Commit graph

16 commits

Author SHA1 Message Date
Michaël Lemaire 26cba26847 Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
Michaël Lemaire f990ec4032 Added control of perspective correction
This allows for some optimization in render tests and
improves low-quality render times
2015-11-10 00:34:19 +01:00
Michaël Lemaire 9a096ec329 Merge branch 'master' into vegetation
Conflicts:
	src/basics/Disk.cpp
	src/basics/Disk.h
	src/basics/SpaceSegment.cpp
	src/definition/DefinitionNode.cpp
	src/definition/DefinitionNode.h
	src/definition/Scenery.cpp
	src/definition/Scenery.h
	src/definition/SurfaceMaterial.cpp
	src/definition/SurfaceMaterial.h
	src/definition/TextureLayerDefinition.cpp
	src/definition/definition_global.h
	src/interface/commandline/tests.cpp
	src/render/opengl/OpenGLRenderer.cpp
	src/render/software/SoftwareCanvasRenderer.cpp
	src/render/software/SoftwareCanvasRenderer.h
	src/render/software/SoftwareRenderer.h
	src/render/software/TerrainRasterizer.cpp
	src/render/software/TerrainRasterizer.h
	src/render/software/TerrainRenderer.h
	src/render/software/software_global.h
2015-11-09 22:38:00 +01:00
Michaël Lemaire 88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Michaël Lemaire b430f6037e First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
Michaël Lemaire 52bad18d26 Added "backface culling" and "previous fragment" in rasterizers
Backface culling speeds up rasterization
Previous fragment will be used later by vegetation rasterizer
2015-10-16 00:51:46 +02:00
Michaël Lemaire 3fc8b1c98f Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
Michaël Lemaire 8d33a11dc5 Added rasterization quality control 2015-09-10 19:33:52 +02:00
Michaël Lemaire 7c7b6043c5 Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
2015-08-23 20:22:37 +02:00
Michaël Lemaire 2b135eedac Removed old render_progress in SoftwareRenderer 2014-08-19 14:20:37 +02:00
Michaël Lemaire 8f24d54568 Restored render interruption 2014-08-19 09:18:55 +02:00
Michaël Lemaire 2aeecdec62 WIP on canvas pixel shading 2014-08-18 12:17:16 +02:00
Michaël Lemaire b86669c5a0 Added color to rasterized polygons 2014-08-16 13:34:55 +02:00
Michaël Lemaire bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
Michaël Lemaire cf58bea1b7 WIP on new canvas system 2014-06-12 17:45:59 +02:00
Michaël Lemaire 43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00