Merge branch 'master' into vegetation
Conflicts: src/render/opengl/OpenGLRenderer.cpp src/render/opengl/OpenGLRenderer.h src/render/opengl/OpenGLShaderProgram.cpp src/render/opengl/OpenGLShaderProgram.h src/render/opengl/OpenGLSharedState.cpp
This commit is contained in:
commit
e346f07c22
17 changed files with 130 additions and 82 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -8,6 +8,7 @@
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/output/
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/perf.*
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/pic*.png
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core
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*.pro.user
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*.pro.user.*
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qrc_*.cpp
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@ -110,8 +110,8 @@ bool DefinitionNode::applyDiff(const DefinitionDiff *diff, bool) {
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if (diff->getTypeName() == type_name) {
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return true;
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} else {
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Logs::error() << "Can't apply " << diff->getTypeName() << " diff to " << getName() << " " << type_name
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<< " node" << std::endl;
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Logs::error() << "[Definition] Can't apply " << diff->getTypeName() << " diff to " << getName() << " "
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<< type_name << " node" << std::endl;
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return false;
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}
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}
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@ -155,8 +155,8 @@ void DefinitionNode::save(PackStream *stream) const {
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child->save(stream);
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} else {
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// Child size not known, write it to a temporary stream to know it
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Logs::debug() << "Unknown size for child " << child->name << ", unefficient writing to temporary stream"
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<< std::endl;
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Logs::debug() << "[Definition] Unknown size for child " << child->name
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<< ", unefficient writing to temporary stream" << std::endl;
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PackStream substream;
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child->save(&substream);
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stream->writeFromBuffer(substream, true);
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@ -183,7 +183,7 @@ void DefinitionNode::load(PackStream *stream) {
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// TODO Ask subclass if it can instanciate a child
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// Else skip length of unknown child
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stream->skipBytes(child_size);
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Logs::warning() << "Skipped unknown child '" << child_name << "'" << std::endl;
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Logs::warning() << "[Definition] Skipped unknown child '" << child_name << "'" << std::endl;
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}
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}
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}
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@ -196,12 +196,13 @@ void DefinitionNode::copy(DefinitionNode *destination) const {
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if (dest_child) {
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child->copy(dest_child);
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} else {
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Logs::warning() << "Can't copy to child " << child->name << " of " << destination->getTypeName()
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<< std::endl;
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Logs::warning() << "[Definition] Can't copy to child " << child->name << " of "
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<< destination->getTypeName() << std::endl;
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}
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}
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} else {
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Logs::error() << "Can't copy from " << getTypeName() << " to " << destination->getTypeName() << std::endl;
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Logs::error() << "[Definition] Can't copy from " << getTypeName() << " to " << destination->getTypeName()
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<< std::endl;
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}
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}
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@ -225,7 +226,7 @@ void DefinitionNode::removeChild(DefinitionNode *child) {
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child->parent = NULL;
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children.erase(it);
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} else {
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Logs::warning() << "Trying to remove not found child '" << child->name << "' from '" << name << "'"
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Logs::warning() << "[Definition] Trying to remove not found child '" << child->name << "' from '" << name << "'"
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<< std::endl;
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}
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}
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@ -49,7 +49,7 @@ Scenery::FileOperationResult Scenery::saveGlobal(const std::string &filepath) co
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stream.write(&version_header);
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stream.write(&app_header);
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Logs::debug() << "Scenery saved to file: " << filepath << std::endl;
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Logs::debug() << "[Definition] Scenery saved to file: " << filepath << std::endl;
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return FILE_OPERATION_OK;
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}
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@ -87,7 +87,7 @@ Scenery::FileOperationResult Scenery::loadGlobal(const std::string &filepath) {
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return FILE_OPERATION_APP_MISMATCH;
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}
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Logs::debug() << "Scenery loaded from file: " << filepath << std::endl;
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Logs::debug() << "[Definition] Scenery loaded from file: " << filepath << std::endl;
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return FILE_OPERATION_OK;
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}
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@ -113,7 +113,7 @@ void Scenery::autoPreset(int seed) {
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validate();
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Logs::debug() << "New scenery generated from seed " << seed << std::endl;
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Logs::debug() << "[Definition] New scenery generated from seed " << seed << std::endl;
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}
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void Scenery::setAtmosphere(AtmosphereDefinition *atmosphere) {
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@ -16,6 +16,11 @@
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#include <QGuiApplication>
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MainModelerWindow::MainModelerWindow() {
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/*QSurfaceFormat new_format = format();
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new_format.setVersion(3, 3);
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new_format.setProfile(QSurfaceFormat::CoreProfile);
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setFormat(new_format);*/
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scenery = new Scenery();
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scenery->autoPreset();
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@ -20,7 +20,6 @@ OpenGLView::OpenGLView(QQuickItem *parent) : QQuickItem(parent) {
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connect(this, SIGNAL(windowChanged(QQuickWindow *)), this, SLOT(handleWindowChanged(QQuickWindow *)));
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connect(this, SIGNAL(widthChanged()), this, SLOT(handleResize()));
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connect(this, SIGNAL(heightChanged()), this, SLOT(handleResize()));
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startTimer(50);
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}
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void OpenGLView::handleWindowChanged(QQuickWindow *win) {
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@ -28,12 +27,11 @@ void OpenGLView::handleWindowChanged(QQuickWindow *win) {
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window = qobject_cast<MainModelerWindow *>(win);
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if (window) {
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renderer = window->getRenderer();
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connect(win, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection);
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initialized = false;
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win->setClearBeforeRendering(false);
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initialized = false;
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connect(win, SIGNAL(sceneGraphInitialized()), this, SLOT(handleSceneGraphReady()));
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}
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}
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}
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@ -66,6 +64,11 @@ void OpenGLView::handleResize() {
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resized = true;
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}
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void OpenGLView::handleSceneGraphReady() {
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connect(window, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection);
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startTimer(50);
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}
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void OpenGLView::wheelEvent(QWheelEvent *event) {
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if (not acceptInputs()) {
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return;
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@ -17,6 +17,7 @@ class OpenGLView : public QQuickItem {
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void handleWindowChanged(QQuickWindow *win);
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void paint();
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void handleResize();
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void handleSceneGraphReady();
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protected:
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virtual void wheelEvent(QWheelEvent *event) override;
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@ -1,8 +1,8 @@
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#include "ExplorerChunkTerrain.h"
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#include OPENGL_FUNCTIONS_INCLUDE
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#include <cmath>
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#include <QImage>
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#include "OpenGLFunctions.h"
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#include "ColorProfile.h"
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#include "CameraDefinition.h"
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#include "OpenGLRenderer.h"
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9
src/render/opengl/OpenGLFunctions.h
Normal file
9
src/render/opengl/OpenGLFunctions.h
Normal file
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#ifndef OPENGLFUNCTIONS
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#define OPENGLFUNCTIONS
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#include "opengl_global.h"
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#define _OPENGL_FUNCTIONS_INCLUDE <OpenGLFunctions>
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#include _OPENGL_FUNCTIONS_INCLUDE
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#endif // OPENGLFUNCTIONS
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@ -1,6 +1,6 @@
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#include "OpenGLRenderer.h"
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#include OPENGL_FUNCTIONS_INCLUDE
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#include "OpenGLFunctions.h"
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#include "CameraDefinition.h"
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#include "OpenGLSharedState.h"
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#include "OpenGLSkybox.h"
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@ -72,10 +72,20 @@ void OpenGLRenderer::prepare() {
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getVegetationRenderer()->setEnabled(false);
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}
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void OpenGLRenderer::checkForErrors(const std::string &domain) {
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int error_code;
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while ((error_code = functions->glGetError()) != GL_NO_ERROR) {
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Logs::warning() << "[OpenGL] Error in " << domain << " : " << error_code << std::endl;
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}
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}
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void OpenGLRenderer::initialize() {
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bool init = functions->initializeOpenGLFunctions();
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if (init) {
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Logs::debug() << "[OpenGL] renderer started (version " << functions->glGetString(GL_VERSION)
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<< ", glsl version " << functions->glGetString(GL_SHADING_LANGUAGE_VERSION) << ")" << std::endl;
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prepareOpenGLState();
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prepare();
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@ -94,9 +104,10 @@ void OpenGLRenderer::initialize() {
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cameraChangeEvent(render_camera);
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checkForErrors("initialize");
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ready = true;
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} else {
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Logs::error() << "Failed to initialize OpenGL bindings" << std::endl;
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Logs::error() << "[OpenGL] Failed to initialize api bindings" << std::endl;
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}
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}
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@ -144,25 +155,31 @@ void OpenGLRenderer::resize(int width, int height) {
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cameraChangeEvent(render_camera);
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prepareOpenGLState();
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checkForErrors("resize");
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}
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}
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void OpenGLRenderer::paint() {
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if (ready and not paused) {
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checkForErrors("before_paint");
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functions->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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skybox->render();
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checkForErrors("skybox");
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terrain->render();
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checkForErrors("terrain");
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water->render();
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checkForErrors("water");
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vegetation->render();
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checkForErrors("vegetation");
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if (mouse_tracking) {
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updateMouseProjection();
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}
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int error_code;
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while ((error_code = functions->glGetError()) != GL_NO_ERROR) {
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Logs::warning() << "[OpenGL] ERROR : " << error_code << std::endl;
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checkForErrors("mouse_tracking");
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}
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displayed = true;
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@ -36,6 +36,13 @@ class OPENGLSHARED_EXPORT OpenGLRenderer : public SoftwareRenderer {
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virtual void prepare() override;
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/**
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* Check for errors in OpenGL context.
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*
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* Will write the error on standard error output, with the *domain* specified.
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*/
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void checkForErrors(const std::string &domain);
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void initialize();
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void prepareOpenGLState();
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void resize(int width, int height);
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@ -1,8 +1,8 @@
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#include "OpenGLShaderProgram.h"
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#include OPENGL_FUNCTIONS_INCLUDE
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#include <QOpenGLShaderProgram>
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#include <QDir>
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#include "OpenGLFunctions.h"
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#include "OpenGLRenderer.h"
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#include "OpenGLSharedState.h"
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#include "Texture2D.h"
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@ -29,7 +29,7 @@ void OpenGLShaderProgram::addVertexSource(QString path) {
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if (file.open(QIODevice::ReadOnly | QIODevice::Text)) {
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source_vertex += QString(file.readAll()).toStdString();
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} else {
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Logs::error() << "Can't open vertex file " << file.fileName().toStdString() << std::endl;
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Logs::error() << "[OpenGL] Can't open vertex file " << file.fileName().toStdString() << std::endl;
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}
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}
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@ -38,7 +38,7 @@ void OpenGLShaderProgram::addFragmentSource(QString path) {
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if (file.open(QIODevice::ReadOnly | QIODevice::Text)) {
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source_fragment += QString(file.readAll()).toStdString();
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} else {
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Logs::error() << "Can't open fragment file " << file.fileName().toStdString() << std::endl;
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Logs::error() << "[OpenGL] Can't open fragment file " << file.fileName().toStdString() << std::endl;
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}
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}
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@ -47,25 +47,30 @@ void OpenGLShaderProgram::compile() {
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program->addShaderFromSourceCode(QOpenGLShader::Fragment, QString::fromStdString(source_fragment));
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if (not program->link()) {
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Logs::warning() << "Error while compiling shader " << name << std::endl
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Logs::warning() << "[OpenGL] Error while compiling shader " << name << std::endl
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<< program->log().toStdString() << std::endl;
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} else if (program->log().length() > 0) {
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Logs::debug() << "Shader " << name << " compilation output:" << std::endl
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Logs::debug() << "[OpenGL] Shader " << name << " compilation output:" << std::endl
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<< program->log().toStdString() << std::endl;
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} else {
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Logs::debug() << "[OpenGL] Shader " << name << " compiled" << std::endl;
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}
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}
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void OpenGLShaderProgram::bind() {
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bool OpenGLShaderProgram::bind() {
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if (not compiled) {
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compile();
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compiled = true;
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}
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program->bind();
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if (program->bind()) {
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int texture_unit = 0;
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renderer->getSharedState()->apply(this, texture_unit);
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state->apply(this, texture_unit);
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return true;
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} else {
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return false;
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}
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}
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void OpenGLShaderProgram::release() {
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@ -73,8 +78,7 @@ void OpenGLShaderProgram::release() {
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}
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void OpenGLShaderProgram::drawTriangles(float *vertices, int triangle_count) {
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bind();
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if (bind()) {
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GLuint array_vertex = program->attributeLocation("vertex");
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program->setAttributeArray(array_vertex, GL_FLOAT, vertices, 3);
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program->enableAttributeArray(array_vertex);
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@ -84,11 +88,11 @@ void OpenGLShaderProgram::drawTriangles(float *vertices, int triangle_count) {
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program->disableAttributeArray(array_vertex);
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release();
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}
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}
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void OpenGLShaderProgram::drawTriangleStrip(float *vertices, int vertex_count) {
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bind();
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if (bind()) {
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GLuint array_vertex = program->attributeLocation("vertex");
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program->setAttributeArray(array_vertex, GL_FLOAT, vertices, 3);
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program->enableAttributeArray(array_vertex);
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@ -98,11 +102,11 @@ void OpenGLShaderProgram::drawTriangleStrip(float *vertices, int vertex_count) {
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program->disableAttributeArray(array_vertex);
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release();
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}
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}
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void OpenGLShaderProgram::drawTrianglesUV(float *vertices, float *uv, int triangle_count) {
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bind();
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if (bind()) {
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GLuint array_vertex = program->attributeLocation("vertex");
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program->setAttributeArray(array_vertex, GL_FLOAT, vertices, 3);
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program->enableAttributeArray(array_vertex);
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|
@ -117,11 +121,11 @@ void OpenGLShaderProgram::drawTrianglesUV(float *vertices, float *uv, int triang
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program->disableAttributeArray(array_uv);
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release();
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||||
}
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}
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void OpenGLShaderProgram::drawTriangleStripUV(float *vertices, float *uv, int vertex_count) {
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bind();
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||||
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||||
if (bind()) {
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||||
GLuint array_vertex = program->attributeLocation("vertex");
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program->setAttributeArray(array_vertex, GL_FLOAT, vertices, 3);
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program->enableAttributeArray(array_vertex);
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|
@ -136,4 +140,5 @@ void OpenGLShaderProgram::drawTriangleStripUV(float *vertices, float *uv, int ve
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program->disableAttributeArray(array_uv);
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||||
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||||
release();
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||||
}
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||||
}
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||||
|
|
|
@ -24,7 +24,7 @@ class OPENGLSHARED_EXPORT OpenGLShaderProgram {
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|||
void drawTrianglesUV(float *vertices, float *uv, int triangle_count);
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||||
void drawTriangleStripUV(float *vertices, float *uv, int vertex_count);
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||||
|
||||
void bind();
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||||
bool bind();
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||||
void release();
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||||
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||||
inline QOpenGLShaderProgram *getProgram() const {
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||||
|
|
|
@ -1,6 +1,6 @@
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|||
#include "OpenGLTerrain.h"
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||||
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||||
#include OPENGL_FUNCTIONS_INCLUDE
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||||
#include "OpenGLFunctions.h"
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||||
#include "OpenGLRenderer.h"
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||||
#include "OpenGLShaderProgram.h"
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#include "ParallelPool.h"
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|
|
|
@ -1,8 +1,8 @@
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|||
#include "OpenGLVariable.h"
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||||
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||||
#include OPENGL_FUNCTIONS_INCLUDE
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||||
#include <QOpenGLShaderProgram>
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||||
#include <cassert>
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||||
#include "OpenGLFunctions.h"
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||||
#include "OpenGLRenderer.h"
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||||
#include "OpenGLShaderProgram.h"
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||||
#include "Vector3.h"
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||||
|
|
|
@ -1,10 +1,10 @@
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|||
#include "OpenGLVegetationLayer.h"
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||||
|
||||
#include OPENGL_FUNCTIONS_INCLUDE
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||||
#include <algorithm>
|
||||
#include "Vector3.h"
|
||||
#include "CameraDefinition.h"
|
||||
#include "Mutex.h"
|
||||
#include "OpenGLFunctions.h"
|
||||
#include "OpenGLVegetation.h"
|
||||
#include "OpenGLVegetationInstance.h"
|
||||
#include "OpenGLVegetationImpostor.h"
|
||||
|
|
|
@ -3,9 +3,9 @@
|
|||
|
||||
#include "opengl_global.h"
|
||||
|
||||
#include OPENGL_FUNCTIONS_INCLUDE
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||||
#include <cassert>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include "OpenGLFunctions.h"
|
||||
|
||||
namespace paysages {
|
||||
namespace opengl {
|
||||
|
|
|
@ -29,9 +29,8 @@ template <typename Vertex> class VertexArray;
|
|||
}
|
||||
using namespace paysages::opengl;
|
||||
|
||||
//#define OpenGLFunctions QOpenGLFunctions_3_2_Core
|
||||
#define OpenGLFunctions QOpenGLFunctions_3_0
|
||||
#define OPENGL_FUNCTIONS_INCLUDE <OpenGLFunctions>
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||||
//#define OpenGLFunctions QOpenGLFunctions_3_3_Core
|
||||
class OpenGLFunctions;
|
||||
|
||||
#endif // OPENGL_GLOBAL_H
|
||||
|
|
Loading…
Reference in a new issue