quality;
int _last_mouse_x;
int _last_mouse_y;
};
#endif