Commit graph

917 commits

Author SHA1 Message Date
2b65f1d26a Refactored layers system to work better as DefinitionNode
It now features undo/redo of layer creation and removal
2015-11-20 01:07:31 +01:00
5f0b3734cf Switched to C++-14 2015-11-20 01:04:21 +01:00
236db15fdb Merge branch 'master' into vegetation 2015-11-18 22:22:30 +01:00
10f8f46ca6 Fixed CanvasPortion using the same temp files across processes 2015-11-18 22:22:09 +01:00
dd7baf6db5 Merge branch 'master' into vegetation 2015-11-18 19:41:54 +01:00
6166031c8b Speeded up compile time
Reworked *_global.h heavy inclusions
2015-11-18 19:37:00 +01:00
63a9f780ca Merge branch 'master' into vegetation 2015-11-18 18:39:50 +01:00
65b4cd150c Fixed render camera size being inconsistent between renderers 2015-11-18 18:39:31 +01:00
394ff3b0ae Format 2015-11-18 17:22:33 +01:00
e2d03642f4 Added some vegetation rendering optimizations 2015-11-10 01:12:14 +01:00
f990ec4032 Added control of perspective correction
This allows for some optimization in render tests and
improves low-quality render times
2015-11-10 00:34:19 +01:00
159e0f7e81 Optimized vegetation branches rendering 2015-11-10 00:15:30 +01:00
9a096ec329 Merge branch 'master' into vegetation
Conflicts:
	src/basics/Disk.cpp
	src/basics/Disk.h
	src/basics/SpaceSegment.cpp
	src/definition/DefinitionNode.cpp
	src/definition/DefinitionNode.h
	src/definition/Scenery.cpp
	src/definition/Scenery.h
	src/definition/SurfaceMaterial.cpp
	src/definition/SurfaceMaterial.h
	src/definition/TextureLayerDefinition.cpp
	src/definition/definition_global.h
	src/interface/commandline/tests.cpp
	src/render/opengl/OpenGLRenderer.cpp
	src/render/software/SoftwareCanvasRenderer.cpp
	src/render/software/SoftwareCanvasRenderer.h
	src/render/software/SoftwareRenderer.h
	src/render/software/TerrainRasterizer.cpp
	src/render/software/TerrainRasterizer.h
	src/render/software/TerrainRenderer.h
	src/render/software/software_global.h
2015-11-09 22:38:00 +01:00
88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
72877c4361 Tweaked vegetation rendering, and improved render tests 2015-11-09 01:07:33 +01:00
bdb2a3edb8 Merge branch 'master' into vegetation 2015-11-08 23:33:09 +01:00
d82fc73531 Small optimizations (use reference to avoid object copy) 2015-11-08 23:32:52 +01:00
1e12b8ac9c vegetation: Now using sphere cap for leaves, to avoid flat effect 2015-11-04 01:08:48 +01:00
f68bba75bb Merge branch 'master' into vegetation 2015-11-02 23:40:00 +01:00
dc27590496 Improved estimated rendering time 2015-11-02 23:39:34 +01:00
2560fe2c53 Fixed holes in vegetation rendering 2015-11-02 23:00:02 +01:00
68945111d1 Improved vegetation rendering
- Added early check on terrain height range during iteration
- Added test render of vegetation model
- Tweaked basic tree model
2015-11-02 20:14:35 +01:00
cd006e1093 Fixed vegetation renderer being randomly enabled 2015-10-19 19:14:45 +02:00
030be52f6f Merge branch 'master' into vegetation
Conflicts:
	src/definition/definition.pro
	src/render/software/software.pro
2015-10-19 17:40:17 +02:00
ca7bd84308 Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
d937bd08f6 vegetation: Added basic distribution algorithm 2015-10-19 00:30:20 +02:00
0ddec2393d Merge branch 'master' into vegetation 2015-10-19 00:29:47 +02:00
75e32beea7 Added NoiseNode 2015-10-19 00:26:25 +02:00
48dc1a8f25 Refactored vegetation presence 2015-10-18 22:15:19 +02:00
cd7f30ecae Add ability to disable vegetation rendering
It is disabled in opengl rendering for now
2015-10-18 17:35:42 +02:00
b430f6037e First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
52bad18d26 Added "backface culling" and "previous fragment" in rasterizers
Backface culling speeds up rasterization
Previous fragment will be used later by vegetation rasterizer
2015-10-16 00:51:46 +02:00
ac1b6a909b Extracted RayCastingResult header to speed-up compiling 2015-10-16 00:28:07 +02:00
e81487ae08 Added safety offset on lighting
This avoids shadow algorithm to hit the surface it is currently checking
2015-10-16 00:14:54 +02:00
cafa9b4c74 Added missing SurfaceMaterial::copy 2015-10-15 20:28:05 +02:00
2b3ecc7e35 Added geometry primitives 2015-10-15 20:21:32 +02:00
91cd564c59 Added SpaceGridIterator for SpaceSegment 2015-10-15 20:01:08 +02:00
a91fa41f8f Added Vector3::randomInSphere
For future use in vegetation
2015-10-15 19:51:24 +02:00
cd144b886c Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
c62cf3a0a4 Improved "near_frustum" render test 2015-10-09 00:55:36 +02:00
2be80bf8e2 Fixed aerial perspective being applied at wrong location in clouds
It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.

Now it is applied at the first found segment, which is still not
optimal but better.

The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
a5c36f90f0 Fixed CLI overriding daytime even when not specified 2015-10-08 23:48:19 +02:00
3fc8b1c98f Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
652c66a2fa Fixed a random behavior in god rays tests
Due to an uninitialized value
2015-10-08 00:47:14 +02:00
8d9e3fbc94 Merge branch god_rays 2015-10-08 09:45:39 +02:00
98e3128c31 Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
b045b731ad Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
6f2d23d960 Refactored lighting manager 2015-09-25 00:12:31 +02:00
ba02442fea Slightly improved cloud lighting 2015-09-24 00:13:52 +02:00
704fe839d9 Smoothed opacity in clouds 2015-09-22 18:17:00 +02:00