Commit graph

312 commits

Author SHA1 Message Date
Michaël Lemaire 13904be001 Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
Michaël Lemaire 14e0320848 Restored (partially) render progress 2014-08-20 15:58:37 +02:00
Michaël Lemaire 18a669675f Restored tone mapping control of canvas preview 2014-08-20 14:31:28 +02:00
Michaël Lemaire 8ef8b0386c Canvas preview widget is immediately sized (so that render dialog don't resize later) 2014-08-20 14:23:35 +02:00
Michaël Lemaire 2b135eedac Removed old render_progress in SoftwareRenderer 2014-08-19 14:20:37 +02:00
Michaël Lemaire 1bf6d9382b Removed size information from SoftwareRenderer + removed full render tests 2014-08-19 12:22:27 +02:00
Michaël Lemaire 0c48fb075f Rasterizers now use their own interrupt system 2014-08-19 11:44:54 +02:00
Michaël Lemaire 915f43503e Removed unused ParallelQueue 2014-08-19 11:32:23 +02:00
Michaël Lemaire dc3584cefc Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
Michaël Lemaire 8f24d54568 Restored render interruption 2014-08-19 09:18:55 +02:00
Michaël Lemaire 31b74c660e Iterate over portions to render the whole canvas 2014-08-18 17:33:15 +02:00
Michaël Lemaire 3a2ec1c75f Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
2014-08-18 17:16:17 +02:00
Michaël Lemaire c9fa33984b Restored color profile in canvas preview 2014-08-18 16:33:09 +02:00
Michaël Lemaire 9c2d545e6a Fixed parallel canvas shading 2014-08-18 16:25:44 +02:00
Michaël Lemaire b5ee4c432f Added parallel pixel shader for second-pass rendering 2014-08-18 16:04:46 +02:00
Michaël Lemaire 0566f2bdd8 Refactored ParallelWork for better performance 2014-08-18 15:20:04 +02:00
Michaël Lemaire 2aeecdec62 WIP on canvas pixel shading 2014-08-18 12:17:16 +02:00
Michaël Lemaire fb3d32baf4 Removed old render area code in dialogrender 2014-08-16 13:41:02 +02:00
Michaël Lemaire b86669c5a0 Added color to rasterized polygons 2014-08-16 13:34:55 +02:00
Michaël Lemaire bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
Michaël Lemaire f94d93ae60 Fixed canvas Z-index 2014-06-18 20:10:05 +02:00
Michaël Lemaire cf58bea1b7 WIP on new canvas system 2014-06-12 17:45:59 +02:00
Michaël Lemaire 8099361cc9 WIP on new canvas system 2014-06-10 15:13:16 +02:00
Michaël Lemaire 43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
Michaël Lemaire 69fba0fc69 Fixed some unit tests issues 2014-05-20 10:39:02 +02:00
Michaël Lemaire c57c5f45d4 Merge branch 'master' into water_shader 2014-05-20 09:55:44 +02:00
Michaël Lemaire 49564acc3c Fixed build for windows systems 2014-03-01 01:34:34 +01:00
Michaël Lemaire b9ebf06188 Fixed path of resources in UI files 2014-02-24 22:30:27 +01:00
Michaël Lemaire 6e323dbea7 BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
2014-02-24 22:25:53 +01:00
Michaël Lemaire a610d69f84 opengl: Fixed artifacts on water reflection 2014-01-21 22:31:17 +01:00
Michaël Lemaire 3e72fc7bf8 Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
Michaël Lemaire e79692bb5d Refactored noise shader 2014-01-21 21:41:15 +01:00
Michaël Lemaire 25d9a95141 Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
Michaël Lemaire 33c5d89783 Added skybox reflection to water shader 2014-01-05 22:20:15 +01:00
Michaël Lemaire 49b7055655 [WIP] Use simple normal map for opengl water 2014-01-05 21:52:09 +01:00
Michaël Lemaire c52eeac71d [WIP] Added the simplex sampler to opengl water shader 2014-01-05 20:37:51 +01:00
Michaël Lemaire 98646efb99 Fixed camera reverting in 3d explorer not reverting fov slider 2014-01-04 11:43:40 +01:00
Michaël Lemaire ec71b09f2e [WIP] Texture form previews 2014-01-02 17:36:19 +01:00
Michaël Lemaire f0ed8d4b4a Added textures mix preview 2014-01-02 15:19:20 +01:00
Michaël Lemaire 1db49afaed Restored correct terrain tessellation 2014-01-02 15:08:00 +01:00
Michaël Lemaire 67ae34ddbd Added NoiseState offsets to FractalNoise 2014-01-01 18:21:34 +01:00
Michaël Lemaire 22cf9fde51 Started the new FractalNoise implementation 2014-01-01 17:45:50 +01:00
Michaël Lemaire 5579045604 Fixed the terrain walker hitting displacement immediately at high quality 2013-12-31 16:55:10 +01:00
Michaël Lemaire 79458da771 Fixed broken unit tests 2013-12-31 15:56:30 +01:00
Michaël Lemaire e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
Michaël Lemaire 123e434b0a Small adjustements 2013-12-30 17:22:01 +01:00
Michaël Lemaire 1131972759 Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
Michaël Lemaire eb795b0f83 Added camera FOV control (and better initial fov) 2013-12-30 14:59:42 +01:00
Michaël Lemaire 134158c33a Stars optimization and small tweaks 2013-12-29 18:44:12 +01:00
Michaël Lemaire 220fe89b05 Use the new terrain walker for improved shadows 2013-12-29 18:18:18 +01:00