paysages3d/src/render/software/clouds/CloudModelStratoCumulus.cpp
2016-02-02 17:58:36 +01:00

45 lines
1.4 KiB
C++

#include "CloudModelStratoCumulus.h"
#include <cmath>
#include "NoiseFunctionSimplex.h"
#include "Vector3.h"
#include "CloudLayerDefinition.h"
CloudModelStratoCumulus::CloudModelStratoCumulus(CloudLayerDefinition *layer) : BaseCloudsModel(layer) {
noise = new NoiseFunctionSimplex();
base_detail = 0.1;
}
CloudModelStratoCumulus::~CloudModelStratoCumulus() {
delete noise;
}
void CloudModelStratoCumulus::update() {
noise->setState(layer->getNoiseState());
noise->setScaling(30.0 * layer->scaling);
noise->normalizeRange(1.0, base_detail);
}
void CloudModelStratoCumulus::getAltitudeRange(double *min_altitude, double *max_altitude) const {
*min_altitude = 20.0 + 10.0 * layer->altitude;
*max_altitude = *min_altitude + 11.0 * layer->scaling;
}
BaseCloudsModel::CloudDensityInfo CloudModelStratoCumulus::getDensity(const Vector3 &location, double quality) const {
double val;
double min_altitude, max_altitude;
getAltitudeRange(&min_altitude, &max_altitude);
if (location.y < min_altitude) {
return {0.0, min_altitude - location.y};
} else if (location.y > max_altitude) {
return {0.0, location.y - max_altitude};
} else {
val = noise->get3d(base_detail, 0.3 * location.x, location.y - min_altitude, 0.3 * location.z);
val = val - 0.8 + layer->coverage;
return {val, fabs(val)};
}
}