paysages : Small changes.

git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@490 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
This commit is contained in:
Michaël Lemaire 2012-12-30 16:06:11 +00:00 committed by ThunderK
parent 701e8faba2
commit a1a19dffeb
2 changed files with 36 additions and 34 deletions

View file

@ -10,8 +10,8 @@ Color basicApplyAerialPerspective(Renderer* renderer, Vector3 location, Color ba
double distance = v3Norm(direction);
AtmosphereDefinition* definition = renderer->atmosphere->definition;
double near = 10.0 - definition->humidity * 10.0;
double far = 100.0 - definition->humidity * 90.0;
double max = 0.85 + definition->humidity * 0.12;
double far = 200.0 - definition->humidity * 180.0;
double max = 0.75 + definition->humidity * 0.22;
assert(near < far);

View file

@ -25,7 +25,7 @@ static const double exposure = 0.4;
static const double ISun = 100.0;
static const double AVERAGE_GROUND_REFLECTANCE = 0.1;
#if 1
#if 0
#define RES_MU 128
#define RES_MU_S 32
#define RES_R 32
@ -236,7 +236,7 @@ static Color _transmittance(double r, double mu)
/* transmittance(=transparency) of atmosphere between x and x0
* assume segment x,x0 not intersecting ground
* d = distance between x and x0, mu=cos(zenith angle of [x,x0) ray at x) */
Color _transmittance3(double r, double mu, double d)
static Color _transmittance3(double r, double mu, double d)
{
Color result, t1, t2;
double r1 = sqrt(r * r + d * d + 2.0 * r * mu * d);
@ -280,27 +280,6 @@ static double _limit(double r, double mu)
return dout;
}
static double _opticalDepthTransmittance(double H, double r, double mu)
{
double result = 0.0;
double dx = _limit(r, mu) / (double)TRANSMITTANCE_INTEGRAL_SAMPLES;
double yi = exp(-(r - Rg) / H);
int i;
for (i = 1; i <= TRANSMITTANCE_INTEGRAL_SAMPLES; ++i) {
double xj = (double)i * dx;
double yj = exp(-(sqrt(r * r + xj * xj + 2.0 * xj * r * mu) - Rg) / H);
result += (yi + yj) / 2.0 * dx;
yi = yj;
}
return mu < -sqrt(1.0 - (Rg / r) * (Rg / r)) ? 1e9 : result;
}
static void _getTransmittanceRMu(double x, double y, double* r, double* muS)
{
*r = Rg + (y * y) * (Rt - Rg);
*muS = -0.15 + tan(1.5 * x) / tan(1.5) * (1.0 + 0.15);
}
/* transmittance(=transparency) of atmosphere for ray (r,mu) of length d
(mu=cos(view zenith angle)), intersections with ground ignored
uses analytic formula instead of transmittance texture */
@ -342,6 +321,7 @@ static Color _hdr(Color c1, Color c2, Color c3)
static void _getMuMuSNu(double x, double y, double r, Color dhdH, double* mu, double* muS, double* nu)
{
double d;
if (y < (double)(RES_MU) / 2.0)
{
d = 1.0 - y / ((double)(RES_MU) / 2.0);
@ -351,7 +331,7 @@ static void _getMuMuSNu(double x, double y, double r, Color dhdH, double* mu, do
}
else
{
double d = (y - (double)(RES_MU) / 2.0) / ((double)(RES_MU) / 2.0);
d = (y - (double)(RES_MU) / 2.0) / ((double)(RES_MU) / 2.0);
d = min(max(dhdH.r, d * dhdH.g), dhdH.g * 0.999);
*mu = (Rt * Rt - r * r - d * d) / (2.0 * r * d);
}
@ -373,7 +353,28 @@ static Color _irradiance(Texture2D* sampler, double r, double muS)
return texture2DGetLinear(sampler, u, v);
}
/*********************** Texture precomputing ***********************/
/*********************** transmittance.glsl ***********************/
static void _getTransmittanceRMu(double x, double y, double* r, double* muS)
{
*r = Rg + (y * y) * (Rt - Rg);
*muS = -0.15 + tan(1.5 * x) / tan(1.5) * (1.0 + 0.15);
}
static double _opticalDepthTransmittance(double H, double r, double mu)
{
double result = 0.0;
double dx = _limit(r, mu) / (double)TRANSMITTANCE_INTEGRAL_SAMPLES;
double yi = exp(-(r - Rg) / H);
int i;
for (i = 1; i <= TRANSMITTANCE_INTEGRAL_SAMPLES; ++i) {
double xj = (double)i * dx;
double yj = exp(-(sqrt(r * r + xj * xj + 2.0 * xj * r * mu) - Rg) / H);
result += (yi + yj) / 2.0 * dx;
yi = yj;
}
return mu < -sqrt(1.0 - (Rg / r) * (Rg / r)) ? 1e9 : result;
}
static void _precomputeTransmittanceTexture()
{
@ -384,7 +385,7 @@ static void _precomputeTransmittanceTexture()
for (y = 0; y < TRANSMITTANCE_H; y++)
{
double r, muS;
_getTransmittanceRMu((double)x / TRANSMITTANCE_W, (double)y / TRANSMITTANCE_H, &r, &muS);
_getTransmittanceRMu((double)(x + 0.5) / TRANSMITTANCE_W, (double)(y + 0.5) / TRANSMITTANCE_H, &r, &muS);
double depth1 = _opticalDepthTransmittance(HR, r, muS);
double depth2 = _opticalDepthTransmittance(HM, r, muS);
Color trans;
@ -397,6 +398,8 @@ static void _precomputeTransmittanceTexture()
}
}
/*********************** irradiance1.glsl ***********************/
static void _precomputeIrrDeltaETexture(Texture2D* destination)
{
int x, y;
@ -406,13 +409,11 @@ static void _precomputeIrrDeltaETexture(Texture2D* destination)
{
for (y = 0; y < SKY_H; y++)
{
double r, muS, u, v;
double r, muS;
Color trans, irr;
_getIrradianceRMuS((double)x / SKY_W, (double)y / SKY_H, &r, &muS);
trans = _transmittance(r, muS);
_getTransmittanceUV(r, muS, &u, &v);
irr.r = trans.r * max(muS, 0.0);
irr.g = trans.g * max(muS, 0.0);
irr.b = trans.b * max(muS, 0.0);
@ -593,7 +594,7 @@ static Color _inscatterS(double r, double mu, double muS, double nu, int first,
Vector3 gnormal;
gnormal.x = dground * w.x / Rg;
gnormal.y = dground * w.y / Rg;
gnormal.z = r + dground * w.z / Rg;
gnormal.z = (r + dground * w.z) / Rg;
Color girradiance = _irradiance(deltaE, Rg, v3Dot(gnormal, s));
Color raymie1; /* light arriving at x from direction w */
@ -744,6 +745,7 @@ static Color _integrand2(Texture3D* deltaJ, double r, double mu, double muS, dou
c1.r *= c2.r;
c1.g *= c2.g;
c1.b *= c2.b;
c1.a = 1.0;
return c1;
}
@ -758,8 +760,8 @@ static Color _inscatterN(Texture3D* deltaJ, double r, double mu, double muS, dou
double xj = (double)(i) * dx;
Color raymiej = _integrand2(deltaJ, r, mu, muS, nu, xj);
raymie.r += (raymiei.r + raymiej.r) / 2.0 * dx;
raymie.g += (raymiei.r + raymiej.r) / 2.0 * dx;
raymie.b += (raymiei.r + raymiej.r) / 2.0 * dx;
raymie.g += (raymiei.g + raymiej.g) / 2.0 * dx;
raymie.b += (raymiei.b + raymiej.b) / 2.0 * dx;
raymiei = raymiej;
}
return raymie;