Updated TODO list

This commit is contained in:
Michaël Lemaire 2013-12-31 16:06:20 +01:00 committed by Michael Lemaire
parent 79458da771
commit 5e769d8ed0

6
TODO
View file

@ -2,16 +2,16 @@ Technology Preview 2 :
- Add initial terrain offset so that the (0,0) coordinates are above water (to avoid starting at the middle of a sea). - Add initial terrain offset so that the (0,0) coordinates are above water (to avoid starting at the middle of a sea).
- Use water height as 0.0 (offset the terrain). - Use water height as 0.0 (offset the terrain).
- Add missing cloud models. - Add missing cloud models.
- Fix the terrain walker hitting displacement immediately at high quality.
- Finish material dialog. - Finish material dialog.
- Finish texture dialog. - Finish texture dialog.
- Fix rendering when inside a cloud layer, with other upper or lower layers. - Fix rendering when inside a cloud layer, with other upper or lower layers.
- Fix terrain/water quads not being drawn when too much near camera. - Fix the moon being backlit by its own light.
- Translations. - Translations.
Technlogy Preview 3 : Technlogy Preview 3 :
- FOCUS : Streamlining, with undo system - FOCUS : Streamlining, with undo system
- FOCUS : Vegetation - FOCUS : Vegetation
- FOCUS : Night sky
- Implement copy-on-write on definitions (to avoid copying whole heightmaps for instance). - Implement copy-on-write on definitions (to avoid copying whole heightmaps for instance).
- Alter aerial perspective using estimation of the amount of light left after cloud layers traversal. - Alter aerial perspective using estimation of the amount of light left after cloud layers traversal.
- Add a map preview to terrain editor. - Add a map preview to terrain editor.
@ -21,7 +21,7 @@ Technlogy Preview 3 :
- Allow render saving in HDR compatible format. - Allow render saving in HDR compatible format.
- Add clouds to explorer with 3d textures. - Add clouds to explorer with 3d textures.
- Add fresnel effect to specular lighting. - Add fresnel effect to specular lighting.
- Add "hardness to light" and shadow control ("minimum lighting") to material. - Add shadow control ("minimum lighting") to material.
- Start using OpenCL to optimize rendering. - Start using OpenCL to optimize rendering.
- Fully restore render progress (with first pass). - Fully restore render progress (with first pass).
- Rethink the quality settings and detail smoothing in the distance. - Rethink the quality settings and detail smoothing in the distance.