Updated TODO

This commit is contained in:
Michaël Lemaire 2013-12-25 18:47:22 +01:00
parent 5c253081a0
commit 8896127ecf

15
TODO
View file

@ -1,17 +1,11 @@
Technology Preview 2 :
- Add initial terrain offset so that the (0,0) coordinates are above water.
- Add initial terrain offset so that the (0,0) coordinates are above water (to avoid starting at the middle of a sea).
- Use water height as 0.0 (offset the terrain).
- Finalize lighting/clouds refactoring
=> Restore cloud lighting
=> Improve cloud rendering precision (and beware of precision discontinuity when rendering clouds in front of ground (shorter distance)).
- Finish texture refactoring.
=> Add detail texture.
=> Displacement on 3d explorer and previews.
=> Optimize ray marching (for tracing and shadows), using base terrain and displacement power.
- Add missing cloud models.
- Finish material dialog.
- Finish texture dialog.
- Fix rendering when inside a cloud layer, with other upper or lower layers.
- Fix terrain/water quads not being drawn when too much near camera.
- Create deb and rpm packages, and windows installer.
=> Compress and ship bruneton cache data.
- Translations.
Technlogy Preview 3 :
@ -23,7 +17,6 @@ Technlogy Preview 3 :
- Add a map preview to terrain editor.
- Better time selection widget for atmosphere.
- Clouds should keep distance to ground.
- Create a StandardPreviewClass in C-lib (with renderer, updateData, changeView, getColor, choices and toggles).
- Fully move layer management from BaseForm to BaseFormLayer.
- Allow render saving in HDR compatible format.
- Add clouds to explorer with 3d textures.