Updated TODO list
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6
TODO
6
TODO
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@ -2,16 +2,16 @@ Technology Preview 2 :
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- Add initial terrain offset so that the (0,0) coordinates are above water (to avoid starting at the middle of a sea).
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- Add initial terrain offset so that the (0,0) coordinates are above water (to avoid starting at the middle of a sea).
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- Use water height as 0.0 (offset the terrain).
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- Use water height as 0.0 (offset the terrain).
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- Add missing cloud models.
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- Add missing cloud models.
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- Fix the terrain walker hitting displacement immediately at high quality.
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- Finish material dialog.
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- Finish material dialog.
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- Finish texture dialog.
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- Finish texture dialog.
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- Fix rendering when inside a cloud layer, with other upper or lower layers.
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- Fix rendering when inside a cloud layer, with other upper or lower layers.
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- Fix terrain/water quads not being drawn when too much near camera.
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- Fix the moon being backlit by its own light.
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- Translations.
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- Translations.
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Technlogy Preview 3 :
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Technlogy Preview 3 :
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- FOCUS : Streamlining, with undo system
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- FOCUS : Streamlining, with undo system
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- FOCUS : Vegetation
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- FOCUS : Vegetation
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- FOCUS : Night sky
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- Implement copy-on-write on definitions (to avoid copying whole heightmaps for instance).
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- Implement copy-on-write on definitions (to avoid copying whole heightmaps for instance).
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- Alter aerial perspective using estimation of the amount of light left after cloud layers traversal.
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- Alter aerial perspective using estimation of the amount of light left after cloud layers traversal.
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- Add a map preview to terrain editor.
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- Add a map preview to terrain editor.
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@ -21,7 +21,7 @@ Technlogy Preview 3 :
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- Allow render saving in HDR compatible format.
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- Allow render saving in HDR compatible format.
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- Add clouds to explorer with 3d textures.
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- Add clouds to explorer with 3d textures.
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- Add fresnel effect to specular lighting.
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- Add fresnel effect to specular lighting.
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- Add "hardness to light" and shadow control ("minimum lighting") to material.
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- Add shadow control ("minimum lighting") to material.
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- Start using OpenCL to optimize rendering.
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- Start using OpenCL to optimize rendering.
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- Fully restore render progress (with first pass).
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- Fully restore render progress (with first pass).
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- Rethink the quality settings and detail smoothing in the distance.
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- Rethink the quality settings and detail smoothing in the distance.
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