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c57c5f45d4
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Merge branch 'master' into water_shader
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2014-05-20 09:55:44 +02:00 |
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1158aa248b
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cloud_types: Added cumulo-nimbus model
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2014-03-18 21:27:35 +01:00 |
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eea639a7fb
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cloud_types: Added cirrus model
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2014-03-18 21:17:41 +01:00 |
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0ab61f8060
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cloud_types: Added alto cumulus model
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2014-03-18 21:08:17 +01:00 |
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49564acc3c
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
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b9ebf06188
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Fixed path of resources in UI files
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2014-02-24 22:30:27 +01:00 |
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6e323dbea7
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BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
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2014-02-24 22:25:53 +01:00 |
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5aa29f575e
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Updated screenshots
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2014-02-23 11:53:39 +01:00 |
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75b16108a6
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Added screenshots to readme
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2014-02-23 11:47:46 +01:00 |
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e71ec75ccb
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Added travis build
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2014-02-18 23:14:27 +01:00 |
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08b0d01719
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Update readme with travis status
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2014-02-18 23:12:57 +01:00 |
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5aeca2b12f
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Fix README link to Qt project
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2014-02-09 16:07:53 +00:00 |
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1a0fe22ac9
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Added README.md file
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2014-02-09 17:05:01 +01:00 |
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16d7ae7547
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Merge remote-tracking branch 'github/master'
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2014-02-09 16:33:53 +01:00 |
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519dd7c6e7
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Initial commit
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2014-02-09 07:29:50 -08:00 |
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a610d69f84
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opengl: Fixed artifacts on water reflection
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2014-01-21 22:31:17 +01:00 |
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3e72fc7bf8
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
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e79692bb5d
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Refactored noise shader
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2014-01-21 21:41:15 +01:00 |
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25d9a95141
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Water is now always at y=0.0
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2014-01-06 20:22:00 +01:00 |
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33c5d89783
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Added skybox reflection to water shader
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2014-01-05 22:20:15 +01:00 |
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49b7055655
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[WIP] Use simple normal map for opengl water
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2014-01-05 21:52:09 +01:00 |
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c52eeac71d
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
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98646efb99
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Fixed camera reverting in 3d explorer not reverting fov slider
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2014-01-04 11:43:40 +01:00 |
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ec71b09f2e
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[WIP] Texture form previews
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2014-01-02 17:36:19 +01:00 |
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f0ed8d4b4a
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Added textures mix preview
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2014-01-02 15:19:20 +01:00 |
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1db49afaed
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Restored correct terrain tessellation
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2014-01-02 15:08:00 +01:00 |
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67ae34ddbd
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Added NoiseState offsets to FractalNoise
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2014-01-01 18:21:34 +01:00 |
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22cf9fde51
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Started the new FractalNoise implementation
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2014-01-01 17:45:50 +01:00 |
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5579045604
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Fixed the terrain walker hitting displacement immediately at high quality
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2013-12-31 16:55:10 +01:00 |
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5e769d8ed0
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Updated TODO list
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2013-12-31 16:06:20 +01:00 |
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79458da771
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Fixed broken unit tests
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2013-12-31 15:56:30 +01:00 |
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e61dae6f0a
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
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123e434b0a
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Small adjustements
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2013-12-30 17:22:01 +01:00 |
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1131972759
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
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eb795b0f83
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Added camera FOV control (and better initial fov)
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2013-12-30 14:59:42 +01:00 |
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134158c33a
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Stars optimization and small tweaks
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2013-12-29 18:44:12 +01:00 |
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9c79ff51f9
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Merge branch 'new_terrain_walker'
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2013-12-29 18:18:51 +01:00 |
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220fe89b05
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Use the new terrain walker for improved shadows
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2013-12-29 18:18:18 +01:00 |
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eabe68b77d
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New terrain walker (now used for ray casting)
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2013-12-29 14:14:49 +01:00 |
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ce7aa1e179
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Merge branch 'night_sky'
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2013-12-26 19:28:24 +01:00 |
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938242a7de
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Optimization for moon lighting
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2013-12-26 19:03:19 +01:00 |
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0e837f00c6
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Added lighting done by moon
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2013-12-26 18:28:25 +01:00 |
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3786b21e15
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Added stars to night sky
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2013-12-26 17:30:22 +01:00 |
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c651b436ab
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Added moon configuration
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2013-12-26 16:55:37 +01:00 |
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d2f49a124f
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Added moon basic lighting
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2013-12-26 16:35:29 +01:00 |
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6589589ad4
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Added basic night sky with a plain moon
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2013-12-26 15:36:15 +01:00 |
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0ebdff628b
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More realistic water presets
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2013-12-25 19:55:05 +01:00 |
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a9a6134633
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Fixed material dialog validation and made material hardness to work
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2013-12-25 19:45:56 +01:00 |
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8896127ecf
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Updated TODO
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2013-12-25 18:47:22 +01:00 |
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5c253081a0
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Made bruneton source code dump intermediary textures
... but they produce more artifacts than my modified version,
so it's not immediately usable.
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2013-12-25 18:01:44 +01:00 |
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