Merge branch 'master' into vegetation
Conflicts: src/render/opengl/OpenGLRenderer.cpp src/render/opengl/OpenGLRenderer.h src/render/opengl/OpenGLShaderProgram.cpp src/render/opengl/OpenGLShaderProgram.h src/render/opengl/OpenGLSharedState.cpp
This commit is contained in:
commit
e346f07c22
17 changed files with 130 additions and 82 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -8,6 +8,7 @@
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||||||
/output/
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/output/
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||||||
/perf.*
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/perf.*
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||||||
/pic*.png
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/pic*.png
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||||||
|
core
|
||||||
*.pro.user
|
*.pro.user
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||||||
*.pro.user.*
|
*.pro.user.*
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||||||
qrc_*.cpp
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qrc_*.cpp
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||||||
|
|
|
@ -110,8 +110,8 @@ bool DefinitionNode::applyDiff(const DefinitionDiff *diff, bool) {
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||||||
if (diff->getTypeName() == type_name) {
|
if (diff->getTypeName() == type_name) {
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||||||
return true;
|
return true;
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} else {
|
} else {
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Logs::error() << "Can't apply " << diff->getTypeName() << " diff to " << getName() << " " << type_name
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Logs::error() << "[Definition] Can't apply " << diff->getTypeName() << " diff to " << getName() << " "
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<< " node" << std::endl;
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<< type_name << " node" << std::endl;
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return false;
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return false;
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}
|
}
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}
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}
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|
@ -155,8 +155,8 @@ void DefinitionNode::save(PackStream *stream) const {
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child->save(stream);
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child->save(stream);
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} else {
|
} else {
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// Child size not known, write it to a temporary stream to know it
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// Child size not known, write it to a temporary stream to know it
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Logs::debug() << "Unknown size for child " << child->name << ", unefficient writing to temporary stream"
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Logs::debug() << "[Definition] Unknown size for child " << child->name
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<< std::endl;
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<< ", unefficient writing to temporary stream" << std::endl;
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PackStream substream;
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PackStream substream;
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child->save(&substream);
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child->save(&substream);
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stream->writeFromBuffer(substream, true);
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stream->writeFromBuffer(substream, true);
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||||||
|
@ -183,7 +183,7 @@ void DefinitionNode::load(PackStream *stream) {
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// TODO Ask subclass if it can instanciate a child
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// TODO Ask subclass if it can instanciate a child
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// Else skip length of unknown child
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// Else skip length of unknown child
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stream->skipBytes(child_size);
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stream->skipBytes(child_size);
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Logs::warning() << "Skipped unknown child '" << child_name << "'" << std::endl;
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Logs::warning() << "[Definition] Skipped unknown child '" << child_name << "'" << std::endl;
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}
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}
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}
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}
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}
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}
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|
@ -196,12 +196,13 @@ void DefinitionNode::copy(DefinitionNode *destination) const {
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if (dest_child) {
|
if (dest_child) {
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child->copy(dest_child);
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child->copy(dest_child);
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||||||
} else {
|
} else {
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Logs::warning() << "Can't copy to child " << child->name << " of " << destination->getTypeName()
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Logs::warning() << "[Definition] Can't copy to child " << child->name << " of "
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<< std::endl;
|
<< destination->getTypeName() << std::endl;
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||||||
}
|
}
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||||||
}
|
}
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||||||
} else {
|
} else {
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||||||
Logs::error() << "Can't copy from " << getTypeName() << " to " << destination->getTypeName() << std::endl;
|
Logs::error() << "[Definition] Can't copy from " << getTypeName() << " to " << destination->getTypeName()
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|
<< std::endl;
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}
|
}
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}
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}
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|
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|
@ -225,7 +226,7 @@ void DefinitionNode::removeChild(DefinitionNode *child) {
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child->parent = NULL;
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child->parent = NULL;
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children.erase(it);
|
children.erase(it);
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||||||
} else {
|
} else {
|
||||||
Logs::warning() << "Trying to remove not found child '" << child->name << "' from '" << name << "'"
|
Logs::warning() << "[Definition] Trying to remove not found child '" << child->name << "' from '" << name << "'"
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||||||
<< std::endl;
|
<< std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -49,7 +49,7 @@ Scenery::FileOperationResult Scenery::saveGlobal(const std::string &filepath) co
|
||||||
stream.write(&version_header);
|
stream.write(&version_header);
|
||||||
stream.write(&app_header);
|
stream.write(&app_header);
|
||||||
|
|
||||||
Logs::debug() << "Scenery saved to file: " << filepath << std::endl;
|
Logs::debug() << "[Definition] Scenery saved to file: " << filepath << std::endl;
|
||||||
return FILE_OPERATION_OK;
|
return FILE_OPERATION_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -87,7 +87,7 @@ Scenery::FileOperationResult Scenery::loadGlobal(const std::string &filepath) {
|
||||||
return FILE_OPERATION_APP_MISMATCH;
|
return FILE_OPERATION_APP_MISMATCH;
|
||||||
}
|
}
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||||||
|
|
||||||
Logs::debug() << "Scenery loaded from file: " << filepath << std::endl;
|
Logs::debug() << "[Definition] Scenery loaded from file: " << filepath << std::endl;
|
||||||
return FILE_OPERATION_OK;
|
return FILE_OPERATION_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -113,7 +113,7 @@ void Scenery::autoPreset(int seed) {
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|
|
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validate();
|
validate();
|
||||||
|
|
||||||
Logs::debug() << "New scenery generated from seed " << seed << std::endl;
|
Logs::debug() << "[Definition] New scenery generated from seed " << seed << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scenery::setAtmosphere(AtmosphereDefinition *atmosphere) {
|
void Scenery::setAtmosphere(AtmosphereDefinition *atmosphere) {
|
||||||
|
|
|
@ -16,6 +16,11 @@
|
||||||
#include <QGuiApplication>
|
#include <QGuiApplication>
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||||||
|
|
||||||
MainModelerWindow::MainModelerWindow() {
|
MainModelerWindow::MainModelerWindow() {
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||||||
|
/*QSurfaceFormat new_format = format();
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||||||
|
new_format.setVersion(3, 3);
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|
new_format.setProfile(QSurfaceFormat::CoreProfile);
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|
setFormat(new_format);*/
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|
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scenery = new Scenery();
|
scenery = new Scenery();
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scenery->autoPreset();
|
scenery->autoPreset();
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||||||
|
|
||||||
|
|
|
@ -20,7 +20,6 @@ OpenGLView::OpenGLView(QQuickItem *parent) : QQuickItem(parent) {
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||||||
connect(this, SIGNAL(windowChanged(QQuickWindow *)), this, SLOT(handleWindowChanged(QQuickWindow *)));
|
connect(this, SIGNAL(windowChanged(QQuickWindow *)), this, SLOT(handleWindowChanged(QQuickWindow *)));
|
||||||
connect(this, SIGNAL(widthChanged()), this, SLOT(handleResize()));
|
connect(this, SIGNAL(widthChanged()), this, SLOT(handleResize()));
|
||||||
connect(this, SIGNAL(heightChanged()), this, SLOT(handleResize()));
|
connect(this, SIGNAL(heightChanged()), this, SLOT(handleResize()));
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||||||
startTimer(50);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLView::handleWindowChanged(QQuickWindow *win) {
|
void OpenGLView::handleWindowChanged(QQuickWindow *win) {
|
||||||
|
@ -28,12 +27,11 @@ void OpenGLView::handleWindowChanged(QQuickWindow *win) {
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||||||
window = qobject_cast<MainModelerWindow *>(win);
|
window = qobject_cast<MainModelerWindow *>(win);
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||||||
if (window) {
|
if (window) {
|
||||||
renderer = window->getRenderer();
|
renderer = window->getRenderer();
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||||||
|
initialized = false;
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||||||
connect(win, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection);
|
|
||||||
|
|
||||||
win->setClearBeforeRendering(false);
|
win->setClearBeforeRendering(false);
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||||||
|
|
||||||
initialized = false;
|
connect(win, SIGNAL(sceneGraphInitialized()), this, SLOT(handleSceneGraphReady()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -66,6 +64,11 @@ void OpenGLView::handleResize() {
|
||||||
resized = true;
|
resized = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OpenGLView::handleSceneGraphReady() {
|
||||||
|
connect(window, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection);
|
||||||
|
startTimer(50);
|
||||||
|
}
|
||||||
|
|
||||||
void OpenGLView::wheelEvent(QWheelEvent *event) {
|
void OpenGLView::wheelEvent(QWheelEvent *event) {
|
||||||
if (not acceptInputs()) {
|
if (not acceptInputs()) {
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||||||
return;
|
return;
|
||||||
|
|
|
@ -17,6 +17,7 @@ class OpenGLView : public QQuickItem {
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void handleWindowChanged(QQuickWindow *win);
|
void handleWindowChanged(QQuickWindow *win);
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||||||
void paint();
|
void paint();
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void handleResize();
|
void handleResize();
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||||||
|
void handleSceneGraphReady();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void wheelEvent(QWheelEvent *event) override;
|
virtual void wheelEvent(QWheelEvent *event) override;
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
#include "ExplorerChunkTerrain.h"
|
#include "ExplorerChunkTerrain.h"
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||||||
|
|
||||||
#include OPENGL_FUNCTIONS_INCLUDE
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <QImage>
|
#include <QImage>
|
||||||
|
#include "OpenGLFunctions.h"
|
||||||
#include "ColorProfile.h"
|
#include "ColorProfile.h"
|
||||||
#include "CameraDefinition.h"
|
#include "CameraDefinition.h"
|
||||||
#include "OpenGLRenderer.h"
|
#include "OpenGLRenderer.h"
|
||||||
|
|
9
src/render/opengl/OpenGLFunctions.h
Normal file
9
src/render/opengl/OpenGLFunctions.h
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
#ifndef OPENGLFUNCTIONS
|
||||||
|
#define OPENGLFUNCTIONS
|
||||||
|
|
||||||
|
#include "opengl_global.h"
|
||||||
|
|
||||||
|
#define _OPENGL_FUNCTIONS_INCLUDE <OpenGLFunctions>
|
||||||
|
#include _OPENGL_FUNCTIONS_INCLUDE
|
||||||
|
|
||||||
|
#endif // OPENGLFUNCTIONS
|
|
@ -1,6 +1,6 @@
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||||||
#include "OpenGLRenderer.h"
|
#include "OpenGLRenderer.h"
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||||||
|
|
||||||
#include OPENGL_FUNCTIONS_INCLUDE
|
#include "OpenGLFunctions.h"
|
||||||
#include "CameraDefinition.h"
|
#include "CameraDefinition.h"
|
||||||
#include "OpenGLSharedState.h"
|
#include "OpenGLSharedState.h"
|
||||||
#include "OpenGLSkybox.h"
|
#include "OpenGLSkybox.h"
|
||||||
|
@ -72,10 +72,20 @@ void OpenGLRenderer::prepare() {
|
||||||
getVegetationRenderer()->setEnabled(false);
|
getVegetationRenderer()->setEnabled(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OpenGLRenderer::checkForErrors(const std::string &domain) {
|
||||||
|
int error_code;
|
||||||
|
while ((error_code = functions->glGetError()) != GL_NO_ERROR) {
|
||||||
|
Logs::warning() << "[OpenGL] Error in " << domain << " : " << error_code << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void OpenGLRenderer::initialize() {
|
void OpenGLRenderer::initialize() {
|
||||||
bool init = functions->initializeOpenGLFunctions();
|
bool init = functions->initializeOpenGLFunctions();
|
||||||
|
|
||||||
if (init) {
|
if (init) {
|
||||||
|
Logs::debug() << "[OpenGL] renderer started (version " << functions->glGetString(GL_VERSION)
|
||||||
|
<< ", glsl version " << functions->glGetString(GL_SHADING_LANGUAGE_VERSION) << ")" << std::endl;
|
||||||
|
|
||||||
prepareOpenGLState();
|
prepareOpenGLState();
|
||||||
|
|
||||||
prepare();
|
prepare();
|
||||||
|
@ -94,9 +104,10 @@ void OpenGLRenderer::initialize() {
|
||||||
|
|
||||||
cameraChangeEvent(render_camera);
|
cameraChangeEvent(render_camera);
|
||||||
|
|
||||||
|
checkForErrors("initialize");
|
||||||
ready = true;
|
ready = true;
|
||||||
} else {
|
} else {
|
||||||
Logs::error() << "Failed to initialize OpenGL bindings" << std::endl;
|
Logs::error() << "[OpenGL] Failed to initialize api bindings" << std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -144,25 +155,31 @@ void OpenGLRenderer::resize(int width, int height) {
|
||||||
cameraChangeEvent(render_camera);
|
cameraChangeEvent(render_camera);
|
||||||
|
|
||||||
prepareOpenGLState();
|
prepareOpenGLState();
|
||||||
|
|
||||||
|
checkForErrors("resize");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLRenderer::paint() {
|
void OpenGLRenderer::paint() {
|
||||||
if (ready and not paused) {
|
if (ready and not paused) {
|
||||||
|
checkForErrors("before_paint");
|
||||||
functions->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
functions->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
skybox->render();
|
skybox->render();
|
||||||
|
checkForErrors("skybox");
|
||||||
|
|
||||||
terrain->render();
|
terrain->render();
|
||||||
|
checkForErrors("terrain");
|
||||||
|
|
||||||
water->render();
|
water->render();
|
||||||
|
checkForErrors("water");
|
||||||
|
|
||||||
vegetation->render();
|
vegetation->render();
|
||||||
|
checkForErrors("vegetation");
|
||||||
|
|
||||||
if (mouse_tracking) {
|
if (mouse_tracking) {
|
||||||
updateMouseProjection();
|
updateMouseProjection();
|
||||||
}
|
checkForErrors("mouse_tracking");
|
||||||
|
|
||||||
int error_code;
|
|
||||||
while ((error_code = functions->glGetError()) != GL_NO_ERROR) {
|
|
||||||
Logs::warning() << "[OpenGL] ERROR : " << error_code << std::endl;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
displayed = true;
|
displayed = true;
|
||||||
|
|
|
@ -36,6 +36,13 @@ class OPENGLSHARED_EXPORT OpenGLRenderer : public SoftwareRenderer {
|
||||||
|
|
||||||
virtual void prepare() override;
|
virtual void prepare() override;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check for errors in OpenGL context.
|
||||||
|
*
|
||||||
|
* Will write the error on standard error output, with the *domain* specified.
|
||||||
|
*/
|
||||||
|
void checkForErrors(const std::string &domain);
|
||||||
|
|
||||||
void initialize();
|
void initialize();
|
||||||
void prepareOpenGLState();
|
void prepareOpenGLState();
|
||||||
void resize(int width, int height);
|
void resize(int width, int height);
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
#include "OpenGLShaderProgram.h"
|
#include "OpenGLShaderProgram.h"
|
||||||
|
|
||||||
#include OPENGL_FUNCTIONS_INCLUDE
|
|
||||||
#include <QOpenGLShaderProgram>
|
#include <QOpenGLShaderProgram>
|
||||||
#include <QDir>
|
#include <QDir>
|
||||||
|
#include "OpenGLFunctions.h"
|
||||||
#include "OpenGLRenderer.h"
|
#include "OpenGLRenderer.h"
|
||||||
#include "OpenGLSharedState.h"
|
#include "OpenGLSharedState.h"
|
||||||
#include "Texture2D.h"
|
#include "Texture2D.h"
|
||||||
|
@ -29,7 +29,7 @@ void OpenGLShaderProgram::addVertexSource(QString path) {
|
||||||
if (file.open(QIODevice::ReadOnly | QIODevice::Text)) {
|
if (file.open(QIODevice::ReadOnly | QIODevice::Text)) {
|
||||||
source_vertex += QString(file.readAll()).toStdString();
|
source_vertex += QString(file.readAll()).toStdString();
|
||||||
} else {
|
} else {
|
||||||
Logs::error() << "Can't open vertex file " << file.fileName().toStdString() << std::endl;
|
Logs::error() << "[OpenGL] Can't open vertex file " << file.fileName().toStdString() << std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -38,7 +38,7 @@ void OpenGLShaderProgram::addFragmentSource(QString path) {
|
||||||
if (file.open(QIODevice::ReadOnly | QIODevice::Text)) {
|
if (file.open(QIODevice::ReadOnly | QIODevice::Text)) {
|
||||||
source_fragment += QString(file.readAll()).toStdString();
|
source_fragment += QString(file.readAll()).toStdString();
|
||||||
} else {
|
} else {
|
||||||
Logs::error() << "Can't open fragment file " << file.fileName().toStdString() << std::endl;
|
Logs::error() << "[OpenGL] Can't open fragment file " << file.fileName().toStdString() << std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -47,25 +47,30 @@ void OpenGLShaderProgram::compile() {
|
||||||
program->addShaderFromSourceCode(QOpenGLShader::Fragment, QString::fromStdString(source_fragment));
|
program->addShaderFromSourceCode(QOpenGLShader::Fragment, QString::fromStdString(source_fragment));
|
||||||
|
|
||||||
if (not program->link()) {
|
if (not program->link()) {
|
||||||
Logs::warning() << "Error while compiling shader " << name << std::endl
|
Logs::warning() << "[OpenGL] Error while compiling shader " << name << std::endl
|
||||||
<< program->log().toStdString() << std::endl;
|
<< program->log().toStdString() << std::endl;
|
||||||
} else if (program->log().length() > 0) {
|
} else if (program->log().length() > 0) {
|
||||||
Logs::debug() << "Shader " << name << " compilation output:" << std::endl
|
Logs::debug() << "[OpenGL] Shader " << name << " compilation output:" << std::endl
|
||||||
<< program->log().toStdString() << std::endl;
|
<< program->log().toStdString() << std::endl;
|
||||||
|
} else {
|
||||||
|
Logs::debug() << "[OpenGL] Shader " << name << " compiled" << std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLShaderProgram::bind() {
|
bool OpenGLShaderProgram::bind() {
|
||||||
if (not compiled) {
|
if (not compiled) {
|
||||||
compile();
|
compile();
|
||||||
compiled = true;
|
compiled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
program->bind();
|
if (program->bind()) {
|
||||||
|
|
||||||
int texture_unit = 0;
|
int texture_unit = 0;
|
||||||
renderer->getSharedState()->apply(this, texture_unit);
|
renderer->getSharedState()->apply(this, texture_unit);
|
||||||
state->apply(this, texture_unit);
|
state->apply(this, texture_unit);
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLShaderProgram::release() {
|
void OpenGLShaderProgram::release() {
|
||||||
|
@ -73,8 +78,7 @@ void OpenGLShaderProgram::release() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLShaderProgram::drawTriangles(float *vertices, int triangle_count) {
|
void OpenGLShaderProgram::drawTriangles(float *vertices, int triangle_count) {
|
||||||
bind();
|
if (bind()) {
|
||||||
|
|
||||||
GLuint array_vertex = program->attributeLocation("vertex");
|
GLuint array_vertex = program->attributeLocation("vertex");
|
||||||
program->setAttributeArray(array_vertex, GL_FLOAT, vertices, 3);
|
program->setAttributeArray(array_vertex, GL_FLOAT, vertices, 3);
|
||||||
program->enableAttributeArray(array_vertex);
|
program->enableAttributeArray(array_vertex);
|
||||||
|
@ -85,10 +89,10 @@ void OpenGLShaderProgram::drawTriangles(float *vertices, int triangle_count) {
|
||||||
|
|
||||||
release();
|
release();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void OpenGLShaderProgram::drawTriangleStrip(float *vertices, int vertex_count) {
|
void OpenGLShaderProgram::drawTriangleStrip(float *vertices, int vertex_count) {
|
||||||
bind();
|
if (bind()) {
|
||||||
|
|
||||||
GLuint array_vertex = program->attributeLocation("vertex");
|
GLuint array_vertex = program->attributeLocation("vertex");
|
||||||
program->setAttributeArray(array_vertex, GL_FLOAT, vertices, 3);
|
program->setAttributeArray(array_vertex, GL_FLOAT, vertices, 3);
|
||||||
program->enableAttributeArray(array_vertex);
|
program->enableAttributeArray(array_vertex);
|
||||||
|
@ -99,10 +103,10 @@ void OpenGLShaderProgram::drawTriangleStrip(float *vertices, int vertex_count) {
|
||||||
|
|
||||||
release();
|
release();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void OpenGLShaderProgram::drawTrianglesUV(float *vertices, float *uv, int triangle_count) {
|
void OpenGLShaderProgram::drawTrianglesUV(float *vertices, float *uv, int triangle_count) {
|
||||||
bind();
|
if (bind()) {
|
||||||
|
|
||||||
GLuint array_vertex = program->attributeLocation("vertex");
|
GLuint array_vertex = program->attributeLocation("vertex");
|
||||||
program->setAttributeArray(array_vertex, GL_FLOAT, vertices, 3);
|
program->setAttributeArray(array_vertex, GL_FLOAT, vertices, 3);
|
||||||
program->enableAttributeArray(array_vertex);
|
program->enableAttributeArray(array_vertex);
|
||||||
|
@ -118,10 +122,10 @@ void OpenGLShaderProgram::drawTrianglesUV(float *vertices, float *uv, int triang
|
||||||
|
|
||||||
release();
|
release();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void OpenGLShaderProgram::drawTriangleStripUV(float *vertices, float *uv, int vertex_count) {
|
void OpenGLShaderProgram::drawTriangleStripUV(float *vertices, float *uv, int vertex_count) {
|
||||||
bind();
|
if (bind()) {
|
||||||
|
|
||||||
GLuint array_vertex = program->attributeLocation("vertex");
|
GLuint array_vertex = program->attributeLocation("vertex");
|
||||||
program->setAttributeArray(array_vertex, GL_FLOAT, vertices, 3);
|
program->setAttributeArray(array_vertex, GL_FLOAT, vertices, 3);
|
||||||
program->enableAttributeArray(array_vertex);
|
program->enableAttributeArray(array_vertex);
|
||||||
|
@ -137,3 +141,4 @@ void OpenGLShaderProgram::drawTriangleStripUV(float *vertices, float *uv, int ve
|
||||||
|
|
||||||
release();
|
release();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -24,7 +24,7 @@ class OPENGLSHARED_EXPORT OpenGLShaderProgram {
|
||||||
void drawTrianglesUV(float *vertices, float *uv, int triangle_count);
|
void drawTrianglesUV(float *vertices, float *uv, int triangle_count);
|
||||||
void drawTriangleStripUV(float *vertices, float *uv, int vertex_count);
|
void drawTriangleStripUV(float *vertices, float *uv, int vertex_count);
|
||||||
|
|
||||||
void bind();
|
bool bind();
|
||||||
void release();
|
void release();
|
||||||
|
|
||||||
inline QOpenGLShaderProgram *getProgram() const {
|
inline QOpenGLShaderProgram *getProgram() const {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "OpenGLTerrain.h"
|
#include "OpenGLTerrain.h"
|
||||||
|
|
||||||
#include OPENGL_FUNCTIONS_INCLUDE
|
#include "OpenGLFunctions.h"
|
||||||
#include "OpenGLRenderer.h"
|
#include "OpenGLRenderer.h"
|
||||||
#include "OpenGLShaderProgram.h"
|
#include "OpenGLShaderProgram.h"
|
||||||
#include "ParallelPool.h"
|
#include "ParallelPool.h"
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
#include "OpenGLVariable.h"
|
#include "OpenGLVariable.h"
|
||||||
|
|
||||||
#include OPENGL_FUNCTIONS_INCLUDE
|
|
||||||
#include <QOpenGLShaderProgram>
|
#include <QOpenGLShaderProgram>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
#include "OpenGLFunctions.h"
|
||||||
#include "OpenGLRenderer.h"
|
#include "OpenGLRenderer.h"
|
||||||
#include "OpenGLShaderProgram.h"
|
#include "OpenGLShaderProgram.h"
|
||||||
#include "Vector3.h"
|
#include "Vector3.h"
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
#include "OpenGLVegetationLayer.h"
|
#include "OpenGLVegetationLayer.h"
|
||||||
|
|
||||||
#include OPENGL_FUNCTIONS_INCLUDE
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include "Vector3.h"
|
#include "Vector3.h"
|
||||||
#include "CameraDefinition.h"
|
#include "CameraDefinition.h"
|
||||||
#include "Mutex.h"
|
#include "Mutex.h"
|
||||||
|
#include "OpenGLFunctions.h"
|
||||||
#include "OpenGLVegetation.h"
|
#include "OpenGLVegetation.h"
|
||||||
#include "OpenGLVegetationInstance.h"
|
#include "OpenGLVegetationInstance.h"
|
||||||
#include "OpenGLVegetationImpostor.h"
|
#include "OpenGLVegetationImpostor.h"
|
||||||
|
|
|
@ -3,9 +3,9 @@
|
||||||
|
|
||||||
#include "opengl_global.h"
|
#include "opengl_global.h"
|
||||||
|
|
||||||
#include OPENGL_FUNCTIONS_INCLUDE
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <QOpenGLShaderProgram>
|
#include <QOpenGLShaderProgram>
|
||||||
|
#include "OpenGLFunctions.h"
|
||||||
|
|
||||||
namespace paysages {
|
namespace paysages {
|
||||||
namespace opengl {
|
namespace opengl {
|
||||||
|
|
|
@ -29,9 +29,8 @@ template <typename Vertex> class VertexArray;
|
||||||
}
|
}
|
||||||
using namespace paysages::opengl;
|
using namespace paysages::opengl;
|
||||||
|
|
||||||
//#define OpenGLFunctions QOpenGLFunctions_3_2_Core
|
|
||||||
#define OpenGLFunctions QOpenGLFunctions_3_0
|
#define OpenGLFunctions QOpenGLFunctions_3_0
|
||||||
#define OPENGL_FUNCTIONS_INCLUDE <OpenGLFunctions>
|
//#define OpenGLFunctions QOpenGLFunctions_3_3_Core
|
||||||
class OpenGLFunctions;
|
class OpenGLFunctions;
|
||||||
|
|
||||||
#endif // OPENGL_GLOBAL_H
|
#endif // OPENGL_GLOBAL_H
|
||||||
|
|
Loading…
Reference in a new issue