Updated TODO
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1 changed files with 4 additions and 11 deletions
15
TODO
15
TODO
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Technology Preview 2 :
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- Add initial terrain offset so that the (0,0) coordinates are above water.
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- Add initial terrain offset so that the (0,0) coordinates are above water (to avoid starting at the middle of a sea).
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- Use water height as 0.0 (offset the terrain).
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- Finalize lighting/clouds refactoring
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=> Restore cloud lighting
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=> Improve cloud rendering precision (and beware of precision discontinuity when rendering clouds in front of ground (shorter distance)).
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- Finish texture refactoring.
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=> Add detail texture.
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=> Displacement on 3d explorer and previews.
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=> Optimize ray marching (for tracing and shadows), using base terrain and displacement power.
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- Add missing cloud models.
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- Finish material dialog.
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- Finish texture dialog.
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- Fix rendering when inside a cloud layer, with other upper or lower layers.
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- Fix terrain/water quads not being drawn when too much near camera.
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- Create deb and rpm packages, and windows installer.
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=> Compress and ship bruneton cache data.
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- Translations.
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Technlogy Preview 3 :
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@ -23,7 +17,6 @@ Technlogy Preview 3 :
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- Add a map preview to terrain editor.
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- Better time selection widget for atmosphere.
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- Clouds should keep distance to ground.
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- Create a StandardPreviewClass in C-lib (with renderer, updateData, changeView, getColor, choices and toggles).
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- Fully move layer management from BaseForm to BaseFormLayer.
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- Allow render saving in HDR compatible format.
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- Add clouds to explorer with 3d textures.
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