Commit graph

22 commits

Author SHA1 Message Date
Michaël Lemaire 2be80bf8e2 Fixed aerial perspective being applied at wrong location in clouds
It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.

Now it is applied at the first found segment, which is still not
optimal but better.

The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
Michaël Lemaire a5c36f90f0 Fixed CLI overriding daytime even when not specified 2015-10-08 23:48:19 +02:00
Michaël Lemaire 3fc8b1c98f Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
Michaël Lemaire 98e3128c31 Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
Michaël Lemaire b045b731ad Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
Michaël Lemaire aacb4addd5 Optimized texture rendering
Texture layers fully masked by another are not shaded anymore
2015-09-21 00:42:58 +02:00
Michaël Lemaire cd7eb2f669 Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
Michaël Lemaire 8d33a11dc5 Added rasterization quality control 2015-09-10 19:33:52 +02:00
Michaël Lemaire 6a45c5dba7 Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
Michaël Lemaire 4fcf1d071c Added render tests from command line 2015-09-10 00:40:47 +02:00
Michaël Lemaire 56dae1e38e Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
Michaël Lemaire db0be5204f Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
Michaël Lemaire a4edc9568b Restored progress display in CLI render 2015-08-12 22:11:26 +02:00
Michaël Lemaire c39ef6adce Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
Michaël Lemaire 13904be001 Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
Michaël Lemaire bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
Michaël Lemaire 84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
Michaël Lemaire 19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
Michaël Lemaire ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
Michaël Lemaire 9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
Michaël Lemaire 4f9e24b87d Refactored AtmosphereDefinition 2013-11-16 00:27:40 +01:00
Michaël Lemaire 2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00