Commit graph

14 commits

Author SHA1 Message Date
Michaël Lemaire 10bbf8078b Code format 2016-07-23 22:58:32 +02:00
Michaël Lemaire 14143ee278 Updated TerrainDefinition to use FractalNoise 2016-01-14 20:24:01 +01:00
Michaël Lemaire dbcaf5fe90 Refectored PI constants definitions + added Maths::modInRange 2015-12-31 00:36:22 +01:00
Michaël Lemaire 88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Michaël Lemaire c51d6d2d35 Fixed terrain painting not updating has_painting 2015-09-21 19:37:17 +02:00
Michaël Lemaire 6a45c5dba7 Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
Michaël Lemaire 8fa0d8af29 Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
Michaël Lemaire 4a01a4314a Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
Michaël Lemaire 69fba0fc69 Fixed some unit tests issues 2014-05-20 10:39:02 +02:00
Michaël Lemaire 79458da771 Fixed broken unit tests 2013-12-31 15:56:30 +01:00
Michaël Lemaire e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
Michaël Lemaire 9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
Michaël Lemaire 0627603f5a Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
Michaël Lemaire 8051719f9f WIP on restoring unit tests on cppunit 2013-11-10 17:03:07 +01:00