2012-04-09 19:58:08 +00:00
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#include "vegetation.h"
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#define MAX_LAYER_COUNT 50
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struct VegetationDefinition {
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int nb_layers;
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VegetationLayerDefinition layers[MAX_LAYER_COUNT];
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};
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void vegetationInit()
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{
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}
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void vegetationQuit()
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{
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}
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2012-04-22 17:12:39 +00:00
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void vegetationSave(PackStream* stream, VegetationDefinition* definition)
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2012-04-09 19:58:08 +00:00
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{
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}
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2012-04-22 17:12:39 +00:00
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void vegetationLoad(PackStream* stream, VegetationDefinition* definition)
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2012-04-09 19:58:08 +00:00
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{
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}
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VegetationDefinition* vegetationCreateDefinition()
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{
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}
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void vegetationDeleteDefinition(VegetationDefinition* definition)
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{
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}
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void vegetationCopyDefinition(VegetationDefinition* source, VegetationDefinition* destination)
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{
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}
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void vegetationValidateDefinition(VegetationDefinition* definition)
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{
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}
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VegetationLayerDefinition vegetationLayerCreateDefinition()
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{
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}
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void vegetationLayerDeleteDefinition(VegetationLayerDefinition* definition)
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{
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}
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void vegetationLayerCopyDefinition(VegetationLayerDefinition* source, VegetationLayerDefinition* destination)
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{
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}
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void vegetationLayerValidateDefinition(VegetationLayerDefinition* definition)
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{
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}
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int vegetationGetLayerCount(VegetationDefinition* definition)
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{
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}
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int vegetationGetLayer(VegetationDefinition* definition, int position, VegetationLayerDefinition* layer)
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{
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}
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int vegetationSetLayer(VegetationDefinition* definition, int position, VegetationLayerDefinition* layer)
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{
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}
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int vegetationAddLayer(VegetationDefinition* definition)
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{
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}
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void vegetationDeleteLayer(VegetationDefinition* definition, int layer)
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{
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}
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