paysages : Height map painting (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@391 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
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7 changed files with 92 additions and 1 deletions
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@ -10,6 +10,7 @@ Previews :
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* Progressive rendering now takes advantage of multiple CPU cores.
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Scenery :
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* Added terrain canvases to paint the shape directly.
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* Added clouds hardness to light.
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* Added sun halo control.
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* New cloud model with 2 noises : one for the global shape and one for edges.
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@ -4,6 +4,7 @@
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#include <QBoxLayout>
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#include <QGridLayout>
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#include <QPushButton>
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#include <QComboBox>
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#include <QSlider>
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#include <math.h>
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#include "widgetheightmap.h"
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@ -20,6 +21,7 @@ DialogHeightMap::DialogHeightMap(QWidget* parent, HeightMap* heightmap) : Dialog
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QLabel* label;
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QSlider* slider;
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QPushButton* button;
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QComboBox* combobox;
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_value_original = heightmap;
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_value_modified = heightmapCreate();
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@ -64,6 +66,12 @@ DialogHeightMap::DialogHeightMap(QWidget* parent, HeightMap* heightmap) : Dialog
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connect(button, SIGNAL(clicked()), _3dview, SLOT(resetToTerrain()));
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panel->layout()->addWidget(button);
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combobox = new QComboBox(panel);
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combobox->addItem(tr("Raise / lower"));
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combobox->addItem(tr("Smooth / add noise"));
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connect(combobox, SIGNAL(currentIndexChanged(int)), this, SLOT(brushModeChanged(int)));
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panel->layout()->addWidget(combobox);
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label = new QLabel(tr("Brush size"), panel);
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panel->layout()->addWidget(label);
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@ -129,6 +137,11 @@ void DialogHeightMap::angleVChanged(int value)
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_3dview->setVerticalViewAngle(M_PI_2 * ((double)value) / 1000.0);
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}
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void DialogHeightMap::brushModeChanged(int value)
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{
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_3dview->setBrushMode((HeightMapBrushMode)value);
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}
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void DialogHeightMap::brushSizeChanged(int value)
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{
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_3dview->setBrushSize((double)value / 10.0);
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@ -19,6 +19,7 @@ public slots:
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private slots:
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void angleHChanged(int value);
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void angleVChanged(int value);
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void brushModeChanged(int value);
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void brushSizeChanged(int value);
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void brushSmoothingChanged(int value);
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@ -30,6 +30,7 @@ WidgetHeightMap::WidgetHeightMap(QWidget *parent, HeightMap* heightmap):
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_brush_x = 0.0;
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_brush_z = 0.0;
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_brush_mode = HEIGHTMAP_BRUSH_RAISE;
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_brush_size = 10.0;
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_brush_smoothing = 0.5;
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}
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@ -51,6 +52,11 @@ void WidgetHeightMap::setVerticalViewAngle(double angle_v)
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updateGL();
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}
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void WidgetHeightMap::setBrushMode(HeightMapBrushMode mode)
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{
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_brush_mode = mode;
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}
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void WidgetHeightMap::setBrushSize(double size)
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{
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_brush_size = size;
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@ -96,6 +102,7 @@ void WidgetHeightMap::keyPressEvent(QKeyEvent* event)
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void WidgetHeightMap::mousePressEvent(QMouseEvent* event)
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{
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mouseMoveEvent(event);
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}
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void WidgetHeightMap::mouseMoveEvent(QMouseEvent* event)
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@ -103,7 +110,27 @@ void WidgetHeightMap::mouseMoveEvent(QMouseEvent* event)
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int move_x = event->x() - _last_mouse_x;
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int move_y = event->y() - _last_mouse_y;
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if (event->buttons() & Qt::MiddleButton)
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if ((event->buttons() & Qt::LeftButton) || (event->buttons() & Qt::RightButton))
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{
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HeightMapBrush brush;
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brush.relative_x = (_brush_x + 40.0) / 80.0;
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brush.relative_z = (_brush_z + 40.0) / 80.0;
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brush.hard_radius = _brush_size / 80.0 - _brush_smoothing;
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brush.smoothed_size = (_brush_size / 80.0) * _brush_smoothing;
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switch (_brush_mode)
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{
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case HEIGHTMAP_BRUSH_RAISE:
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heightmapBrushElevation(_heightmap, &brush, (event->buttons() & Qt::RightButton) ? -0.01 : 0.01);
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_dirty = true;
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updateGL();
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break;
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default:
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;
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}
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}
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else if (event->buttons() & Qt::MiddleButton)
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{
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// Rotate around the turntable
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_angle_h -= (double)move_x * 0.008;
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@ -11,6 +11,12 @@ typedef struct
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Vector3 normal;
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} _VertexInfo;
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typedef enum
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{
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HEIGHTMAP_BRUSH_RAISE = 0,
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HEIGHTMAP_BRUSH_SMOOTH = 1
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} HeightMapBrushMode;
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class WidgetHeightMap : public QGLWidget
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{
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Q_OBJECT
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@ -20,6 +26,7 @@ public:
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void setHorizontalViewAngle(double angle_h);
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void setVerticalViewAngle(double angle_v);
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void setBrushMode(HeightMapBrushMode mode);
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void setBrushSize(double size);
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void setBrushSmoothing(double smoothing);
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@ -55,6 +62,7 @@ private:
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double _brush_x;
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double _brush_z;
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HeightMapBrushMode _brush_mode;
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double _brush_size;
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double _brush_smoothing;
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};
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@ -2,6 +2,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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HeightMap heightmapCreate()
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{
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@ -68,3 +69,33 @@ void heightmapChangeResolution(HeightMap* heightmap, int resolution_x, int resol
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heightmap->data[i] = 0.0;
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}
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}
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void heightmapBrushElevation(HeightMap* heightmap, HeightMapBrush* brush, double value)
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{
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int x, z;
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double dx, dz, distance;
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// TODO Limit to brush radius
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for (x = 0; x < heightmap->resolution_x; x++)
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{
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dx = (double)x / (double)heightmap->resolution_x;
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for (z = 0; z < heightmap->resolution_z; z++)
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{
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dz = (double)z / (double)heightmap->resolution_z;
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distance = sqrt((brush->relative_x - dx) * (brush->relative_x - dx) + (brush->relative_z - dz) * (brush->relative_z - dz));
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if (distance > brush->hard_radius)
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{
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if (distance <= brush->hard_radius + brush->smoothed_size)
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{
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heightmap->data[z * heightmap->resolution_x +x] += value * (distance - brush->hard_radius) / brush->smoothed_size;
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}
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}
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else
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{
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heightmap->data[z * heightmap->resolution_x +x] += value;
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}
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}
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}
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}
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@ -16,6 +16,14 @@ typedef struct
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double* data;
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} HeightMap;
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typedef struct
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{
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double relative_x;
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double relative_z;
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double hard_radius;
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double smoothed_size;
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} HeightMapBrush;
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HeightMap heightmapCreate();
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void heightmapDelete(HeightMap* heightmap);
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void heightmapCopy(HeightMap* source, HeightMap* destination);
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@ -26,6 +34,8 @@ void heightmapLoad(PackStream* stream, HeightMap* heightmap);
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void heightmapChangeResolution(HeightMap* heightmap, int resolution_x, int resolution_z);
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void heightmapBrushElevation(HeightMap* heightmap, HeightMapBrush* brush, double value);
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#ifdef __cplusplus
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}
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#endif
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