WIP on clouds
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aa82a332d9
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6a5b55b077
19 changed files with 147 additions and 387 deletions
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@ -166,6 +166,19 @@ void FractalNoise::estimateRange(double *min, double *max, double detail) const
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}
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}
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void FractalNoise::normalizeRange(double norm, double detail, bool adjust_scaling) {
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double min, max;
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estimateRange(&min, &max, detail);
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if (max > 0.0) {
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double factor = norm / max;
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height *= factor;
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if (adjust_scaling) {
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scaling /= factor;
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}
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}
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}
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double FractalNoise::getBase1d(double x) const {
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return getBase2d(x, 0.0);
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}
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@ -59,6 +59,13 @@ class BASICSSHARED_EXPORT FractalNoise {
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*/
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void estimateRange(double *min, double *max, double detail = 0.000001) const;
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/**
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* Normalize the range of values, to be in [-norm, norm], for the given detail.
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*
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* If "adjust_scaling" is set to true, scaling will be changed accordingly.
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*/
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void normalizeRange(double norm = 1.0, double detail = 0.000001, bool adjust_scaling = false);
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virtual double getBase1d(double x) const;
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virtual double getBase2d(double x, double y) const;
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/**
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@ -8,7 +8,7 @@
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CloudLayerDefinition::CloudLayerDefinition(DefinitionNode *parent, const string &name)
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: DefinitionNode(parent, name, "cloudlayer") {
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type = CIRRUS;
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type = STRATOCUMULUS;
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altitude = 0.5;
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scaling = 0.5;
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coverage = 0.5;
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@ -64,14 +64,14 @@ void CloudLayerDefinition::load(PackStream *stream) {
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void CloudLayerDefinition::copy(DefinitionNode *_destination) const {
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DefinitionNode::copy(_destination);
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CloudLayerDefinition *destination = (CloudLayerDefinition *)_destination;
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if (auto destination = static_cast<CloudLayerDefinition *>(_destination)) {
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destination->type = type;
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destination->altitude = altitude;
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destination->scaling = scaling;
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destination->coverage = coverage;
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destination->type = type;
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destination->altitude = altitude;
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destination->scaling = scaling;
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destination->coverage = coverage;
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noise_state.copy(&destination->noise_state);
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noise_state.copy(&destination->noise_state);
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}
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}
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void CloudLayerDefinition::validate() {
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@ -36,16 +36,16 @@ class DEFINITIONSHARED_EXPORT CloudLayerDefinition : public DefinitionNode {
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public:
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typedef enum {
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STRATUS,
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NIMBOSTRATUS,
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CUMULUS,
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//STRATUS,
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//NIMBOSTRATUS,
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//CUMULUS,
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STRATOCUMULUS,
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ALTOCUMULUS,
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ALTOSTRATUS,
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CUMULONIMBUS,
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CIRROCUMULUS,
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CIRROSTRATUS,
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CIRRUS,
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//ALTOCUMULUS,
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//ALTOSTRATUS,
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//CUMULONIMBUS,
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//CIRROCUMULUS,
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//CIRROSTRATUS,
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//CIRRUS,
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_COUNT
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} CloudsType;
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@ -467,8 +467,9 @@ static void testCloudsLighting() {
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*min_altitude = 10.0 - scale;
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*max_altitude = 10.0 + scale;
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}
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virtual double getDensity(const Vector3 &location, double) const override {
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return 1.0 - location.sub(Vector3(0.0, 10.0, 0.0)).getNorm() / scale;
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virtual CloudDensityInfo getDensity(const Vector3 &location, double) const override {
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double val = 1.0 - location.sub(Vector3(0.0, 10.0, 0.0)).getNorm() / scale;
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return {val, val};
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}
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double scale;
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};
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@ -582,19 +583,19 @@ static void testCanvasAliasing() {
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}
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void runTestSuite() {
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testNoise();
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testCanvasAliasing();
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testTextures();
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testGodRays();
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testCelestialBodies();
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testNearFrustum();
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testCloudsLighting();
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// testNoise();
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// testCanvasAliasing();
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// testTextures();
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// testGodRays();
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// testCelestialBodies();
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// testNearFrustum();
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// testCloudsLighting();
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testCloudModels();
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testCloudsNearGround();
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testVegetationModels();
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testOpenGLVegetationImpostor();
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testRasterizationQuality();
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testGroundShadowQuality();
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testCloudQuality();
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testAtmosphereBruneton();
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// testCloudsNearGround();
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// testVegetationModels();
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// testOpenGLVegetationImpostor();
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// testRasterizationQuality();
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// testGroundShadowQuality();
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// testCloudQuality();
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// testAtmosphereBruneton();
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}
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@ -2,6 +2,7 @@
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#include "clouds/BaseCloudsModel.h"
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#include "Vector3.h"
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#include "Color.h"
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BaseCloudLayerRenderer::BaseCloudLayerRenderer(SoftwareRenderer *parent) : parent(parent) {
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setQuality(0.5);
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@ -51,7 +51,7 @@ int CloudBasicLayerRenderer::findSegments(BaseCloudsModel *model, const Vector3
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double current_total_length, current_inside_length;
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double step_length, segment_length;
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double min_step, max_step;
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double noise_distance, previous_noise_distance;
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BaseCloudsModel::CloudDensityInfo info, previous_info;
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Vector3 walker, step, segment_start, offset;
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double render_precision;
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@ -77,9 +77,9 @@ int CloudBasicLayerRenderer::findSegments(BaseCloudsModel *model, const Vector3
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segment_length = 0.0;
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walker = start;
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offset = Vector3(model->getLayer()->propXOffset()->getValue(), 0.0, model->getLayer()->propZOffset()->getValue());
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noise_distance = model->getDensity(start.add(offset), base_detail);
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previous_noise_distance = noise_distance;
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inside = noise_distance > 0.0;
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info = model->getDensity(start.add(offset), 1.0);
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previous_info = info;
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inside = info.density > 0.0;
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if (inside) {
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segment_start = start;
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}
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@ -89,19 +89,24 @@ int CloudBasicLayerRenderer::findSegments(BaseCloudsModel *model, const Vector3
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do {
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walker = walker.add(step);
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step_length = step.getNorm();
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noise_distance = stop ? 0.0 : model->getDensity(walker.add(offset), base_detail);
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if (stop) {
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info.density = 0.0;
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info.border_distance = 0.0;
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} else {
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info = model->getDensity(walker.add(offset), 1.0);
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}
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current_total_length += step_length;
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if (noise_distance > 0.0) {
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if (info.density > 0.0) {
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if (inside) {
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// inside the cloud
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segment_length += step_length;
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current_inside_length += step_length;
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step = direction.scale((noise_distance < 1.0) ? render_precision : (noise_distance * render_precision));
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step = direction.scale((info.border_distance < 1.0) ? render_precision : (info.border_distance * render_precision));
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} else {
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// entering the cloud
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inside = 1;
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segment_length = step_length - Maths::zeroPoint(step_length, previous_noise_distance, noise_distance);
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segment_length = step_length - Maths::zeroPoint(step_length, previous_info.density, info.density);
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assert(segment_length >= 0.0 && segment_length <= step_length);
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segment_start = walker.add(direction.scale(-segment_length));
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current_inside_length += segment_length;
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@ -110,7 +115,7 @@ int CloudBasicLayerRenderer::findSegments(BaseCloudsModel *model, const Vector3
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} else {
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if (inside) {
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// exiting the cloud
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double exit_length = Maths::zeroPoint(step_length, previous_noise_distance, noise_distance);
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double exit_length = Maths::zeroPoint(step_length, previous_info.density, info.density);
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assert(exit_length >= 0.0);
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segment_length += exit_length;
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current_inside_length += exit_length;
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@ -128,12 +133,12 @@ int CloudBasicLayerRenderer::findSegments(BaseCloudsModel *model, const Vector3
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} else {
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// searching for a cloud
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step =
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direction.scale((noise_distance > -1.0) ? render_precision : (-noise_distance * render_precision));
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direction.scale((info.border_distance < 1.0) ? render_precision : (info.border_distance * render_precision));
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}
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}
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render_precision *= 1.0 + 0.001 / (quality + 0.1);
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previous_noise_distance = noise_distance;
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previous_info = info;
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stop = not(walker.y >= ymin - 0.001 && walker.y <= ymax + 0.001 && current_total_length < max_total_length &&
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current_inside_length < max_inside_length);
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} while (inside or not stop);
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@ -143,14 +148,6 @@ int CloudBasicLayerRenderer::findSegments(BaseCloudsModel *model, const Vector3
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return segment_count;
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}
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static inline Vector3 _getPseudoNormal(const BaseCloudsModel *model, const Vector3 &base, const Vector3 &direction) {
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double precision = 0.3;
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double base_density = model->getDensity(base, precision); // TODO keep
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double density = model->getDensity(base.add(direction.scale(precision * 10.0)), precision);
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double diff = base_density - density;
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return direction.scale(diff > 0.0 ? diff : 0.0);
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}
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Color CloudBasicLayerRenderer::getColor(BaseCloudsModel *model, const Vector3 &eye, const Vector3 &location) {
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int i, segment_count;
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double max_length, total_length, inside_length;
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@ -183,15 +180,8 @@ Color CloudBasicLayerRenderer::getColor(BaseCloudsModel *model, const Vector3 &e
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segment_count = findSegments(model, start, direction, 30, transparency_depth, max_length, &inside_length,
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&total_length, segments, 0.001);
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for (i = segment_count - 1; i >= 0; i--) {
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Vector3 normal = VECTOR_ZERO;
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const Vector3 &location = segments[i].start;
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normal = normal.add(_getPseudoNormal(model, location, VECTOR_UP));
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normal = normal.add(_getPseudoNormal(model, location, VECTOR_DOWN));
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normal = normal.add(_getPseudoNormal(model, location, VECTOR_EAST));
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normal = normal.add(_getPseudoNormal(model, location, VECTOR_WEST));
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normal = normal.add(_getPseudoNormal(model, location, VECTOR_NORTH));
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normal = normal.add(_getPseudoNormal(model, location, VECTOR_SOUTH));
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col = parent->applyLightingToSurface(location, normal.normalize(), material);
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col = parent->applyLightingToSurface(location, model->getNormal(location, 1.0), material);
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col.a = (segments[i].length >= transparency_depth) ? 1.0 : (segments[i].length / transparency_depth);
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result.mask(col);
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@ -8,11 +8,9 @@
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#include "CloudBasicLayerRenderer.h"
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#include "CameraDefinition.h"
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#include "Logs.h"
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#include "Color.h"
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#include "clouds/BaseCloudsModel.h"
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#include "clouds/CloudModelAltoCumulus.h"
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#include "clouds/CloudModelCirrus.h"
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#include "clouds/CloudModelCumuloNimbus.h"
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#include "clouds/CloudModelStratoCumulus.h"
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CloudsRenderer::CloudsRenderer(SoftwareRenderer *parent) : parent(parent) {
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@ -70,21 +68,6 @@ void CloudsRenderer::update() {
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case CloudLayerDefinition::STRATOCUMULUS:
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model = new CloudModelStratoCumulus(layer);
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break;
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case CloudLayerDefinition::ALTOCUMULUS:
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model = new CloudModelAltoCumulus(layer);
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break;
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case CloudLayerDefinition::CIRRUS:
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model = new CloudModelCirrus(layer);
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break;
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case CloudLayerDefinition::CUMULONIMBUS:
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model = new CloudModelCumuloNimbus(layer);
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break;
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case CloudLayerDefinition::STRATUS:
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case CloudLayerDefinition::NIMBOSTRATUS:
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case CloudLayerDefinition::CUMULUS:
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case CloudLayerDefinition::ALTOSTRATUS:
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case CloudLayerDefinition::CIRROCUMULUS:
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case CloudLayerDefinition::CIRROSTRATUS:
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case CloudLayerDefinition::_COUNT:
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model = new BaseCloudsModel(layer);
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break;
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@ -1,6 +1,7 @@
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#include "BaseCloudsModel.h"
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#include "CloudLayerDefinition.h"
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#include "Vector3.h"
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BaseCloudsModel::BaseCloudsModel(CloudLayerDefinition *layer) : layer(layer) {
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}
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@ -24,21 +25,26 @@ void BaseCloudsModel::getDetailRange(double *min_step, double *max_step) const {
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*max_step = thickness * 0.2;
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}
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double BaseCloudsModel::getProbability(const Vector3 &, double) const {
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// FIXME not used !
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return 1.0;
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BaseCloudsModel::CloudDensityInfo BaseCloudsModel::getDensity(const Vector3 &, double) const {
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return {0.0, 1.0};
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}
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double BaseCloudsModel::getDensity(const Vector3 &, double) const {
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return 0.0;
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static inline Vector3 _getPseudoNormal(const BaseCloudsModel *model, const Vector3 &base, const Vector3 &direction, double base_density, double precision) {
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double density = model->getDensity(base.add(direction.scale(precision * 10.0)), precision).density;
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double diff = base_density - density;
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return direction.scale(diff > 0.0 ? diff : 0.0);
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}
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Color BaseCloudsModel::filterLight(const Color &light, double, double) const {
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// FIXME not used !
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return light;
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}
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Color BaseCloudsModel::applyLightExit(const Color &light, const Vector3 &, const Vector3 &) const {
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// FIXME not used !
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return light;
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Vector3 BaseCloudsModel::getNormal(const Vector3 &location, double quality) const
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{
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double precision = 0.3;
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Vector3 normal = VECTOR_ZERO;
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double base_density = getDensity(location, precision).density;
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normal = normal.add(_getPseudoNormal(this, location, VECTOR_UP, base_density, precision));
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normal = normal.add(_getPseudoNormal(this, location, VECTOR_DOWN, base_density, precision));
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normal = normal.add(_getPseudoNormal(this, location, VECTOR_EAST, base_density, precision));
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normal = normal.add(_getPseudoNormal(this, location, VECTOR_WEST, base_density, precision));
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normal = normal.add(_getPseudoNormal(this, location, VECTOR_NORTH, base_density, precision));
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normal = normal.add(_getPseudoNormal(this, location, VECTOR_SOUTH, base_density, precision));
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return normal.normalize();
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}
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@ -3,8 +3,6 @@
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#include "../software_global.h"
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#include "Color.h"
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namespace paysages {
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namespace software {
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* Abstract class for all cloud models (cirrus, cumulus...).
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*/
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class SOFTWARESHARED_EXPORT BaseCloudsModel {
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public:
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typedef struct {
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double density;
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double border_distance;
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} CloudDensityInfo;
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public:
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BaseCloudsModel(CloudLayerDefinition *layer);
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virtual ~BaseCloudsModel();
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inline CloudLayerDefinition *getLayer() const {
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return layer;
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}
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virtual void update();
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virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const;
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virtual void getDetailRange(double *min_step, double *max_step) const;
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virtual double getProbability(const Vector3 &location, double radius) const;
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virtual double getDensity(const Vector3 &location, double precision) const;
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virtual Color filterLight(const Color &light, double length, double density) const;
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virtual Color applyLightExit(const Color &light, const Vector3 &light_direction,
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const Vector3 &direction_to_eye) const;
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inline CloudLayerDefinition *getLayer() const {
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return layer;
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}
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/**
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* Get the cloud density info at a given location.
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*
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* This will contain the local density (0.0-1.0), and an estimated distance to the nearest border.
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*/
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virtual CloudDensityInfo getDensity(const Vector3 &location, double quality) const;
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/**
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* Get the normal vector at a given location, to be used by lighting.
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*
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* The length of the result vector indicates its relevance. A short vector marks an area
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* where applying a normal vector is not relevant.
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*/
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virtual Vector3 getNormal(const Vector3 &location, double quality) const;
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protected:
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CloudLayerDefinition *layer;
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@ -1,56 +0,0 @@
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#include "CloudModelAltoCumulus.h"
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#include "NoiseGenerator.h"
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#include "Vector3.h"
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#include "CloudLayerDefinition.h"
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CloudModelAltoCumulus::CloudModelAltoCumulus(CloudLayerDefinition *layer) : BaseCloudsModel(layer) {
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noise = new NoiseGenerator();
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}
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CloudModelAltoCumulus::~CloudModelAltoCumulus() {
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delete noise;
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}
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void CloudModelAltoCumulus::update() {
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noise->clearLevels();
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noise->addLevelSimple(4.0, -1.0, 1.0);
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noise->addLevelSimple(1.0 / 2.0, -0.6, 0.6);
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noise->addLevelSimple(1.0 / 4.0, -0.3, 0.3);
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noise->addLevelSimple(1.0 / 10.0, -0.15, 0.15);
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noise->addLevelSimple(1.0 / 20.0, -0.09, 0.09);
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noise->addLevelSimple(1.0 / 40.0, -0.06, 0.06);
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noise->addLevelSimple(1.0 / 60.0, -0.03, 0.03);
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noise->addLevelSimple(1.0 / 80.0, -0.015, 0.015);
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noise->addLevelSimple(1.0 / 100.0, -0.06, 0.06);
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noise->normalizeAmplitude(-4.0, 3.0, 0);
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noise->setState(layer->getNoiseState());
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}
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void CloudModelAltoCumulus::getAltitudeRange(double *min_altitude, double *max_altitude) const {
|
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*min_altitude = 15.0 + 10.0 * layer->altitude;
|
||||
*max_altitude = *min_altitude + 18.0 * layer->scaling;
|
||||
}
|
||||
|
||||
double CloudModelAltoCumulus::getDensity(const Vector3 &location, double) const {
|
||||
double val;
|
||||
double min_altitude, max_altitude;
|
||||
double noise_scaling = 18.0 * layer->scaling;
|
||||
|
||||
getAltitudeRange(&min_altitude, &max_altitude);
|
||||
|
||||
if (location.y < min_altitude || location.y > max_altitude) {
|
||||
return 0.0;
|
||||
} else {
|
||||
double x = 0.6 * location.x / noise_scaling;
|
||||
double y = (location.y - min_altitude) / noise_scaling;
|
||||
double z = 0.6 * location.z / noise_scaling;
|
||||
|
||||
// double coverage = layer->coverage * layer->_coverage_by_altitude->getValue((position.y - layer->altitude) /
|
||||
// layer->scaling);
|
||||
double coverage = layer->coverage;
|
||||
|
||||
val = 0.5 * noise->get3DTotal(x, y, z);
|
||||
return val - 1.1 + coverage;
|
||||
}
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
#ifndef CLOUDMODELALTOCUMULUS_H
|
||||
#define CLOUDMODELALTOCUMULUS_H
|
||||
|
||||
#include "../software_global.h"
|
||||
|
||||
#include "BaseCloudsModel.h"
|
||||
|
||||
namespace paysages {
|
||||
namespace software {
|
||||
|
||||
class CloudModelAltoCumulus : public BaseCloudsModel {
|
||||
public:
|
||||
CloudModelAltoCumulus(CloudLayerDefinition *layer);
|
||||
virtual ~CloudModelAltoCumulus();
|
||||
|
||||
virtual void update() override;
|
||||
|
||||
virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const override;
|
||||
virtual double getDensity(const Vector3 &location, double precision) const override;
|
||||
|
||||
private:
|
||||
NoiseGenerator *noise;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif // CLOUDMODELALTOCUMULUS_H
|
|
@ -1,54 +0,0 @@
|
|||
#include "CloudModelCirrus.h"
|
||||
|
||||
#include "NoiseGenerator.h"
|
||||
#include "Vector3.h"
|
||||
#include "CloudLayerDefinition.h"
|
||||
|
||||
CloudModelCirrus::CloudModelCirrus(CloudLayerDefinition *layer) : BaseCloudsModel(layer) {
|
||||
noise = new NoiseGenerator();
|
||||
}
|
||||
|
||||
CloudModelCirrus::~CloudModelCirrus() {
|
||||
delete noise;
|
||||
}
|
||||
|
||||
void CloudModelCirrus::update() {
|
||||
noise->clearLevels();
|
||||
noise->addLevelSimple(1.0, -1.0, 1.0);
|
||||
noise->addLevelSimple(1.0 / 6.0, -0.6, 0.6);
|
||||
noise->addLevelSimple(1.0 / 10.0, -0.15, 0.15);
|
||||
noise->addLevelSimple(1.0 / 20.0, -0.09, 0.09);
|
||||
noise->addLevelSimple(1.0 / 40.0, -0.06, 0.06);
|
||||
noise->addLevelSimple(1.0 / 120.0, -0.03, 0.03);
|
||||
noise->addLevelSimple(1.0 / 300.0, -0.01, 0.01);
|
||||
noise->normalizeAmplitude(-4.0, 3.0, 0);
|
||||
noise->setState(layer->getNoiseState());
|
||||
}
|
||||
|
||||
void CloudModelCirrus::getAltitudeRange(double *min_altitude, double *max_altitude) const {
|
||||
*min_altitude = 45.0 + 20.0 * layer->altitude;
|
||||
*max_altitude = *min_altitude + 20.0 * layer->scaling;
|
||||
}
|
||||
|
||||
double CloudModelCirrus::getDensity(const Vector3 &location, double) const {
|
||||
double val;
|
||||
double min_altitude, max_altitude;
|
||||
double noise_scaling = 30.0 * layer->scaling;
|
||||
|
||||
getAltitudeRange(&min_altitude, &max_altitude);
|
||||
|
||||
if (location.y < min_altitude || location.y > max_altitude) {
|
||||
return 0.0;
|
||||
} else {
|
||||
double x = 0.03 * location.x / noise_scaling;
|
||||
double y = (location.y - min_altitude) / noise_scaling;
|
||||
double z = 0.03 * location.z / noise_scaling;
|
||||
|
||||
// double coverage = layer->coverage * layer->_coverage_by_altitude->getValue((position.y - layer->altitude) /
|
||||
// layer->scaling);
|
||||
double coverage = layer->coverage;
|
||||
|
||||
val = 0.6 * noise->get3DTotal(x, y, z);
|
||||
return val - 1.1 + coverage;
|
||||
}
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
#ifndef CLOUDMODELCIRRUS_H
|
||||
#define CLOUDMODELCIRRUS_H
|
||||
|
||||
#include "../software_global.h"
|
||||
|
||||
#include "BaseCloudsModel.h"
|
||||
|
||||
namespace paysages {
|
||||
namespace software {
|
||||
|
||||
class CloudModelCirrus : public BaseCloudsModel {
|
||||
public:
|
||||
CloudModelCirrus(CloudLayerDefinition *layer);
|
||||
virtual ~CloudModelCirrus();
|
||||
|
||||
virtual void update() override;
|
||||
|
||||
virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const override;
|
||||
virtual double getDensity(const Vector3 &location, double precision) const override;
|
||||
|
||||
private:
|
||||
NoiseGenerator *noise;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif // CLOUDMODELCIRRUS_H
|
|
@ -1,61 +0,0 @@
|
|||
#include "CloudModelCumuloNimbus.h"
|
||||
|
||||
#include "NoiseGenerator.h"
|
||||
#include "Vector3.h"
|
||||
#include "CloudLayerDefinition.h"
|
||||
|
||||
CloudModelCumuloNimbus::CloudModelCumuloNimbus(CloudLayerDefinition *layer) : BaseCloudsModel(layer) {
|
||||
noise = new NoiseGenerator();
|
||||
}
|
||||
|
||||
CloudModelCumuloNimbus::~CloudModelCumuloNimbus() {
|
||||
delete noise;
|
||||
}
|
||||
|
||||
void CloudModelCumuloNimbus::update() {
|
||||
noise->clearLevels();
|
||||
noise->addLevelSimple(8.0, -1.0, 1.0);
|
||||
noise->addLevelSimple(7.0 / 2.0, -0.6, 0.6);
|
||||
noise->addLevelSimple(6.0 / 4.0, -0.3, 0.3);
|
||||
noise->addLevelSimple(5.0 / 10.0, -0.15, 0.15);
|
||||
/*noise->addLevelSimple(1.0 / 20.0, -0.09, 0.09);
|
||||
noise->addLevelSimple(1.0 / 40.0, -0.06, 0.06);
|
||||
noise->addLevelSimple(1.0 / 60.0, -0.03, 0.03);*/
|
||||
noise->addLevelSimple(1.0 / 80.0, -0.015, 0.015);
|
||||
noise->addLevelSimple(1.0 / 100.0, -0.06, 0.06);
|
||||
noise->addLevelSimple(1.0 / 150.0, -0.015, 0.015);
|
||||
noise->addLevelSimple(1.0 / 200.0, -0.009, 0.009);
|
||||
noise->addLevelSimple(1.0 / 400.0, -0.024, 0.024);
|
||||
noise->addLevelSimple(1.0 / 800.0, -0.003, 0.003);
|
||||
noise->addLevelSimple(1.0 / 1000.0, -0.0015, 0.0015);
|
||||
noise->normalizeAmplitude(-3.0, 4.0, 0);
|
||||
noise->setState(layer->getNoiseState());
|
||||
}
|
||||
|
||||
void CloudModelCumuloNimbus::getAltitudeRange(double *min_altitude, double *max_altitude) const {
|
||||
*min_altitude = 5.0 + 10.0 * layer->altitude;
|
||||
*max_altitude = *min_altitude + 50.0 + 50.0 * layer->scaling;
|
||||
}
|
||||
|
||||
double CloudModelCumuloNimbus::getDensity(const Vector3 &location, double) const {
|
||||
double val;
|
||||
double min_altitude, max_altitude;
|
||||
double noise_scaling = 60.0 * layer->scaling;
|
||||
|
||||
getAltitudeRange(&min_altitude, &max_altitude);
|
||||
|
||||
if (location.y < min_altitude || location.y > max_altitude) {
|
||||
return 0.0;
|
||||
} else {
|
||||
double x = 1.5 * location.x / noise_scaling;
|
||||
double y = (location.y - min_altitude) / noise_scaling;
|
||||
double z = 1.5 * location.z / noise_scaling;
|
||||
|
||||
// double coverage = layer->coverage * layer->_coverage_by_altitude->getValue((position.y - layer->altitude) /
|
||||
// layer->scaling);
|
||||
double coverage = layer->coverage;
|
||||
|
||||
val = 0.5 * noise->get3DTotal(x, y, z);
|
||||
return val - 1.0 + coverage;
|
||||
}
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
#ifndef CLOUDMODELCUMULONIMBUS_H
|
||||
#define CLOUDMODELCUMULONIMBUS_H
|
||||
|
||||
#include "../software_global.h"
|
||||
|
||||
#include "BaseCloudsModel.h"
|
||||
|
||||
namespace paysages {
|
||||
namespace software {
|
||||
|
||||
class CloudModelCumuloNimbus : public BaseCloudsModel {
|
||||
public:
|
||||
CloudModelCumuloNimbus(CloudLayerDefinition *layer);
|
||||
virtual ~CloudModelCumuloNimbus();
|
||||
|
||||
virtual void update() override;
|
||||
|
||||
virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const override;
|
||||
virtual double getDensity(const Vector3 &location, double precision) const override;
|
||||
|
||||
private:
|
||||
NoiseGenerator *noise;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif // CLOUDMODELCUMULONIMBUS_H
|
|
@ -1,11 +1,13 @@
|
|||
#include "CloudModelStratoCumulus.h"
|
||||
|
||||
#include "NoiseGenerator.h"
|
||||
#include <cmath>
|
||||
#include "NoiseFunctionSimplex.h"
|
||||
#include "Vector3.h"
|
||||
#include "CloudLayerDefinition.h"
|
||||
|
||||
CloudModelStratoCumulus::CloudModelStratoCumulus(CloudLayerDefinition *layer) : BaseCloudsModel(layer) {
|
||||
noise = new NoiseGenerator();
|
||||
noise = new NoiseFunctionSimplex();
|
||||
base_detail = 0.1;
|
||||
}
|
||||
|
||||
CloudModelStratoCumulus::~CloudModelStratoCumulus() {
|
||||
|
@ -13,23 +15,10 @@ CloudModelStratoCumulus::~CloudModelStratoCumulus() {
|
|||
}
|
||||
|
||||
void CloudModelStratoCumulus::update() {
|
||||
noise->clearLevels();
|
||||
noise->addLevelSimple(1.0, -1.0, 1.0);
|
||||
noise->addLevelSimple(1.0 / 2.0, -0.6, 0.6);
|
||||
noise->addLevelSimple(1.0 / 4.0, -0.3, 0.3);
|
||||
noise->addLevelSimple(1.0 / 10.0, -0.15, 0.15);
|
||||
noise->addLevelSimple(1.0 / 20.0, -0.09, 0.09);
|
||||
noise->addLevelSimple(1.0 / 40.0, -0.06, 0.06);
|
||||
noise->addLevelSimple(1.0 / 60.0, -0.03, 0.03);
|
||||
noise->addLevelSimple(1.0 / 80.0, -0.015, 0.015);
|
||||
noise->addLevelSimple(1.0 / 100.0, -0.06, 0.06);
|
||||
noise->addLevelSimple(1.0 / 150.0, -0.015, 0.015);
|
||||
noise->addLevelSimple(1.0 / 200.0, -0.009, 0.009);
|
||||
noise->addLevelSimple(1.0 / 400.0, -0.024, 0.024);
|
||||
noise->addLevelSimple(1.0 / 800.0, -0.003, 0.003);
|
||||
noise->addLevelSimple(1.0 / 1000.0, -0.0015, 0.0015);
|
||||
noise->normalizeAmplitude(-3.0, 3.0, 0);
|
||||
noise->setState(layer->getNoiseState());
|
||||
|
||||
noise->setScaling(30.0 * layer->scaling);
|
||||
noise->normalizeRange(1.0, base_detail);
|
||||
}
|
||||
|
||||
void CloudModelStratoCumulus::getAltitudeRange(double *min_altitude, double *max_altitude) const {
|
||||
|
@ -37,25 +26,19 @@ void CloudModelStratoCumulus::getAltitudeRange(double *min_altitude, double *max
|
|||
*max_altitude = *min_altitude + 11.0 * layer->scaling;
|
||||
}
|
||||
|
||||
double CloudModelStratoCumulus::getDensity(const Vector3 &location, double precision) const {
|
||||
BaseCloudsModel::CloudDensityInfo CloudModelStratoCumulus::getDensity(const Vector3 &location, double quality) const {
|
||||
double val;
|
||||
double min_altitude, max_altitude;
|
||||
double noise_scaling = 30.0 * layer->scaling;
|
||||
|
||||
getAltitudeRange(&min_altitude, &max_altitude);
|
||||
|
||||
if (location.y < min_altitude || location.y > max_altitude) {
|
||||
return 0.0;
|
||||
if (location.y < min_altitude) {
|
||||
return {0.0, min_altitude - location.y};
|
||||
} else if (location.y > max_altitude) {
|
||||
return {0.0, location.y - max_altitude};
|
||||
} else {
|
||||
double x = 0.3 * location.x / noise_scaling;
|
||||
double y = (location.y - min_altitude) / noise_scaling;
|
||||
double z = 0.3 * location.z / noise_scaling;
|
||||
|
||||
// double coverage = layer->coverage * layer->_coverage_by_altitude->getValue((position.y - layer->altitude) /
|
||||
// layer->scaling);
|
||||
double coverage = layer->coverage;
|
||||
|
||||
val = 0.5 * noise->get3DDetail(x, y, z, precision);
|
||||
return val - 0.9 + coverage;
|
||||
val = noise->get3d(base_detail, 0.3 * location.x, location.y - min_altitude, 0.3 * location.z);
|
||||
val = val - 0.8 + layer->coverage;
|
||||
return {val, fabs(val)};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,10 +16,11 @@ class CloudModelStratoCumulus : public BaseCloudsModel {
|
|||
virtual void update() override;
|
||||
|
||||
virtual void getAltitudeRange(double *min_altitude, double *max_altitude) const override;
|
||||
virtual double getDensity(const Vector3 &location, double precision) const override;
|
||||
virtual CloudDensityInfo getDensity(const Vector3 &location, double quality) const override;
|
||||
|
||||
private:
|
||||
NoiseGenerator *noise;
|
||||
FractalNoise *noise;
|
||||
double base_detail;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -228,3 +228,16 @@ TEST(FractalNoise, estimateRange) {
|
|||
EXPECT_DOUBLE_EQ(-0.555, min);
|
||||
EXPECT_DOUBLE_EQ(0.555, max);
|
||||
}
|
||||
|
||||
TEST(FractalNoise, normalizeRange) {
|
||||
TestFractalNoise noise(0.8);
|
||||
noise.setScaling(1.0, 1.0);
|
||||
noise.setStep(0.1);
|
||||
|
||||
double min, max;
|
||||
|
||||
noise.normalizeRange(1.8, 0.01);
|
||||
noise.estimateRange(&min, &max, 0.01);
|
||||
EXPECT_DOUBLE_EQ(-1.8, min);
|
||||
EXPECT_DOUBLE_EQ(1.8, max);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue