Tweak the tessellation setting for faster renders

This commit is contained in:
Michaël Lemaire 2013-06-27 12:03:55 +02:00
parent cbb4455ab5
commit 56b1a0d97f

View file

@ -125,7 +125,7 @@ static void _getChunk(Renderer* renderer, TerrainChunkInfo* chunk, double x, dou
int coverage = cameraIsUnprojectedBoxInView(renderer->render_camera, &box); int coverage = cameraIsUnprojectedBoxInView(renderer->render_camera, &box);
if (coverage > 0) if (coverage > 0)
{ {
chunk->detail_hint = (int)ceil(sqrt((double)coverage) / (double)(21 - 2 * renderer->render_quality)); chunk->detail_hint = (int)ceil(sqrt((double)coverage) / (double)(25 - 2 * renderer->render_quality));
if (chunk->detail_hint > 5 * renderer->render_quality) if (chunk->detail_hint > 5 * renderer->render_quality)
{ {
chunk->detail_hint = 5 * renderer->render_quality; chunk->detail_hint = 5 * renderer->render_quality;