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6bb03c5957
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Fixed using a deleted header
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2013-12-08 17:57:56 +01:00 |
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0afeb7707d
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Refactored TerrainRasterized
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2013-12-05 16:44:18 +01:00 |
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e32738564b
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Added alterLight to cloudsRenderer (not used yet) + fixed clouds ui
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2013-12-04 23:28:34 +01:00 |
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9be090b1ff
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WIP on new clouds renderer
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2013-12-04 22:52:18 +01:00 |
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ff27afe675
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Refactored cloud renderer (currently not working correctly)
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2013-12-01 19:24:53 +01:00 |
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7fecdba313
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Restored choice and toggles working on preview renderers
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2013-11-30 18:06:41 +01:00 |
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684a64158c
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Fixed and refactored terrain preview
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2013-11-30 11:54:27 +01:00 |
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79080c756f
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Removed old euclid.h/c
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2013-11-20 17:09:55 +01:00 |
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4c49e2e757
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Removed unused OpenCL
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2013-11-20 17:01:49 +01:00 |
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7fd79672be
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Refactored water previews
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2013-11-20 13:06:16 +01:00 |
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ee094d9b18
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Refactored atmosphere previews
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2013-11-20 11:27:21 +01:00 |
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ee78af05d5
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Refactored cloud previews
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2013-11-19 23:46:37 +01:00 |
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532685f7cb
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Removed unused memory.h/c
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2013-11-19 16:04:16 +01:00 |
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8a42d7407a
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Removed unused ColorGradation + removed old color.h/c
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2013-11-19 12:59:06 +01:00 |
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a108682b4d
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Refactored ColorProfile
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2013-11-19 12:51:26 +01:00 |
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82defc96f6
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Removed old tools.h/c
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2013-11-19 12:16:33 +01:00 |
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051766d1d5
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Fixed top-down render preview in render form
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2013-11-17 23:33:46 +01:00 |
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6436428eeb
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Removed UNUSED() macro and simplified some headers
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2013-11-17 23:02:36 +01:00 |
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0ae9fe94b2
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Fixed atmosphere previews not using the correct camera
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2013-11-17 22:51:06 +01:00 |
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541f1e065f
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Fixed layer names not being saved/loaded or copied
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2013-11-17 22:47:27 +01:00 |
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9e6838f733
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
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fa5c0041af
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Refactored TexturesDefinition, getting rid of legacy layers
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2013-11-16 19:12:42 +01:00 |
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5506158363
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Fixed camera above ground checking in opengl renderer
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2013-11-16 00:39:17 +01:00 |
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4f9e24b87d
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Refactored AtmosphereDefinition
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2013-11-16 00:27:40 +01:00 |
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1cccae90be
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Refactored CloudsDefinition
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2013-11-15 23:26:44 +01:00 |
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dc679500fa
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Renaming editing -> interface/desktop
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2013-11-14 21:46:47 +01:00 |
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c1fd52b0db
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Ensure camera is above ground and water
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2013-11-14 21:05:12 +01:00 |
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2df3c90ffd
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
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67105775b6
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The default scenery for a SoftwareRenderer is now a default scenery (not the global one)
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2013-11-13 23:36:52 +01:00 |
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cdd9ef26a2
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Removed Scenery C-API and fixed some problems
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2013-11-13 23:03:02 +01:00 |
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5be3231ab9
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
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aed4f9d80e
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Refactoring of BasePreview
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2013-11-12 23:15:35 +01:00 |
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d9f2f3878f
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Big WIP refactoring (preview + atmosphere renderer)
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2013-11-12 21:34:35 +01:00 |
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dcc36990b7
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Merge branch 'fluid_traversal'
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2013-11-11 15:43:13 +01:00 |
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f1a13516c9
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
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5054d3583d
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Refactored Vector3 to class
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2013-11-11 13:56:39 +01:00 |
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3652333b36
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Removed old 'testing' directory
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2013-11-10 21:21:55 +01:00 |
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ea8f7f6fb1
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Merge branch 'master' into fluid_traversal
Conflicts:
Makefile
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2013-11-10 21:18:32 +01:00 |
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0627603f5a
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Using googletest instead of cppunit
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2013-11-10 21:14:10 +01:00 |
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4a39eda2dc
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WIP on fluid medium traversal
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2013-11-10 17:04:38 +01:00 |
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8051719f9f
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WIP on restoring unit tests on cppunit
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2013-11-10 17:03:07 +01:00 |
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0edd90c477
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WIP on fluid medium traversal
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2013-11-09 19:13:28 +01:00 |
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6835db2aca
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Small makefile correction
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2013-11-09 19:00:14 +01:00 |
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a48213453a
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Ajout de common.pri
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2013-11-09 18:56:56 +01:00 |
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e9751a0e0b
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WIP on fluid medium traversal
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2013-11-09 18:46:34 +01:00 |
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5c2bc4b31e
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Refactoring for c++
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2013-11-07 09:37:11 +01:00 |
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cf75e86be6
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Extracted opengl "explorer" in render/opengl library
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2013-11-05 11:45:26 +01:00 |
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b5c50d16d4
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Made a class of NoiseGenerator
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2013-11-03 15:46:39 +01:00 |
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1a69b1de1d
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Removed C-API from 'system'
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2013-11-03 13:00:31 +01:00 |
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abd463d29d
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Switched rendering lib to c++ compiling
This will allow to avoid #if __cplusplus directives, and C-apis.
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2013-11-02 16:43:43 +01:00 |
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