Fixed terrain paint brush 'reset'
- Taking scaling into account - Added unit tests
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2d866442e7
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9b9ea22054
2 changed files with 86 additions and 24 deletions
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@ -571,7 +571,7 @@ static double _applyBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush,
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UNUSED(brush);
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UNUSED(data);
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double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x, z, 0, 0);
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double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x * heightmap->terrain->scaling, z * heightmap->terrain->scaling, 0, 0);
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return basevalue + (ideal - basevalue) * influence * force;
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}
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@ -132,65 +132,76 @@ START_TEST(test_terrain_painting_brush_smooth)
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END_TEST
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static void _checkBrushResult(TerrainDefinition* terrain, TerrainBrush* brush, double center, double midhard, double hard, double midsoft, double soft, double exter)
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static void _checkBrushResultSides(TerrainDefinition* terrain, TerrainBrush* brush, double center, double midhard, double hard, double midsoft, double soft, double exter, double neg_midhard, double neg_hard, double neg_midsoft, double neg_soft, double neg_exter)
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{
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UNUSED(brush);
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ck_assert_double_eq(terrainGetGridHeight(terrain, -5, 0, 1), exter);
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ck_assert_double_eq(terrainGetGridHeight(terrain, -4, 0, 1), soft);
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ck_assert_double_eq(terrainGetGridHeight(terrain, -3, 0, 1), midsoft);
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ck_assert_double_eq(terrainGetGridHeight(terrain, -2, 0, 1), hard);
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ck_assert_double_eq(terrainGetGridHeight(terrain, -1, 0, 1), midhard);
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ck_assert_double_eq(terrainGetGridHeight(terrain, 0, 0, 1), center);
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ck_assert_double_eq(terrainGetGridHeight(terrain, 1, 0, 1), midhard);
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ck_assert_double_eq(terrainGetGridHeight(terrain, 2, 0, 1), hard);
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ck_assert_double_eq(terrainGetGridHeight(terrain, 3, 0, 1), midsoft);
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ck_assert_double_eq(terrainGetGridHeight(terrain, 4, 0, 1), soft);
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ck_assert_double_eq(terrainGetGridHeight(terrain, 5, 0, 1), exter);
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ck_assert_double_eq(terrainGetGridHeight(terrain, -1, 0, 1), neg_midhard);
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ck_assert_double_eq(terrainGetGridHeight(terrain, -2, 0, 1), neg_hard);
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ck_assert_double_eq(terrainGetGridHeight(terrain, -3, 0, 1), neg_midsoft);
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ck_assert_double_eq(terrainGetGridHeight(terrain, -4, 0, 1), neg_soft);
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ck_assert_double_eq(terrainGetGridHeight(terrain, -5, 0, 1), neg_exter);
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}
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static void _checkBrushResult(TerrainDefinition* terrain, TerrainBrush* brush, double center, double midhard, double hard, double midsoft, double soft, double exter, int mirror)
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{
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if (mirror)
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{
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_checkBrushResultSides(terrain, brush, center, midhard, hard, midsoft, soft, exter, -midhard, -hard, -midsoft, -soft, -exter);
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}
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else
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{
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_checkBrushResultSides(terrain, brush, center, midhard, hard, midsoft, soft, exter, midhard, hard, midsoft, soft, exter);
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}
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}
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START_TEST(test_terrain_painting_brush_flatten)
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{
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/* Set up */
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TerrainDefinition* terrain = _setUpDefinition();
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TerrainBrush brush;
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brush.relative_x = 0.0;
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brush.relative_z = 0.0;
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brush.hard_radius = 2.0;
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brush.smoothed_size = 2.0;
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brush.total_radius = 4.0;
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TerrainBrush brush = {0.0, 0.0, 2.0, 2.0, 4.0};
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terrain->height = 1.0;
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terrain->scaling = 1.0;
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noiseForceValue(terrain->_height_noise, 0.0);
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/* Test flattening center at 0.5 */
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_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
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_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
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terrainBrushFlatten(terrain->height_map, &brush, 0.5, 1.0);
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_checkBrushResult(terrain, &brush, 0.5, 0.5, 0.5, 0.25, 0.0, 0.0);
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_checkBrushResult(terrain, &brush, 0.5, 0.5, 0.5, 0.25, 0.0, 0.0, 0);
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/* Test brush strength */
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terrainClearPainting(terrain->height_map);
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_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
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_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
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terrainBrushFlatten(terrain->height_map, &brush, 0.5, 0.01);
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_checkBrushResult(terrain, &brush, 0.005, 0.005, 0.005, 0.0025, 0.0, 0.0);
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_checkBrushResult(terrain, &brush, 0.005, 0.005, 0.005, 0.0025, 0.0, 0.0, 0);
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/* Test cumulative effect */
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terrainBrushFlatten(terrain->height_map, &brush, 0.5, 0.01);
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_checkBrushResult(terrain, &brush, 0.00995, 0.00995, 0.00995, 0.0049875, 0.0, 0.0);
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_checkBrushResult(terrain, &brush, 0.00995, 0.00995, 0.00995, 0.0049875, 0.0, 0.0, 0);
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/* Test with height modifier */
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terrain->height = 10.0;
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terrainClearPainting(terrain->height_map);
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_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
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_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
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terrainBrushFlatten(terrain->height_map, &brush, 0.5, 1.0);
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_checkBrushResult(terrain, &brush, 0.05, 0.05, 0.05, 0.025, 0.0, 0.0);
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_checkBrushResult(terrain, &brush, 0.05, 0.05, 0.05, 0.025, 0.0, 0.0, 0);
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/* Test with scaling modifier */
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terrain->height = 10.0;
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terrain->scaling = 2.0;
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terrainClearPainting(terrain->height_map);
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_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
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_checkBrushResult(terrain, &brush, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
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terrainBrushFlatten(terrain->height_map, &brush, 0.5, 1.0);
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_checkBrushResult(terrain, &brush, 0.05, 0.05, 0.05, 0.025, 0.0, 0.0);
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_checkBrushResult(terrain, &brush, 0.05, 0.05, 0.05, 0.025, 0.0, 0.0, 0);
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/* Tear down */
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_tearDownDefinition(terrain);
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@ -202,12 +213,63 @@ START_TEST(test_terrain_painting_brush_reset)
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{
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/* Set up */
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TerrainDefinition* terrain = _setUpDefinition();
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TerrainBrush brush = {0.0, 0.0, 2.0, 2.0, 4.0};
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TerrainBrush brush_full = {0.0, 0.0, 4.0, 0.0, 4.0};
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terrain->height = 1.0;
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terrain->scaling = 1.0;
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noiseForceValue(terrain->_height_noise, 1.0);
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/* Test */
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/* TODO */
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/* Test resetting at center */
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_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
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terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
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_checkBrushResult(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 0);
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terrainBrushReset(terrain->height_map, &brush, 1.0);
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_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.5, 2.0, 1.0, 0);
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/* Test brush strength */
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terrainClearPainting(terrain->height_map);
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_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
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terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
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_checkBrushResult(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 0);
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terrainBrushReset(terrain->height_map, &brush, 0.1);
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_checkBrushResult(terrain, &brush, 1.9, 1.9, 1.9, 1.95, 2.0, 1.0, 0);
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/* Test cumulative effect */
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terrainBrushReset(terrain->height_map, &brush, 0.1);
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_checkBrushResult(terrain, &brush, 1.81, 1.81, 1.81, 1.9025, 2.0, 1.0, 0);
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/* Test with height modifier */
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terrain->height = 10.0;
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terrainClearPainting(terrain->height_map);
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_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
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terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
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_checkBrushResult(terrain, &brush, 1.1, 1.1, 1.1, 1.1, 1.1, 1.0, 0);
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terrainBrushReset(terrain->height_map, &brush, 0.1);
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_checkBrushResult(terrain, &brush, 1.099, 1.099, 1.099, 1.0995, 1.1, 1.0, 0);
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/* Test with scaling modifier */
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terrain->height = 10.0;
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terrain->scaling = 2.0;
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terrainClearPainting(terrain->height_map);
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_checkBrushResult(terrain, &brush, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0);
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terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
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_checkBrushResult(terrain, &brush, 1.1, 1.1, 1.1, 1.1, 1.1, 1.0, 0);
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terrainBrushReset(terrain->height_map, &brush, 0.1);
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_checkBrushResult(terrain, &brush, 1.099, 1.099, 1.099, 1.0995, 1.1, 1.0, 0);
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/* Tear down */
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_tearDownDefinition(terrain);
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/* Test with scaling and the sinusoid setup (to test the basevalue sampling) */
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terrain = _setUpDefinition();
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terrain->height = 1.0;
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terrain->scaling = 2.0;
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_checkBrushResult(terrain, &brush, 0.0, 0.309016994375, 0.587785252292, 0.809016994375, 0.951056516295, 1.0, 1);
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terrainBrushFlatten(terrain->height_map, &brush_full, 2.0, 1.0);
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_checkBrushResultSides(terrain, &brush, 2.0, 2.0, 2.0, 2.0, 2.0, 1.0, 2.0, 2.0, 2.0, 2.0, -1.0);
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terrainBrushReset(terrain->height_map, &brush, 1.0);
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_checkBrushResultSides(terrain, &brush, 0.0, 0.309016994375, 0.587785252292, 2.0 - (2.0 - 0.809016994375) * 0.5, 2.0, 1.0, -0.309016994375, -0.587785252292, 2.0 - (2.0 + 0.809016994375) * 0.5, 2.0, -1.0);
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_tearDownDefinition(terrain);
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}
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END_TEST
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