Fixed terrain preview not clearing base texture zone
This commit is contained in:
parent
23cad30548
commit
29d258574a
1 changed files with 1 additions and 0 deletions
|
@ -61,6 +61,7 @@ Renderer* terrainCreatePreviewRenderer()
|
||||||
textures = TexturesDefinitionClass.create();
|
textures = TexturesDefinitionClass.create();
|
||||||
layersClear(textures->layers);
|
layersClear(textures->layers);
|
||||||
TexturesLayerDefinition* layer = layersGetLayer(textures->layers, layersAddLayer(textures->layers, NULL));
|
TexturesLayerDefinition* layer = layersGetLayer(textures->layers, layersAddLayer(textures->layers, NULL));
|
||||||
|
zoneClear(layer->terrain_zone);
|
||||||
layer->displacement_height = 0.0;
|
layer->displacement_height = 0.0;
|
||||||
layer->material.base = colorToHSL(COLOR_WHITE);
|
layer->material.base = colorToHSL(COLOR_WHITE);
|
||||||
layer->material.reflection = 0.05;
|
layer->material.reflection = 0.05;
|
||||||
|
|
Loading…
Reference in a new issue