Commit graph

61 commits

Author SHA1 Message Date
Michaël Lemaire 2251db361c WIP on QtQuick toolbars 2014-08-28 10:29:12 +02:00
Michaël Lemaire d909ff380f Fixed opengl drawing in qtquick window 2014-08-27 18:19:48 +02:00
Michaël Lemaire 3814f63ac0 Experiments on toolbars 2014-08-27 17:23:59 +02:00
Michaël Lemaire 0e2e0a05eb Refactored QtQuick UI to work in QtCreator 2014-08-27 15:18:08 +02:00
Michaël Lemaire 078bab62fc Merge branch 'master' into quick_ui
Conflicts:
	src/paysages.pro
2014-08-27 13:55:51 +02:00
Michaël Lemaire 04f6ab732d Normalize colors before writing to final picture 2014-08-21 14:53:49 +02:00
Michaël Lemaire c39ef6adce Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
Michaël Lemaire 13904be001 Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
Michaël Lemaire 14e0320848 Restored (partially) render progress 2014-08-20 15:58:37 +02:00
Michaël Lemaire 18a669675f Restored tone mapping control of canvas preview 2014-08-20 14:31:28 +02:00
Michaël Lemaire 8ef8b0386c Canvas preview widget is immediately sized (so that render dialog don't resize later) 2014-08-20 14:23:35 +02:00
Michaël Lemaire 0d659d2e44 WIP on quick ui prototype 2014-08-19 17:37:24 +02:00
Michaël Lemaire f7d84afb79 Added primary toolbar to qt quick prototype 2014-08-19 17:01:42 +02:00
Michaël Lemaire 9f438a3f84 Prototype of experimental UI using Qt Quick 2014-08-19 15:49:08 +02:00
Michaël Lemaire dc3584cefc Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
Michaël Lemaire 3a2ec1c75f Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
2014-08-18 17:16:17 +02:00
Michaël Lemaire 0566f2bdd8 Refactored ParallelWork for better performance 2014-08-18 15:20:04 +02:00
Michaël Lemaire fb3d32baf4 Removed old render area code in dialogrender 2014-08-16 13:41:02 +02:00
Michaël Lemaire bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
Michaël Lemaire cf58bea1b7 WIP on new canvas system 2014-06-12 17:45:59 +02:00
Michaël Lemaire 8099361cc9 WIP on new canvas system 2014-06-10 15:13:16 +02:00
Michaël Lemaire 43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
Michaël Lemaire c57c5f45d4 Merge branch 'master' into water_shader 2014-05-20 09:55:44 +02:00
Michaël Lemaire b9ebf06188 Fixed path of resources in UI files 2014-02-24 22:30:27 +01:00
Michaël Lemaire 6e323dbea7 BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
2014-02-24 22:25:53 +01:00
Michaël Lemaire 25d9a95141 Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
Michaël Lemaire 98646efb99 Fixed camera reverting in 3d explorer not reverting fov slider 2014-01-04 11:43:40 +01:00
Michaël Lemaire ec71b09f2e [WIP] Texture form previews 2014-01-02 17:36:19 +01:00
Michaël Lemaire f0ed8d4b4a Added textures mix preview 2014-01-02 15:19:20 +01:00
Michaël Lemaire e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
Michaël Lemaire eb795b0f83 Added camera FOV control (and better initial fov) 2013-12-30 14:59:42 +01:00
Michaël Lemaire eabe68b77d New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
Michaël Lemaire c651b436ab Added moon configuration 2013-12-26 16:55:37 +01:00
Michaël Lemaire a9a6134633 Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
Michaël Lemaire 7cda1efa54 Fixed water previews 2013-12-15 14:41:38 +01:00
Michaël Lemaire be5c67e4aa Several speed optimizations 2013-12-11 12:46:39 +01:00
Michaël Lemaire 879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
Michaël Lemaire 88517af86f Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
Michaël Lemaire 84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
Michaël Lemaire 09c6ce6e58 Fixed explorer and renderer 2013-12-10 23:06:57 +01:00
Michaël Lemaire 19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
Michaël Lemaire 2aed1f07ae [Broken WIP] Refactored textures, pictures and cache 2013-12-09 22:16:00 +01:00
Michaël Lemaire ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
Michaël Lemaire e32738564b Added alterLight to cloudsRenderer (not used yet) + fixed clouds ui 2013-12-04 23:28:34 +01:00
Michaël Lemaire 9be090b1ff WIP on new clouds renderer 2013-12-04 22:52:18 +01:00
Michaël Lemaire ff27afe675 Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00
Michaël Lemaire 7fecdba313 Restored choice and toggles working on preview renderers 2013-11-30 18:06:41 +01:00
Michaël Lemaire 684a64158c Fixed and refactored terrain preview 2013-11-30 11:54:27 +01:00
Michaël Lemaire 79080c756f Removed old euclid.h/c 2013-11-20 17:09:55 +01:00
Michaël Lemaire 7fd79672be Refactored water previews 2013-11-20 13:06:16 +01:00