paysages : Clouds refactoring (WIP) + noise settings improvements.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@506 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
This commit is contained in:
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5c7ba1d4fc
commit
309450deca
22 changed files with 297 additions and 131 deletions
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@ -281,8 +281,8 @@ void DialogNoise::addLevel()
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{
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NoiseLevel level;
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level.height = 0.1;
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level.scaling = 0.1;
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level.amplitude = 0.1;
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level.wavelength = 0.1;
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level.xoffset = 0.0;
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level.yoffset = 0.0;
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level.zoffset = 0.0;
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@ -331,15 +331,15 @@ void DialogNoise::levelChanged(int row)
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_current_level = row;
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((PreviewLevel*)previewLevel)->setLevel(row);
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slider_height->setValue(_current_level_params.height * 1000.0);
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slider_scaling->setValue(_current_level_params.scaling * 1000.0);
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slider_height->setValue(_current_level_params.amplitude * 1000.0);
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slider_scaling->setValue(_current_level_params.wavelength * 1000.0);
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}
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// TODO else ...
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}
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void DialogNoise::heightChanged(int value)
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{
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_current_level_params.height = ((double)value) / 1000.0;
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_current_level_params.amplitude = ((double)value) / 1000.0;
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noiseSetLevel(_current, _current_level, _current_level_params);
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previewLevel->redraw();
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previewTotal->redraw();
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@ -347,7 +347,7 @@ void DialogNoise::heightChanged(int value)
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void DialogNoise::scalingChanged(int value)
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{
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_current_level_params.scaling = ((double)value) / 1000.0;
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_current_level_params.wavelength = ((double)value) / 1000.0;
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noiseSetLevel(_current, _current_level, _current_level_params);
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previewLevel->redraw();
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previewTotal->redraw();
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@ -24,7 +24,7 @@ public:
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protected:
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Color getColor(double x, double y)
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{
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return terrainGetPreviewColor(_renderer, x, -y, scaling);
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return terrainGetPreviewColor(_renderer, x, y, scaling);
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}
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void updateData()
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{
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@ -35,10 +35,10 @@ protected:
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{
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double height;
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height = _renderer->terrain->getHeight(_renderer, x, -y, 1);
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height = _renderer->terrain->getHeight(_renderer, x, y, 1);
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if (height > _definition.height)
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{
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return terrainGetPreviewColor(_renderer, x, -y, scaling);
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return terrainGetPreviewColor(_renderer, x, y, scaling);
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}
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else
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{
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@ -47,7 +47,7 @@ protected:
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location.x = x;
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location.y = _water.height;
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location.z = -y;
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location.z = y;
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look.x = 0.0;
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look.y = -1.0;
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@ -27,10 +27,13 @@ public:
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int width = this->width();
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int height = this->height();
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double value, factor;
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double minvalue, maxvalue;
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noiseGetRange(noise, &minvalue, &maxvalue);
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for (int x = 0; x < width; x++)
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{
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factor = ((double)(height / 2)) / noiseGetMaxValue(noise);
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factor = ((double)(height / 2)) / maxvalue;
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value = -noiseGet1DTotal(noise, ((double)x) / factor) * factor;
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painter.setPen(Qt::white);
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painter.drawLine(x, 0, x, height / 2 + value);
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@ -44,7 +44,7 @@ WidgetHeightMap::WidgetHeightMap(QWidget *parent, TerrainDefinition* terrain):
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_brush_smoothing = 0.5;
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_brush_strength = 1.0;
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_brush_noise = noiseCreateGenerator();
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noiseAddLevelsSimple(_brush_noise, 10, 1.0, 1.0);
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noiseAddLevelsSimple(_brush_noise, 10, 1.0, -0.5, 0.5);
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}
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WidgetHeightMap::~WidgetHeightMap()
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@ -192,7 +192,7 @@ static void _fakeGetLightingStatus(Renderer* renderer, LightStatus* status, Vect
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light.color.b = 0.8;
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light.direction.x = -0.7;
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light.direction.y = -0.7;
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light.direction.z = -0.7;
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light.direction.z = 0.7;
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light.altered = 0;
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light.reflection = 0.0;
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lightingPushLight(status, &light);
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@ -201,7 +201,7 @@ static void _fakeGetLightingStatus(Renderer* renderer, LightStatus* status, Vect
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light.color.b = 0.34;
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light.direction.x = 0.7;
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light.direction.y = -0.7;
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light.direction.z = 0.7;
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light.direction.z = -0.7;
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light.altered = 0;
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light.reflection = 0.0;
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lightingPushLight(status, &light);
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@ -42,7 +42,7 @@ void autoGenRealisticLandscape(int seed)
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layersSetName(textures.layers, layer, "Ground");
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texture = layersGetLayer(textures.layers, layer);
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noiseClearLevels(texture->bump_noise);
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noiseAddLevelsSimple(texture->bump_noise, 8, 1.0, 1.0);
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noiseAddLevelsSimple(texture->bump_noise, 8, 1.0, -0.5, 0.5);
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texture->bump_height = 0.01;
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texture->bump_scaling = 0.045;
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texture->material.base.r = 0.6;
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@ -59,8 +59,8 @@ void autoGenRealisticLandscape(int seed)
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zoneAddHeightRangeQuick(texture->zone, 1.0, -6.0, -5.0, 3.0, 15.0);
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zoneAddSlopeRangeQuick(texture->zone, 1.0, 0.0, 0.0, 0.05, 0.4);
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noiseClearLevels(texture->bump_noise);
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noiseAddLevelsSimple(texture->bump_noise, 5, 1.0, 0.4);
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noiseAddLevelsSimple(texture->bump_noise, 2, 0.03, 0.08);
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noiseAddLevelsSimple(texture->bump_noise, 5, 1.0, -0.2, 0.2);
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noiseAddLevelsSimple(texture->bump_noise, 2, 0.03, -0.04, 0.04);
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texture->bump_height = 0.002;
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texture->bump_scaling = 0.03;
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texture->material.base.r = 0.12;
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@ -63,6 +63,7 @@ void cloudsLayerValidateDefinition(CloudsLayerDefinition* definition)
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curveClear(definition->_coverage_by_altitude);
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noiseClearLevels(definition->_shape_noise);
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noiseClearLevels(definition->_edge_noise);
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noiseClearLevels(definition->_coverage_noise);
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switch (definition->type)
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{
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@ -70,10 +71,12 @@ void cloudsLayerValidateDefinition(CloudsLayerDefinition* definition)
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curveQuickAddPoint(definition->_coverage_by_altitude, 0.0, 0.0);
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curveQuickAddPoint(definition->_coverage_by_altitude, 0.5, 1.0);
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curveQuickAddPoint(definition->_coverage_by_altitude, 1.0, 0.0);
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noiseAddLevelsSimple(definition->_shape_noise, 3, 1.0, 1.0);
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noiseSetFunctionParams(definition->_shape_noise, NOISE_FUNCTION_SIMPLEX, 0.0);
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noiseAddLevelsSimple(definition->_edge_noise, 4, 1.0, 1.0);
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noiseSetFunctionParams(definition->_edge_noise, NOISE_FUNCTION_SIMPLEX, -0.2);
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noiseAddLevelsSimple(definition->_coverage_noise, 3, 1.0, -0.5, 0.5);
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noiseSetFunctionParams(definition->_coverage_noise, NOISE_FUNCTION_SIMPLEX, 0.0, 0.0);
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noiseAddLevelsSimple(definition->_shape_noise, 3, 1.0, -0.5, 0.5);
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noiseSetFunctionParams(definition->_shape_noise, NOISE_FUNCTION_SIMPLEX, 0.0, 0.0);
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noiseAddLevelsSimple(definition->_edge_noise, 4, 1.0, -0.5, 0.5);
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noiseSetFunctionParams(definition->_edge_noise, NOISE_FUNCTION_SIMPLEX, -0.2, 0.0);
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break;
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case CLOUDS_TYPE_CUMULUS:
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curveQuickAddPoint(definition->_coverage_by_altitude, 0.0, 0.0);
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@ -81,28 +84,34 @@ void cloudsLayerValidateDefinition(CloudsLayerDefinition* definition)
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curveQuickAddPoint(definition->_coverage_by_altitude, 0.4, 0.8);
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curveQuickAddPoint(definition->_coverage_by_altitude, 0.7, 1.0);
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curveQuickAddPoint(definition->_coverage_by_altitude, 1.0, 0.0);
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noiseAddLevelsSimple(definition->_shape_noise, 7, 1.0, 1.0);
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noiseSetFunctionParams(definition->_shape_noise, NOISE_FUNCTION_SIMPLEX, 0.4);
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noiseAddLevelsSimple(definition->_coverage_noise, 3, 1.0, -0.5, 0.5);
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noiseSetFunctionParams(definition->_coverage_noise, NOISE_FUNCTION_SIMPLEX, 0.4, 0.0);
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noiseAddLevelsSimple(definition->_shape_noise, 7, 1.0, -0.5, 0.5);
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noiseSetFunctionParams(definition->_shape_noise, NOISE_FUNCTION_SIMPLEX, 0.4, 0.0);
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break;
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case CLOUDS_TYPE_STRATOCUMULUS:
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curveQuickAddPoint(definition->_coverage_by_altitude, 0.0, 0.0);
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curveQuickAddPoint(definition->_coverage_by_altitude, 0.2, 1.0);
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curveQuickAddPoint(definition->_coverage_by_altitude, 0.5, 1.0);
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curveQuickAddPoint(definition->_coverage_by_altitude, 1.0, 0.0);
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noiseAddLevelsSimple(definition->_shape_noise, 2, 1.0, 1.0);
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noiseSetFunctionParams(definition->_shape_noise, NOISE_FUNCTION_SIMPLEX, 0.3);
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noiseAddLevelsSimple(definition->_edge_noise, 8, 1.0, 1.0);
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noiseSetFunctionParams(definition->_edge_noise, NOISE_FUNCTION_SIMPLEX, 0.5);
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noiseAddLevelsSimple(definition->_coverage_noise, 2, 1.0, -0.5, 0.5);
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noiseSetFunctionParams(definition->_coverage_noise, NOISE_FUNCTION_SIMPLEX, 0.3, 0.0);
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noiseAddLevelsSimple(definition->_shape_noise, 2, 1.0, -0.5, 0.5);
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noiseSetFunctionParams(definition->_shape_noise, NOISE_FUNCTION_SIMPLEX, 0.3, 0.0);
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noiseAddLevelsSimple(definition->_edge_noise, 8, 1.0, -0.5, 0.5);
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noiseSetFunctionParams(definition->_edge_noise, NOISE_FUNCTION_SIMPLEX, 0.5, 0.0);
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break;
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case CLOUDS_TYPE_STRATUS:
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curveQuickAddPoint(definition->_coverage_by_altitude, 0.0, 0.0);
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curveQuickAddPoint(definition->_coverage_by_altitude, 0.2, 1.0);
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curveQuickAddPoint(definition->_coverage_by_altitude, 0.8, 1.0);
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curveQuickAddPoint(definition->_coverage_by_altitude, 1.0, 0.0);
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noiseAddLevelsSimple(definition->_shape_noise, 3, 1.0, 1.0);
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noiseSetFunctionParams(definition->_shape_noise, NOISE_FUNCTION_SIMPLEX, -0.3);
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noiseAddLevelsSimple(definition->_edge_noise, 4, 1.0, 1.0);
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noiseSetFunctionParams(definition->_edge_noise, NOISE_FUNCTION_SIMPLEX, -0.5);
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noiseAddLevelsSimple(definition->_coverage_noise, 3, 1.0, -0.5, 0.5);
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noiseSetFunctionParams(definition->_coverage_noise, NOISE_FUNCTION_SIMPLEX, -0.3, 0.0);
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noiseAddLevelsSimple(definition->_shape_noise, 3, 1.0, -0.5, 0.5);
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noiseSetFunctionParams(definition->_shape_noise, NOISE_FUNCTION_SIMPLEX, -0.3, 0.0);
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noiseAddLevelsSimple(definition->_edge_noise, 4, 1.0, -0.5, 0.5);
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noiseSetFunctionParams(definition->_edge_noise, NOISE_FUNCTION_SIMPLEX, -0.5, 0.0);
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break;
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default:
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break;
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@ -115,6 +124,7 @@ CloudsLayerDefinition* cloudsLayerCreateDefinition()
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result = malloc(sizeof(CloudsLayerDefinition));
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result->_coverage_by_altitude = curveCreate();
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result->_coverage_noise = noiseCreateGenerator();
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result->_shape_noise = noiseCreateGenerator();
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result->_edge_noise = noiseCreateGenerator();
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@ -126,6 +136,7 @@ CloudsLayerDefinition* cloudsLayerCreateDefinition()
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void cloudsLayerDeleteDefinition(CloudsLayerDefinition* definition)
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{
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curveDelete(definition->_coverage_by_altitude);
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noiseDeleteGenerator(definition->_coverage_noise);
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noiseDeleteGenerator(definition->_shape_noise);
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noiseDeleteGenerator(definition->_edge_noise);
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free(definition);
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@ -138,14 +149,17 @@ void cloudsLayerCopyDefinition(CloudsLayerDefinition* source, CloudsLayerDefinit
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temp = *destination;
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*destination = *source;
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destination->_coverage_by_altitude = temp._coverage_by_altitude;
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curveCopy(source->_coverage_by_altitude, destination->_coverage_by_altitude);
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destination->_coverage_noise = temp._coverage_noise;
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noiseCopy(source->_coverage_noise, destination->_coverage_noise);
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destination->_shape_noise = temp._shape_noise;
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noiseCopy(source->_shape_noise, destination->_shape_noise);
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destination->_edge_noise = temp._edge_noise;
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noiseCopy(source->_edge_noise, destination->_edge_noise);
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destination->_coverage_by_altitude = temp._coverage_by_altitude;
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curveCopy(source->_coverage_by_altitude, destination->_coverage_by_altitude);
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}
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void _cloudsLayerSave(PackStream* stream, CloudsLayerDefinition* layer)
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@ -156,6 +170,7 @@ void _cloudsLayerSave(PackStream* stream, CloudsLayerDefinition* layer)
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packWriteDouble(stream, &layer->lower_altitude);
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packWriteDouble(stream, &layer->thickness);
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curveSave(stream, layer->_coverage_by_altitude);
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noiseSaveGenerator(stream, layer->_coverage_noise);
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noiseSaveGenerator(stream, layer->_shape_noise);
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noiseSaveGenerator(stream, layer->_edge_noise);
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materialSave(stream, &layer->material);
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@ -176,6 +191,10 @@ void _cloudsLayerLoad(PackStream* stream, CloudsLayerDefinition* layer)
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packReadInt(stream, &clouds_type);
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layer->type = (CloudsType)clouds_type;
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packReadDouble(stream, &layer->lower_altitude);
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curveLoad(stream, layer->_coverage_by_altitude);
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noiseLoadGenerator(stream, layer->_coverage_noise);
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noiseLoadGenerator(stream, layer->_shape_noise);
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noiseLoadGenerator(stream, layer->_edge_noise);
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packReadDouble(stream, &layer->thickness);
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materialLoad(stream, &layer->material);
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packReadDouble(stream, &layer->hardness);
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@ -18,4 +18,6 @@ void cloudsLayerValidateDefinition(CloudsLayerDefinition* definition);
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Color cloudsLayerFilterLight(CloudsLayerDefinition* definition, Renderer* renderer, Color light, Vector3 location, Vector3 light_location, Vector3 direction_to_light);
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Color cloudsApplyLayer(CloudsLayerDefinition* definition, Color base, Renderer* renderer, Vector3 start, Vector3 end);
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CloudsInfo cloudsGetLayerInfo(Renderer* renderer, CloudsLayerDefinition* layer, Vector3 location);
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#endif
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@ -44,6 +44,7 @@ typedef struct
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double minimumlight;
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Curve* _coverage_by_altitude;
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NoiseGenerator* _coverage_noise;
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NoiseGenerator* _shape_noise;
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NoiseGenerator* _edge_noise;
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} CloudsLayerDefinition;
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Layers* layers;
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} CloudsDefinition;
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typedef struct
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{
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int inside;
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double density;
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double distance_to_edge;
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} CloudsInfo;
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typedef Color (*FuncCloudsGetColor)(Renderer* renderer, Color base, Vector3 start, Vector3 end);
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typedef CloudsInfo (*FuncCloudsGetLayerInfo)(Renderer* renderer, CloudsLayerDefinition* layer, Vector3 location);
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typedef struct
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{
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@ -62,6 +70,7 @@ typedef struct
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FuncCloudsGetColor getColor;
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FuncLightingAlterLight alterLight;
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FuncCloudsGetLayerInfo getLayerInfo;
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} CloudsRenderer;
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@ -23,6 +23,21 @@ static Color _fakeGetColor(Renderer* renderer, Color base, Vector3 start, Vector
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return base;
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}
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static CloudsInfo _fakeGetLayerInfo(Renderer* renderer, CloudsLayerDefinition* layer, Vector3 location)
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{
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UNUSED(renderer);
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UNUSED(layer);
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UNUSED(location);
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CloudsInfo result;
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result.inside = 0;
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result.density = 0.0;
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result.distance_to_edge = 1.0;
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return result;
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}
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/******************** Real ********************/
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/*static int _cmpLayer(const void* layer1, const void* layer2)
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{
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@ -73,6 +88,7 @@ static CloudsRenderer* _createRenderer()
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result->getColor = _fakeGetColor;
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result->alterLight = (FuncLightingAlterLight)_fakeAlterLight;
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result->getLayerInfo = _fakeGetLayerInfo;
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return result;
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}
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@ -89,6 +105,7 @@ static void _bindRenderer(Renderer* renderer, CloudsDefinition* definition)
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renderer->clouds->getColor = _getColor;
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renderer->clouds->alterLight = (FuncLightingAlterLight)_alterLight;
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renderer->clouds->getLayerInfo = cloudsGetLayerInfo;
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lightingManagerRegisterFilter(renderer->lighting, (FuncLightingAlterLight)_alterLight, renderer);
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}
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@ -5,6 +5,7 @@
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*/
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#include "../renderer.h"
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#include "../tools.h"
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static double _standardCoverageFunc(CloudsLayerDefinition* layer, Vector3 position)
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{
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@ -22,7 +23,7 @@ static inline double _getDistanceToBorder(CloudsLayerDefinition* layer, Vector3
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{
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double density, coverage, val;
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val = noiseGet3DTotal(layer->_shape_noise, position.x / layer->shape_scaling, position.y / layer->shape_scaling, position.z / layer->shape_scaling) / noiseGetMaxValue(layer->_shape_noise);
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val = noiseGet3DTotal(layer->_shape_noise, position.x / layer->shape_scaling, position.y / layer->shape_scaling, position.z / layer->shape_scaling) / 0.5;
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coverage = _standardCoverageFunc(layer, position);
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density = 0.5 * val - 0.5 + coverage;
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@ -39,7 +40,7 @@ static inline double _getDistanceToBorder(CloudsLayerDefinition* layer, Vector3
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{
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density /= layer->edge_length;
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val = 0.5 * noiseGet3DTotal(layer->_edge_noise, position.x / layer->edge_scaling, position.y / layer->edge_scaling, position.z / layer->edge_scaling) / noiseGetMaxValue(layer->_edge_noise);
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val = 0.5 * noiseGet3DTotal(layer->_edge_noise, position.x / layer->edge_scaling, position.y / layer->edge_scaling, position.z / layer->edge_scaling) / 0.5;
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val = val - 0.5 + density;
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return val * (density * coverage * layer->shape_scaling + (1.0 - density) * layer->edge_scaling);
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@ -372,3 +373,67 @@ Color cloudsLayerFilterLight(CloudsLayerDefinition* definition, Renderer* render
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return light;
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}
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/*
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* Get the coverage factor at the given location [0.0;1.0].
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* 0.0 means no cloud is present.
|
||||
* 1.0 means full layer.
|
||||
*/
|
||||
static inline double _getLayerCoverage(CloudsLayerDefinition* layer, double x, double z)
|
||||
{
|
||||
return sin(x) * cos(z);
|
||||
}
|
||||
|
||||
/*
|
||||
* Get the local density factor at the given location [0.0;1.0].
|
||||
* 0.0 means no cloud is present.
|
||||
* 1.0 means full density (deep inside cloud).
|
||||
*/
|
||||
static inline double _getLayerDensity(CloudsLayerDefinition* layer, Vector3 location, double coverage)
|
||||
{
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
CloudsInfo cloudsGetLayerInfo(Renderer* renderer, CloudsLayerDefinition* layer, Vector3 location)
|
||||
{
|
||||
CloudsInfo result;
|
||||
|
||||
UNUSED(renderer);
|
||||
|
||||
result.density = 0.0;
|
||||
result.distance_to_edge = 1.0;
|
||||
|
||||
/* Get coverage info */
|
||||
double coverage = _getLayerCoverage(layer, location.x, location.z);
|
||||
if (coverage <= 0.0)
|
||||
{
|
||||
/* TODO Distance to edge */
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Apply altitude to coverage */
|
||||
coverage *= curveGetValue(layer->_coverage_by_altitude, (location.y - layer->lower_altitude) / layer->thickness);
|
||||
if (coverage <= 0.0)
|
||||
{
|
||||
/* TODO Distance to edge */
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Get local density */
|
||||
result.density = _getLayerDensity(layer, location, coverage);
|
||||
if (result.density <= 0)
|
||||
{
|
||||
/* TODO Distance to edge */
|
||||
}
|
||||
else
|
||||
{
|
||||
/* TODO Distance to edge */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
result.inside = (result.density > 0.0);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -12,16 +12,15 @@
|
|||
|
||||
#define MAX_LEVEL_COUNT 30
|
||||
|
||||
struct NoiseLevel;
|
||||
|
||||
struct NoiseGenerator
|
||||
{
|
||||
NoiseFunction function;
|
||||
double height_offset;
|
||||
int level_count;
|
||||
struct NoiseLevel levels[MAX_LEVEL_COUNT];
|
||||
NoiseLevel levels[MAX_LEVEL_COUNT];
|
||||
|
||||
double _max_height;
|
||||
double _min_value;
|
||||
double _max_value;
|
||||
double (*_func_noise_1d)(double x);
|
||||
double (*_func_noise_2d)(double x, double y);
|
||||
double (*_func_noise_3d)(double x, double y, double z);
|
||||
|
@ -39,7 +38,7 @@ void noiseInit()
|
|||
double min, max, value;
|
||||
noise = noiseCreateGenerator();
|
||||
noiseSetFunctionParams(noise, NOISE_FUNCTION_NAIVE, 0.0);
|
||||
noiseAddLevelSimple(noise, 1.0, 1.0);
|
||||
noiseAddLevelSimple(noise, 1.0, 0.0, 1.0);
|
||||
min = 100000.0;
|
||||
max = -100000.0;
|
||||
for (x = 0; x < 1000000; x++)
|
||||
|
@ -77,6 +76,7 @@ NoiseGenerator* noiseCreateGenerator()
|
|||
result = malloc(sizeof(NoiseGenerator));
|
||||
result->function.algorithm = NOISE_FUNCTION_SIMPLEX;
|
||||
result->function.ridge_factor = 0.0;
|
||||
result->function.curve_factor = 0.0;
|
||||
result->level_count = 0;
|
||||
result->height_offset = 0.0;
|
||||
|
||||
|
@ -97,6 +97,7 @@ void noiseSaveGenerator(PackStream* stream, NoiseGenerator* generator)
|
|||
x = (int)generator->function.algorithm;
|
||||
packWriteInt(stream, &x);
|
||||
packWriteDouble(stream, &generator->function.ridge_factor);
|
||||
packWriteDouble(stream, &generator->function.curve_factor);
|
||||
|
||||
packWriteDouble(stream, &generator->height_offset);
|
||||
packWriteInt(stream, &generator->level_count);
|
||||
|
@ -105,8 +106,9 @@ void noiseSaveGenerator(PackStream* stream, NoiseGenerator* generator)
|
|||
{
|
||||
NoiseLevel* level = generator->levels + x;
|
||||
|
||||
packWriteDouble(stream, &level->scaling);
|
||||
packWriteDouble(stream, &level->height);
|
||||
packWriteDouble(stream, &level->wavelength);
|
||||
packWriteDouble(stream, &level->amplitude);
|
||||
packWriteDouble(stream, &level->minvalue);
|
||||
packWriteDouble(stream, &level->xoffset);
|
||||
packWriteDouble(stream, &level->yoffset);
|
||||
packWriteDouble(stream, &level->zoffset);
|
||||
|
@ -120,6 +122,7 @@ void noiseLoadGenerator(PackStream* stream, NoiseGenerator* generator)
|
|||
packReadInt(stream, &x);
|
||||
generator->function.algorithm = (NoiseFunctionAlgorithm)x;
|
||||
packReadDouble(stream, &generator->function.ridge_factor);
|
||||
packReadDouble(stream, &generator->function.curve_factor);
|
||||
|
||||
packReadDouble(stream, &generator->height_offset);
|
||||
packReadInt(stream, &generator->level_count);
|
||||
|
@ -128,8 +131,9 @@ void noiseLoadGenerator(PackStream* stream, NoiseGenerator* generator)
|
|||
{
|
||||
NoiseLevel* level = generator->levels + x;
|
||||
|
||||
packReadDouble(stream, &level->scaling);
|
||||
packReadDouble(stream, &level->height);
|
||||
packReadDouble(stream, &level->wavelength);
|
||||
packReadDouble(stream, &level->amplitude);
|
||||
packReadDouble(stream, &level->minvalue);
|
||||
packReadDouble(stream, &level->xoffset);
|
||||
packReadDouble(stream, &level->yoffset);
|
||||
packReadDouble(stream, &level->zoffset);
|
||||
|
@ -152,7 +156,6 @@ void noiseCopy(NoiseGenerator* source, NoiseGenerator* destination)
|
|||
void noiseValidate(NoiseGenerator* generator)
|
||||
{
|
||||
int x;
|
||||
double max_height = generator->height_offset;
|
||||
|
||||
if (generator->function.algorithm < 0 || generator->function.algorithm > NOISE_FUNCTION_NAIVE)
|
||||
{
|
||||
|
@ -185,13 +188,31 @@ void noiseValidate(NoiseGenerator* generator)
|
|||
{
|
||||
generator->function.ridge_factor = -0.5;
|
||||
}
|
||||
|
||||
for (x = 0; x < generator->level_count; x++)
|
||||
if (generator->function.curve_factor > 1.0)
|
||||
{
|
||||
max_height += generator->levels[x].height / 2.0;
|
||||
generator->function.curve_factor = 1.0;
|
||||
}
|
||||
if (generator->function.curve_factor < -1.0)
|
||||
{
|
||||
generator->function.curve_factor = -1.0;
|
||||
}
|
||||
|
||||
generator->_max_height = max_height;
|
||||
generator->_min_value = generator->height_offset;
|
||||
generator->_max_value = generator->height_offset;
|
||||
for (x = 0; x < generator->level_count; x++)
|
||||
{
|
||||
double min_value = generator->levels[x].minvalue;
|
||||
double max_value = min_value + generator->levels[x].amplitude;
|
||||
|
||||
if (min_value < generator->_min_value)
|
||||
{
|
||||
generator->_min_value = min_value;
|
||||
}
|
||||
if (max_value > generator->_max_value)
|
||||
{
|
||||
generator->_max_value = max_value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NoiseFunction noiseGetFunction(NoiseGenerator* generator)
|
||||
|
@ -205,9 +226,9 @@ void noiseSetFunction(NoiseGenerator* generator, NoiseFunction* function)
|
|||
noiseValidate(generator);
|
||||
}
|
||||
|
||||
void noiseSetFunctionParams(NoiseGenerator* generator, NoiseFunctionAlgorithm algorithm, double ridge_factor)
|
||||
void noiseSetFunctionParams(NoiseGenerator* generator, NoiseFunctionAlgorithm algorithm, double ridge_factor, double curve_factor)
|
||||
{
|
||||
NoiseFunction function = {algorithm, ridge_factor};
|
||||
NoiseFunction function = {algorithm, ridge_factor, curve_factor};
|
||||
noiseSetFunction(generator, &function);
|
||||
}
|
||||
|
||||
|
@ -215,12 +236,13 @@ void noiseForceValue(NoiseGenerator* generator, double value)
|
|||
{
|
||||
noiseClearLevels(generator);
|
||||
generator->height_offset = value;
|
||||
noiseAddLevelSimple(generator, 1.0, 0.0); /* FIXME Should not be needed */
|
||||
noiseAddLevelSimple(generator, 1.0, 0.0, 0.0); /* FIXME Should not be needed */
|
||||
}
|
||||
|
||||
double noiseGetMaxValue(NoiseGenerator* generator)
|
||||
void noiseGetRange(NoiseGenerator* generator, double* minvalue, double* maxvalue)
|
||||
{
|
||||
return generator->_max_height;
|
||||
*minvalue = generator->_min_value;
|
||||
*maxvalue = generator->_max_value;
|
||||
}
|
||||
|
||||
int noiseGetLevelCount(NoiseGenerator* generator)
|
||||
|
@ -244,12 +266,13 @@ void noiseAddLevel(NoiseGenerator* generator, NoiseLevel level)
|
|||
}
|
||||
}
|
||||
|
||||
void noiseAddLevelSimple(NoiseGenerator* generator, double scaling, double height)
|
||||
void noiseAddLevelSimple(NoiseGenerator* generator, double scaling, double minvalue, double maxvalue)
|
||||
{
|
||||
NoiseLevel level;
|
||||
|
||||
level.scaling = scaling;
|
||||
level.height = height;
|
||||
level.wavelength = scaling;
|
||||
level.minvalue = minvalue;
|
||||
level.amplitude = maxvalue - minvalue;
|
||||
level.xoffset = toolsRandom();
|
||||
level.yoffset = toolsRandom();
|
||||
level.zoffset = toolsRandom();
|
||||
|
@ -257,7 +280,7 @@ void noiseAddLevelSimple(NoiseGenerator* generator, double scaling, double heigh
|
|||
noiseAddLevel(generator, level);
|
||||
}
|
||||
|
||||
void noiseAddLevels(NoiseGenerator* generator, int level_count, NoiseLevel start_level, double scaling_factor, double height_factor, int randomize_offset)
|
||||
void noiseAddLevels(NoiseGenerator* generator, int level_count, NoiseLevel start_level, double scaling_factor, double amplitude_factor, double center_factor, int randomize_offset)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -270,18 +293,20 @@ void noiseAddLevels(NoiseGenerator* generator, int level_count, NoiseLevel start
|
|||
start_level.zoffset = toolsRandom();
|
||||
}
|
||||
noiseAddLevel(generator, start_level);
|
||||
start_level.scaling *= scaling_factor;
|
||||
start_level.height *= height_factor;
|
||||
start_level.minvalue += start_level.amplitude * (1.0 - amplitude_factor) * center_factor;
|
||||
start_level.wavelength *= scaling_factor;
|
||||
start_level.amplitude *= amplitude_factor;
|
||||
}
|
||||
}
|
||||
|
||||
void noiseAddLevelsSimple(NoiseGenerator* generator, int level_count, double scaling, double height)
|
||||
void noiseAddLevelsSimple(NoiseGenerator* generator, int level_count, double scaling, double minvalue, double maxvalue)
|
||||
{
|
||||
NoiseLevel level;
|
||||
|
||||
level.scaling = scaling;
|
||||
level.height = height;
|
||||
noiseAddLevels(generator, level_count, level, 0.5, 0.5, 1);
|
||||
level.wavelength = scaling;
|
||||
level.minvalue = minvalue;
|
||||
level.amplitude = maxvalue - minvalue;
|
||||
noiseAddLevels(generator, level_count, level, 0.5, 0.5, 0.5, 1);
|
||||
}
|
||||
|
||||
void noiseRemoveLevel(NoiseGenerator* generator, int level)
|
||||
|
@ -319,12 +344,13 @@ void noiseSetLevel(NoiseGenerator* generator, int level, NoiseLevel params)
|
|||
}
|
||||
}
|
||||
|
||||
void noiseSetLevelSimple(NoiseGenerator* generator, int level, double scaling, double height)
|
||||
void noiseSetLevelSimple(NoiseGenerator* generator, int level, double scaling, double minvalue, double maxvalue)
|
||||
{
|
||||
NoiseLevel params;
|
||||
|
||||
params.scaling = scaling;
|
||||
params.height = height;
|
||||
params.wavelength = scaling;
|
||||
params.minvalue = minvalue;
|
||||
params.amplitude = maxvalue - minvalue;
|
||||
params.xoffset = toolsRandom();
|
||||
params.yoffset = toolsRandom();
|
||||
params.zoffset = toolsRandom();
|
||||
|
@ -332,42 +358,62 @@ void noiseSetLevelSimple(NoiseGenerator* generator, int level, double scaling, d
|
|||
noiseSetLevel(generator, level, params);
|
||||
}
|
||||
|
||||
void noiseNormalizeHeight(NoiseGenerator* generator, double min_height, double max_height, int adjust_scaling)
|
||||
void noiseNormalizeAmplitude(NoiseGenerator* generator, double minvalue, double maxvalue, int adjust_scaling)
|
||||
{
|
||||
int level;
|
||||
double height = 0.0;
|
||||
double target_height = max_height - min_height;
|
||||
double current_minvalue, current_maxvalue, current_amplitude;
|
||||
double target_amplitude, factor;
|
||||
|
||||
if (generator->level_count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
target_amplitude = maxvalue - minvalue;
|
||||
noiseGetRange(generator, ¤t_minvalue, ¤t_maxvalue);
|
||||
current_amplitude = current_maxvalue - current_minvalue;
|
||||
factor = target_amplitude / current_amplitude;
|
||||
|
||||
for (level = 0; level < generator->level_count; level++)
|
||||
{
|
||||
height += generator->levels[level].height;
|
||||
}
|
||||
for (level = 0; level < generator->level_count; level++)
|
||||
{
|
||||
generator->levels[level].height *= target_height / height;
|
||||
generator->levels[level].minvalue = minvalue + (generator->levels[level].minvalue - current_minvalue) * factor;
|
||||
generator->levels[level].amplitude *= factor;
|
||||
if (adjust_scaling)
|
||||
{
|
||||
generator->levels[level].scaling *= target_height / height;
|
||||
generator->levels[level].wavelength *= factor;
|
||||
}
|
||||
}
|
||||
generator->height_offset = min_height + target_height / 2.0;
|
||||
/*generator->height_offset = minvalue + (generator->height_offset - current_minvalue) * factor;*/
|
||||
noiseValidate(generator);
|
||||
}
|
||||
|
||||
static inline double _applyRidge(double value, double ridge)
|
||||
static inline double _fixValue(double value, double ridge, double curve)
|
||||
{
|
||||
if (value < 0.0)
|
||||
{
|
||||
value = 0.0;
|
||||
}
|
||||
else if (value > 1.0)
|
||||
{
|
||||
value = 1.0;
|
||||
}
|
||||
|
||||
if (curve > 0.0)
|
||||
{
|
||||
value = value * (1.0 - curve) + sqrt(value) * curve;
|
||||
}
|
||||
else if (curve < 0.0)
|
||||
{
|
||||
value = value * (1.0 - curve) + value * value * curve;
|
||||
}
|
||||
|
||||
if (ridge > 0.0)
|
||||
{
|
||||
return fabs(value + 0.5 - ridge) / (1.0 - ridge) - 0.5;
|
||||
return fabs(value - ridge) / (1.0 - ridge);
|
||||
}
|
||||
else if (ridge < 0.0)
|
||||
{
|
||||
return -fabs(value - 0.5 - ridge) / (1.0 + ridge) + 0.5;
|
||||
return 1.0 - fabs(value - 1.0 - ridge) / (1.0 + ridge);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -392,7 +438,7 @@ static inline double _applyRidge(double value, double ridge)
|
|||
|
||||
static inline double _get1DLevelValue(NoiseGenerator* generator, NoiseLevel* level, double x)
|
||||
{
|
||||
return _applyRidge(generator->_func_noise_1d(x / level->scaling + level->xoffset), generator->function.ridge_factor) * level->height;
|
||||
return level->minvalue + _fixValue(generator->_func_noise_1d(x / level->wavelength + level->xoffset), generator->function.ridge_factor, generator->function.curve_factor) * level->amplitude;
|
||||
}
|
||||
|
||||
double noiseGet1DLevel(NoiseGenerator* generator, int level, double x)
|
||||
|
@ -428,7 +474,7 @@ double noiseGet1DDetail(NoiseGenerator* generator, double x, double detail)
|
|||
result = 0.0;
|
||||
for (level = 0; level < generator->level_count; level++)
|
||||
{
|
||||
height = generator->levels[level].height;
|
||||
height = generator->levels[level].amplitude;
|
||||
factor = 1.0;
|
||||
if (height < detail * 0.25)
|
||||
{
|
||||
|
@ -449,7 +495,7 @@ double noiseGet1DDetail(NoiseGenerator* generator, double x, double detail)
|
|||
|
||||
static inline double _get2DLevelValue(NoiseGenerator* generator, NoiseLevel* level, double x, double y)
|
||||
{
|
||||
return _applyRidge(generator->_func_noise_2d(x / level->scaling + level->xoffset, y / level->scaling + level->yoffset), generator->function.ridge_factor) * level->height;
|
||||
return level->minvalue + _fixValue(generator->_func_noise_2d(x / level->wavelength + level->xoffset, y / level->wavelength + level->yoffset), generator->function.ridge_factor, generator->function.curve_factor) * level->amplitude;
|
||||
}
|
||||
|
||||
double noiseGet2DLevel(NoiseGenerator* generator, int level, double x, double y)
|
||||
|
@ -485,7 +531,7 @@ double noiseGet2DDetail(NoiseGenerator* generator, double x, double y, double de
|
|||
result = 0.0;
|
||||
for (level = 0; level < generator->level_count; level++)
|
||||
{
|
||||
height = generator->levels[level].height;
|
||||
height = generator->levels[level].amplitude;
|
||||
factor = 1.0;
|
||||
if (height < detail * 0.25)
|
||||
{
|
||||
|
@ -506,7 +552,7 @@ double noiseGet2DDetail(NoiseGenerator* generator, double x, double y, double de
|
|||
|
||||
static inline double _get3DLevelValue(NoiseGenerator* generator, NoiseLevel* level, double x, double y, double z)
|
||||
{
|
||||
return _applyRidge(generator->_func_noise_3d(x / level->scaling + level->xoffset, y / level->scaling + level->yoffset, z / level->scaling + level->zoffset), generator->function.ridge_factor) * level->height;
|
||||
return level->minvalue + _fixValue(generator->_func_noise_3d(x / level->wavelength + level->xoffset, y / level->wavelength + level->yoffset, z / level->wavelength + level->zoffset), generator->function.ridge_factor, generator->function.curve_factor) * level->amplitude;
|
||||
}
|
||||
|
||||
double noiseGet3DLevel(NoiseGenerator* generator, int level, double x, double y, double z)
|
||||
|
@ -542,7 +588,7 @@ double noiseGet3DDetail(NoiseGenerator* generator, double x, double y, double z,
|
|||
result = 0.0;
|
||||
for (level = 0; level < generator->level_count; level++)
|
||||
{
|
||||
height = generator->levels[level].height;
|
||||
height = generator->levels[level].amplitude;
|
||||
factor = 1.0;
|
||||
if (height < detail * 0.25)
|
||||
{
|
||||
|
|
|
@ -17,18 +17,20 @@ typedef enum
|
|||
typedef struct
|
||||
{
|
||||
NoiseFunctionAlgorithm algorithm;
|
||||
double ridge_factor;
|
||||
double ridge_factor; /* -0.5;0.5 */
|
||||
double curve_factor; /* -1.0;1.0 */
|
||||
} NoiseFunction;
|
||||
|
||||
struct NoiseLevel
|
||||
typedef struct
|
||||
{
|
||||
double scaling;
|
||||
double height;
|
||||
double wavelength;
|
||||
double amplitude;
|
||||
double minvalue;
|
||||
double xoffset;
|
||||
double yoffset;
|
||||
double zoffset;
|
||||
};
|
||||
typedef struct NoiseLevel NoiseLevel;
|
||||
} NoiseLevel;
|
||||
|
||||
typedef struct NoiseGenerator NoiseGenerator;
|
||||
|
||||
void noiseInit();
|
||||
|
@ -44,20 +46,20 @@ void noiseCopy(NoiseGenerator* source, NoiseGenerator* destination);
|
|||
void noiseValidate(NoiseGenerator* generator);
|
||||
NoiseFunction noiseGetFunction(NoiseGenerator* generator);
|
||||
void noiseSetFunction(NoiseGenerator* generator, NoiseFunction* function);
|
||||
void noiseSetFunctionParams(NoiseGenerator* generator, NoiseFunctionAlgorithm algorithm, double ridge_factor);
|
||||
void noiseSetFunctionParams(NoiseGenerator* generator, NoiseFunctionAlgorithm algorithm, double ridge_factor, double curve_factor);
|
||||
void noiseForceValue(NoiseGenerator* generator, double value);
|
||||
double noiseGetMaxValue(NoiseGenerator* generator);
|
||||
void noiseGetRange(NoiseGenerator* generator, double* minvalue, double* maxvalue);
|
||||
int noiseGetLevelCount(NoiseGenerator* generator);
|
||||
void noiseClearLevels(NoiseGenerator* generator);
|
||||
void noiseAddLevel(NoiseGenerator* generator, NoiseLevel level);
|
||||
void noiseAddLevelSimple(NoiseGenerator* generator, double scaling, double height);
|
||||
void noiseAddLevels(NoiseGenerator* generator, int level_count, NoiseLevel start_level, double scaling_factor, double height_factor, int randomize_offset);
|
||||
void noiseAddLevelsSimple(NoiseGenerator* generator, int level_count, double scaling, double height);
|
||||
void noiseAddLevelSimple(NoiseGenerator* generator, double scaling, double minvalue, double maxvalue);
|
||||
void noiseAddLevels(NoiseGenerator* generator, int level_count, NoiseLevel start_level, double scaling_factor, double amplitude_factor, double center_factor, int randomize_offset);
|
||||
void noiseAddLevelsSimple(NoiseGenerator* generator, int level_count, double scaling, double minvalue, double maxvalue);
|
||||
void noiseRemoveLevel(NoiseGenerator* generator, int level);
|
||||
int noiseGetLevel(NoiseGenerator* generator, int level, NoiseLevel* params);
|
||||
void noiseSetLevel(NoiseGenerator* generator, int level, NoiseLevel params);
|
||||
void noiseSetLevelSimple(NoiseGenerator* generator, int level, double scaling, double height);
|
||||
void noiseNormalizeHeight(NoiseGenerator* generator, double min_height, double max_height, int adjust_scaling);
|
||||
void noiseSetLevelSimple(NoiseGenerator* generator, int level, double scaling, double minvalue, double maxvalue);
|
||||
void noiseNormalizeAmplitude(NoiseGenerator* generator, double minvalue, double maxvalue, int adjust_scaling);
|
||||
double noiseGet1DLevel(NoiseGenerator* generator, int level, double x);
|
||||
double noiseGet1DTotal(NoiseGenerator* generator, double x);
|
||||
double noiseGet1DDetail(NoiseGenerator* generator, double x, double detail);
|
||||
|
|
|
@ -90,7 +90,7 @@ double noiseNaiveGet1DValue(double x)
|
|||
buf_cubic_x[2] = _noise_pool[x2 % _noise_pool_size];
|
||||
buf_cubic_x[3] = _noise_pool[x3 % _noise_pool_size];
|
||||
|
||||
return toolsCubicInterpolate(buf_cubic_x, xinternal) * 0.837;
|
||||
return toolsCubicInterpolate(buf_cubic_x, xinternal) * 0.837 + 0.5;
|
||||
}
|
||||
|
||||
double noiseNaiveGet2DValue(double x, double y)
|
||||
|
@ -175,7 +175,7 @@ double noiseNaiveGet2DValue(double x, double y)
|
|||
buf_cubic_x[3] = _noise_pool[(y3 * size + x3) % _noise_pool_size];
|
||||
buf_cubic_y[3] = toolsCubicInterpolate(buf_cubic_x, xinternal);
|
||||
|
||||
return toolsCubicInterpolate(buf_cubic_y, yinternal) * 0.723;
|
||||
return toolsCubicInterpolate(buf_cubic_y, yinternal) * 0.723 + 0.5;
|
||||
}
|
||||
|
||||
double noiseNaiveGet3DValue(double x, double y, double z)
|
||||
|
@ -365,7 +365,7 @@ double noiseNaiveGet3DValue(double x, double y, double z)
|
|||
|
||||
buf_cubic_z[3] = toolsCubicInterpolate(buf_cubic_y, yinternal);
|
||||
|
||||
return toolsCubicInterpolate(buf_cubic_z, zinternal) * 0.794;
|
||||
return toolsCubicInterpolate(buf_cubic_z, zinternal) * 0.794 + 0.5;
|
||||
}
|
||||
|
||||
/*double noiseNaiveGet4DValue(double x, double y, double z, double w)
|
||||
|
|
|
@ -50,7 +50,7 @@ double noisePerlinGet1DValue(double x)
|
|||
u = rx0 * g1[ p[ bx0 ] ];
|
||||
v = rx1 * g1[ p[ bx1 ] ];
|
||||
|
||||
return lerp(sx, u, v) * 1.068;
|
||||
return lerp(sx, u, v) * 1.068 + 0.5;
|
||||
}
|
||||
|
||||
double noisePerlinGet2DValue(double x, double y)
|
||||
|
@ -84,7 +84,7 @@ double noisePerlinGet2DValue(double x, double y)
|
|||
q = g2[ b11 ] ; v = at2(rx1,ry1);
|
||||
b = lerp(sx, u, v);
|
||||
|
||||
return lerp(sy, a, b) * 0.709;
|
||||
return lerp(sy, a, b) * 0.709 + 0.5;
|
||||
}
|
||||
|
||||
double noisePerlinGet3DValue(double x, double y, double z)
|
||||
|
@ -132,7 +132,7 @@ double noisePerlinGet3DValue(double x, double y, double z)
|
|||
|
||||
d = lerp(sy, a, b);
|
||||
|
||||
return lerp(sz, c, d) * 0.661;
|
||||
return lerp(sz, c, d) * 0.661 + 0.5;
|
||||
}
|
||||
|
||||
static void _normalize2(double v[2])
|
||||
|
|
|
@ -207,7 +207,7 @@ double noiseSimplexGet2DValue(double x, double y)
|
|||
}
|
||||
/* Add contributions from each corner to get the final noise value.
|
||||
The result is scaled to return values in the interval [-0.5,0.5]. */
|
||||
return 35.0 * (n0 + n1 + n2);
|
||||
return 35.0 * (n0 + n1 + n2) + 0.5;
|
||||
}
|
||||
|
||||
double noiseSimplexGet3DValue(double x, double y, double z)
|
||||
|
@ -341,7 +341,7 @@ double noiseSimplexGet3DValue(double x, double y, double z)
|
|||
}
|
||||
/* Add contributions from each corner to get the final noise value.
|
||||
The result is scaled to stay just inside [-0.5,0.5] */
|
||||
return 16.0 * (n0 + n1 + n2 + n3);
|
||||
return 16.0 * (n0 + n1 + n2 + n3) + 0.5;
|
||||
}
|
||||
|
||||
double noiseSimplexGet4DValue(double x, double y, double z, double w)
|
||||
|
@ -469,5 +469,5 @@ double noiseSimplexGet4DValue(double x, double y, double z, double w)
|
|||
n4 = t4 * t4 * _dot4(_grad4[gi4], x4, y4, z4, w4);
|
||||
}
|
||||
/* Sum up and scale the result to cover the range [-0.5,0.5] */
|
||||
return 13.5 * (n0 + n1 + n2 + n3 + n4);
|
||||
return 13.5 * (n0 + n1 + n2 + n3 + n4) + 0.5;
|
||||
}
|
||||
|
|
|
@ -11,8 +11,9 @@ static void _validateDefinition(TerrainDefinition* definition)
|
|||
noiseValidate(definition->_height_noise);
|
||||
|
||||
/* Get minimal and maximal height */
|
||||
definition->_min_height = -noiseGetMaxValue(definition->_height_noise) * definition->height;
|
||||
definition->_max_height = noiseGetMaxValue(definition->_height_noise) * definition->height;
|
||||
noiseGetRange(definition->_height_noise, &definition->_min_height, &definition->_max_height);
|
||||
definition->_min_height *= definition->height;
|
||||
definition->_max_height *= definition->height;
|
||||
}
|
||||
|
||||
static TerrainDefinition* _createDefinition()
|
||||
|
|
|
@ -13,8 +13,8 @@ void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset)
|
|||
{
|
||||
case TERRAIN_PRESET_STANDARD:
|
||||
noiseClearLevels(definition->_height_noise);
|
||||
noiseAddLevelsSimple(definition->_height_noise, resolution, pow(2.0, resolution - 1), 25.0);
|
||||
noiseSetFunctionParams(definition->_height_noise, NOISE_FUNCTION_SIMPLEX, 0.0);
|
||||
noiseAddLevelsSimple(definition->_height_noise, resolution, pow(2.0, resolution - 1), -12.5, 12.5);
|
||||
noiseSetFunctionParams(definition->_height_noise, NOISE_FUNCTION_SIMPLEX, 0.0, 0.0);
|
||||
definition->scaling = 1.0;
|
||||
definition->height = 1.0;
|
||||
definition->shadow_smoothing = 0.03;
|
||||
|
|
|
@ -31,7 +31,7 @@ static void _getLightingStatus(Renderer* renderer, LightStatus* status, Vector3
|
|||
light.color.b = 0.6;
|
||||
light.direction.x = -1.0;
|
||||
light.direction.y = -0.5;
|
||||
light.direction.z = -1.0;
|
||||
light.direction.z = 1.0;
|
||||
light.direction = v3Normalize(light.direction);
|
||||
light.altered = 1;
|
||||
light.reflection = 1.0;
|
||||
|
@ -42,7 +42,7 @@ static void _getLightingStatus(Renderer* renderer, LightStatus* status, Vector3
|
|||
light.color.b = 0.2;
|
||||
light.direction.x = 1.0;
|
||||
light.direction.y = -0.5;
|
||||
light.direction.z = 1.0;
|
||||
light.direction.z = -1.0;
|
||||
light.direction = v3Normalize(light.direction);
|
||||
light.altered = 0;
|
||||
light.reflection = 0.0;
|
||||
|
|
|
@ -62,7 +62,7 @@ TextureLayerDefinition* texturesLayerCreateDefinition()
|
|||
|
||||
result->zone = zoneCreate();
|
||||
result->bump_noise = noiseCreateGenerator();
|
||||
noiseAddLevelsSimple(result->bump_noise, 8, 1.0, 1.0);
|
||||
noiseAddLevelsSimple(result->bump_noise, 8, 1.0, -0.5, 0.5);
|
||||
result->bump_height = 0.1;
|
||||
result->bump_scaling = 0.1;
|
||||
result->material.base = COLOR_WHITE;
|
||||
|
|
|
@ -136,13 +136,13 @@ void waterValidateDefinition(WaterDefinition* definition)
|
|||
noiseClearLevels(definition->_waves_noise);
|
||||
if (definition->waves_height > 0.0)
|
||||
{
|
||||
noiseAddLevelsSimple(definition->_waves_noise, 2, scaling, definition->waves_height * scaling * 0.03);
|
||||
noiseAddLevelsSimple(definition->_waves_noise, 2, scaling, -definition->waves_height * scaling * 0.015, definition->waves_height * scaling * 0.015);
|
||||
}
|
||||
if (definition->detail_height > 0.0)
|
||||
{
|
||||
noiseAddLevelsSimple(definition->_waves_noise, 3, scaling * 0.1, definition->detail_height * scaling * 0.03);
|
||||
noiseAddLevelsSimple(definition->_waves_noise, 3, scaling * 0.1, -definition->detail_height * scaling * 0.015, definition->detail_height * scaling * 0.015);
|
||||
}
|
||||
noiseSetFunctionParams(definition->_waves_noise, NOISE_FUNCTION_SIMPLEX, -definition->turbulence);
|
||||
noiseSetFunctionParams(definition->_waves_noise, NOISE_FUNCTION_SIMPLEX, -definition->turbulence, 0.0);
|
||||
noiseValidate(definition->_waves_noise);
|
||||
}
|
||||
|
||||
|
@ -200,10 +200,12 @@ static inline Vector3 _refractRay(Vector3 incoming, Vector3 normal)
|
|||
HeightInfo waterGetHeightInfo(WaterDefinition* definition)
|
||||
{
|
||||
HeightInfo info;
|
||||
double noise_minvalue, noise_maxvalue;
|
||||
|
||||
info.base_height = definition->height;
|
||||
info.min_height = definition->height - noiseGetMaxValue(definition->_waves_noise);
|
||||
info.max_height = definition->height + noiseGetMaxValue(definition->_waves_noise);
|
||||
noiseGetRange(definition->_waves_noise, &noise_minvalue, &noise_maxvalue);
|
||||
info.min_height = definition->height + noise_minvalue;
|
||||
info.max_height = definition->height + noise_maxvalue;
|
||||
|
||||
return info;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue