Fixed render tests for near frustum tessellation
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1 changed files with 4 additions and 0 deletions
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@ -199,12 +199,16 @@ static void testGodRays() {
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static void testNearFrustum() {
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static void testNearFrustum() {
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Scenery scenery;
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Scenery scenery;
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scenery.autoPreset(3);
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scenery.autoPreset(3);
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scenery.getClouds()->clear();
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scenery.getCamera()->setLocation(Vector3(0.0, 0.0, 0.0));
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scenery.getCamera()->setLocation(Vector3(0.0, 0.0, 0.0));
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scenery.getCamera()->setTarget(Vector3(1.0, 0.0, 1.0));
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scenery.getCamera()->setTarget(Vector3(1.0, 0.0, 1.0));
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scenery.getTerrain()->propWaterHeight()->setValue(5.0);
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scenery.keepCameraAboveGround(scenery.getCamera());
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SoftwareCanvasRenderer renderer(&scenery);
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SoftwareCanvasRenderer renderer(&scenery);
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renderer.setSize(400, 300);
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renderer.setSize(400, 300);
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renderer.setQuality(0.1);
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renderer.setQuality(0.1);
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renderer.enablePostprocess(false);
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renderer.enablePostprocess(false);
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startTestRender(&renderer, "near_frustum_good_raw");
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startTestRender(&renderer, "near_frustum_good_raw");
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renderer.enablePostprocess(true);
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renderer.enablePostprocess(true);
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