Todos update + make main window select first tab as start
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2 changed files with 5 additions and 6 deletions
9
TODO
9
TODO
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@ -1,9 +1,6 @@
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Technology Preview 2 :
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Technology Preview 2 :
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- Investigate the preview render threads dying.
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- Investigate the preview render threads dying.
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- Add initial terrain offset so that the (0,0) coordinates are above water.
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- Add initial terrain offset so that the (0,0) coordinates are above water.
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- Finalize terrain editor.
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=> Add a generation dialog for base noise (overwriting changes).
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- Get rid of noise dialogs, for simpler settings.
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- Finalize lighting/clouds refactoring
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- Finalize lighting/clouds refactoring
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=> Restore cloud lighting
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=> Restore cloud lighting
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=> Improve cloud rendering precision (and beware of precision discontinuity when rendering clouds in front of ground (shorter distance)).
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=> Improve cloud rendering precision (and beware of precision discontinuity when rendering clouds in front of ground (shorter distance)).
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@ -17,15 +14,15 @@ Technology Preview 2 :
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- Translations.
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- Translations.
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Technlogy Preview 3 :
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Technlogy Preview 3 :
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- Start an undo/redo system ?
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- FOCUS : Streamlining, with undo system
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- FOCUS : Vegetation
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- FOCUS : Night sky
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- Alter aerial perspective using estimation of the amount of light left after cloud layers traversal.
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- Alter aerial perspective using estimation of the amount of light left after cloud layers traversal.
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- Add a map preview to terrain editor.
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- Add a map preview to terrain editor.
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- Better time selection widget for atmosphere.
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- Better time selection widget for atmosphere.
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- Clouds should keep distance to ground.
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- Clouds should keep distance to ground.
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- Find a proper model for night sky (maybe Shirley).
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- Create a StandardPreviewClass in C-lib (with renderer, updateData, changeView, getColor, choices and toggles).
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- Create a StandardPreviewClass in C-lib (with renderer, updateData, changeView, getColor, choices and toggles).
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- Fully move layer management from BaseForm to BaseFormLayer.
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- Fully move layer management from BaseForm to BaseFormLayer.
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- Start vegetation system.
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- Allow render saving in HDR compatible format.
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- Allow render saving in HDR compatible format.
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- Add clouds to explorer with 3d textures.
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- Add clouds to explorer with 3d textures.
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- Add fresnel effect to specular lighting.
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- Add fresnel effect to specular lighting.
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@ -121,6 +121,8 @@ MainWindow::MainWindow() :
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ui->tabs->addTab(_form_render, QIcon(getDataPath("images/tab_render.png")), tr("Render"));
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ui->tabs->addTab(_form_render, QIcon(getDataPath("images/tab_render.png")), tr("Render"));
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_forms.append(_form_render);
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_forms.append(_form_render);
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ui->tabs->setCurrentIndex(0);
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// TODO Decide this according to platform / screen size
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// TODO Decide this according to platform / screen size
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//ui->toolBar->hide();
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//ui->toolBar->hide();
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ui->tool_panel->hide();
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ui->tool_panel->hide();
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