Todos update + make main window select first tab as start

This commit is contained in:
Michaël Lemaire 2013-06-23 22:21:42 +02:00
parent 08ada5fc7a
commit 300f53121e
2 changed files with 5 additions and 6 deletions

9
TODO
View file

@ -1,9 +1,6 @@
Technology Preview 2 : Technology Preview 2 :
- Investigate the preview render threads dying. - Investigate the preview render threads dying.
- Add initial terrain offset so that the (0,0) coordinates are above water. - Add initial terrain offset so that the (0,0) coordinates are above water.
- Finalize terrain editor.
=> Add a generation dialog for base noise (overwriting changes).
- Get rid of noise dialogs, for simpler settings.
- Finalize lighting/clouds refactoring - Finalize lighting/clouds refactoring
=> Restore cloud lighting => Restore cloud lighting
=> Improve cloud rendering precision (and beware of precision discontinuity when rendering clouds in front of ground (shorter distance)). => Improve cloud rendering precision (and beware of precision discontinuity when rendering clouds in front of ground (shorter distance)).
@ -17,15 +14,15 @@ Technology Preview 2 :
- Translations. - Translations.
Technlogy Preview 3 : Technlogy Preview 3 :
- Start an undo/redo system ? - FOCUS : Streamlining, with undo system
- FOCUS : Vegetation
- FOCUS : Night sky
- Alter aerial perspective using estimation of the amount of light left after cloud layers traversal. - Alter aerial perspective using estimation of the amount of light left after cloud layers traversal.
- Add a map preview to terrain editor. - Add a map preview to terrain editor.
- Better time selection widget for atmosphere. - Better time selection widget for atmosphere.
- Clouds should keep distance to ground. - Clouds should keep distance to ground.
- Find a proper model for night sky (maybe Shirley).
- Create a StandardPreviewClass in C-lib (with renderer, updateData, changeView, getColor, choices and toggles). - Create a StandardPreviewClass in C-lib (with renderer, updateData, changeView, getColor, choices and toggles).
- Fully move layer management from BaseForm to BaseFormLayer. - Fully move layer management from BaseForm to BaseFormLayer.
- Start vegetation system.
- Allow render saving in HDR compatible format. - Allow render saving in HDR compatible format.
- Add clouds to explorer with 3d textures. - Add clouds to explorer with 3d textures.
- Add fresnel effect to specular lighting. - Add fresnel effect to specular lighting.

View file

@ -121,6 +121,8 @@ MainWindow::MainWindow() :
ui->tabs->addTab(_form_render, QIcon(getDataPath("images/tab_render.png")), tr("Render")); ui->tabs->addTab(_form_render, QIcon(getDataPath("images/tab_render.png")), tr("Render"));
_forms.append(_form_render); _forms.append(_form_render);
ui->tabs->setCurrentIndex(0);
// TODO Decide this according to platform / screen size // TODO Decide this according to platform / screen size
//ui->toolBar->hide(); //ui->toolBar->hide();
ui->tool_panel->hide(); ui->tool_panel->hide();